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vkd3d-shader/ir: Materialize SSAs in each function of a hull shader.
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parent
c8af142bb0
commit
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Notes:
Alexandre Julliard
2024-04-23 22:57:52 +02:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/807
@ -3098,6 +3098,8 @@ struct vsir_cfg
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{
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{
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struct vkd3d_shader_message_context *message_context;
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struct vkd3d_shader_message_context *message_context;
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struct vsir_program *program;
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struct vsir_program *program;
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size_t function_begin;
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size_t function_end;
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struct vsir_block *blocks;
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struct vsir_block *blocks;
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struct vsir_block *entry;
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struct vsir_block *entry;
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size_t block_count;
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size_t block_count;
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@ -3354,6 +3356,7 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program
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cfg->program = program;
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cfg->program = program;
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cfg->block_count = program->block_count;
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cfg->block_count = program->block_count;
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cfg->target = target;
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cfg->target = target;
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cfg->function_begin = *pos;
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vsir_block_list_init(&cfg->order);
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vsir_block_list_init(&cfg->order);
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@ -3414,6 +3417,7 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program
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}
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}
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*pos = i;
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*pos = i;
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cfg->function_end = *pos;
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for (i = 0; i < cfg->block_count; ++i)
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for (i = 0; i < cfg->block_count; ++i)
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{
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{
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@ -5063,7 +5067,7 @@ static enum vkd3d_result vsir_cfg_materialize_undominated_ssas_to_temps(struct v
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TRACE("Emitting temps for %u values with undominated usage.\n", alloc.next_temp_idx - program->temp_count);
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TRACE("Emitting temps for %u values with undominated usage.\n", alloc.next_temp_idx - program->temp_count);
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for (i = 0; i < program->instructions.count; ++i)
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for (i = cfg->function_begin; i < cfg->function_end; ++i)
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{
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{
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struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
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struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
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@ -5082,26 +5086,16 @@ done:
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return VKD3D_OK;
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return VKD3D_OK;
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}
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}
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static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(struct vsir_program *program,
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static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps_in_function(
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struct vkd3d_shader_message_context *message_context)
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struct vsir_program *program, struct vkd3d_shader_message_context *message_context,
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size_t *pos)
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{
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{
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enum vkd3d_result ret;
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enum vkd3d_result ret;
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struct vsir_cfg cfg;
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struct vsir_cfg cfg;
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size_t stop_pos = 0;
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if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
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if ((ret = vsir_cfg_init(&cfg, program, message_context, NULL, pos)) < 0)
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{
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FIXME("Hull shaders are not supported.\n");
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
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"The structurizer does not support hull shaders.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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if ((ret = vsir_cfg_init(&cfg, program, message_context, NULL, &stop_pos)) < 0)
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return ret;
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return ret;
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assert(stop_pos == program->instructions.count);
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vsir_cfg_compute_dominators(&cfg);
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vsir_cfg_compute_dominators(&cfg);
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ret = vsir_cfg_materialize_undominated_ssas_to_temps(&cfg);
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ret = vsir_cfg_materialize_undominated_ssas_to_temps(&cfg);
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@ -5111,6 +5105,47 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(stru
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return ret;
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return ret;
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}
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}
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static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(struct vsir_program *program,
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struct vkd3d_shader_message_context *message_context)
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{
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enum vkd3d_result ret;
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size_t i;
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for (i = 0; i < program->instructions.count;)
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{
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struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
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switch (ins->handler_idx)
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{
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case VKD3DSIH_LABEL:
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assert(program->shader_version.type != VKD3D_SHADER_TYPE_HULL);
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TRACE("Materializing undominated SSAs in a non-hull shader.\n");
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if ((ret = vsir_program_materialize_undominated_ssas_to_temps_in_function(
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program, message_context, &i)) < 0)
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return ret;
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assert(i == program->instructions.count);
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break;
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case VKD3DSIH_HS_CONTROL_POINT_PHASE:
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case VKD3DSIH_HS_FORK_PHASE:
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case VKD3DSIH_HS_JOIN_PHASE:
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assert(program->shader_version.type == VKD3D_SHADER_TYPE_HULL);
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TRACE("Materializing undominated SSAs in phase %u of a hull shader.\n", ins->handler_idx);
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++i;
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if ((ret = vsir_program_materialize_undominated_ssas_to_temps_in_function(
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program, message_context, &i)) < 0)
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return ret;
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break;
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default:
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++i;
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break;
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}
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}
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return VKD3D_OK;
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}
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struct validation_context
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struct validation_context
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{
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{
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struct vkd3d_shader_message_context *message_context;
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struct vkd3d_shader_message_context *message_context;
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@ -94,5 +94,5 @@ float4 main(data input) : sv_target
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}
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}
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[test]
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[test]
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todo draw 3 control point patch list 3
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todo(sm<6) draw 3 control point patch list 3
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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