From 68ef1de6ec19a7db2db85d4d9e732b4522918d0f Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Wed, 30 Sep 2020 21:01:18 -0500 Subject: [PATCH] tests: Introduce a custom format and parser for shader-based tests. Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- Makefile.am | 18 ++- tests/.gitignore | 1 + tests/d3d12.c | 101 ------------ tests/d3d12_crosstest.h | 1 + tests/d3d12_test_utils.h | 103 ++++++++++++- tests/shader_runner_d3d12.c | 300 ++++++++++++++++++++++++++++++++++++ 6 files changed, 417 insertions(+), 107 deletions(-) create mode 100644 tests/shader_runner_d3d12.c diff --git a/Makefile.am b/Makefile.am index 22a245e9..5e2ea3ea 100644 --- a/Makefile.am +++ b/Makefile.am @@ -46,6 +46,9 @@ vkd3d_cross_tests = \ tests/d3d12 \ tests/d3d12_invalid_usage +vkd3d_shader_runners = \ + tests/shader_runner_d3d12 + vkd3d_test_headers = \ tests/d3d12_crosstest.h \ tests/d3d12_test_utils.h @@ -151,13 +154,18 @@ vkd3d_compiler_LDADD = libvkd3d-shader.la @NCURSES_LIBS@ LDADD = libvkd3d.la libvkd3d-utils.la AM_DEFAULT_SOURCE_EXT = .c + +TEST_EXTENSIONS = .shader_test + if BUILD_TESTS -check_PROGRAMS = $(vkd3d_tests) $(vkd3d_cross_tests) +check_PROGRAMS = $(vkd3d_tests) $(vkd3d_cross_tests) $(vkd3d_shader_runners) TESTS = $(vkd3d_tests) $(vkd3d_cross_tests) tests_d3d12_LDADD = $(LDADD) @PTHREAD_LIBS@ @VULKAN_LIBS@ tests_d3d12_invalid_usage_LDADD = $(LDADD) @VULKAN_LIBS@ +tests_shader_runner_d3d12_LDADD = $(LDADD) @VULKAN_LIBS@ tests_vkd3d_api_LDADD = libvkd3d.la @VULKAN_LIBS@ tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la +SHADER_TEST_LOG_COMPILER = tests/shader_runner_d3d12 endif if BUILD_DEMOS @@ -239,7 +247,7 @@ if HAVE_CROSSTARGET32 CROSS32_CC = @CROSSCC32@ CROSS32_DLLTOOL = @CROSSTARGET32@-dlltool CROSS32_IMPLIBS = $(cross_implibs:=.cross32.a) -CROSS32_EXEFILES = $(vkd3d_cross_tests:=.cross32.exe) $(vkd3d_demos:=.cross32.exe) +CROSS32_EXEFILES = $(vkd3d_cross_tests:=.cross32.exe) $(vkd3d_demos:=.cross32.exe) $(vkd3d_shader_runners:=.cross32.exe) CROSS32_FILES = $(CROSS32_IMPLIBS) $(CROSS32_EXEFILES) CLEANFILES += $(CROSS32_FILES) @@ -254,7 +262,7 @@ $(CROSS32_IMPLIBS): %.cross32.a: %.cross32.def $(CROSS32_EXEFILES): %.cross32.exe: %.c $(CROSS32_IMPLIBS) $(widl_headers) $(AM_V_CCLD)depbase=`echo $@ | $(SED) 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \ - $(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS32_IMPLIBS) -ldxgi -lgdi32 && \ + $(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS32_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \ $(am__mv) $$depbase.Tpo $$depbase.Po else crosstest32: @@ -264,7 +272,7 @@ if HAVE_CROSSTARGET64 CROSS64_CC = @CROSSCC64@ CROSS64_DLLTOOL = @CROSSTARGET64@-dlltool CROSS64_IMPLIBS = $(cross_implibs:=.cross64.a) -CROSS64_EXEFILES = $(vkd3d_cross_tests:=.cross64.exe) $(vkd3d_demos:=.cross64.exe) +CROSS64_EXEFILES = $(vkd3d_cross_tests:=.cross64.exe) $(vkd3d_demos:=.cross64.exe) $(vkd3d_shader_runners:=.cross64.exe) CROSS64_FILES = $(CROSS64_IMPLIBS) $(CROSS64_EXEFILES) CLEANFILES += $(CROSS64_FILES) @@ -279,7 +287,7 @@ $(CROSS64_IMPLIBS): %.cross64.a: %.cross64.def $(CROSS64_EXEFILES): %.cross64.exe: %.c $(CROSS64_IMPLIBS) $(widl_headers) $(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \ - $(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS64_IMPLIBS) -ldxgi -lgdi32 && \ + $(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS64_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \ $(am__mv) $$depbase.Tpo $$depbase.Po else crosstest64: diff --git a/tests/.gitignore b/tests/.gitignore index 1854d55b..94d003dd 100644 --- a/tests/.gitignore +++ b/tests/.gitignore @@ -1,5 +1,6 @@ /d3d12 /d3d12_invalid_usage +/shader_runner_d3d12 /vkd3d_api /vkd3d_common /vkd3d_shader_api diff --git a/tests/d3d12.c b/tests/d3d12.c index f0b2d545..5554178e 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -31,11 +31,6 @@ struct vec2 float x, y; }; -struct vec4 -{ - float x, y, z, w; -}; - struct uvec4 { unsigned int x, y, z, w; @@ -46,39 +41,6 @@ struct ivec4 int x, y, z, w; }; -static bool compare_float(float f, float g, unsigned int ulps) -{ - int x, y; - union - { - float f; - int i; - } u; - - u.f = f; - x = u.i; - u.f = g; - y = u.i; - - if (x < 0) - x = INT_MIN - x; - if (y < 0) - y = INT_MIN - y; - - if (abs(x - y) > ulps) - return false; - - return true; -} - -static bool compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned int ulps) -{ - return compare_float(v1->x, v2->x, ulps) - && compare_float(v1->y, v2->y, ulps) - && compare_float(v1->z, v2->z, ulps) - && compare_float(v1->w, v2->w, ulps); -} - static bool compare_uvec4(const struct uvec4* v1, const struct uvec4 *v2) { return v1->x == v2->x && v1->y == v2->y && v1->z == v2->z && v1->w == v2->w; @@ -408,11 +370,6 @@ static float get_readback_float(struct resource_readback *rb, unsigned int x, un return *(float *)get_readback_data(rb, x, y, 0, sizeof(float)); } -static const struct vec4 *get_readback_vec4(struct resource_readback *rb, unsigned int x, unsigned int y) -{ - return get_readback_data(rb, x, y, 0, sizeof(struct vec4)); -} - static const struct uvec4 *get_readback_uvec4(struct resource_readback *rb, unsigned int x, unsigned int y) { return get_readback_data(rb, x, y, 0, sizeof(struct uvec4)); @@ -582,37 +539,6 @@ static void check_sub_resource_uint64_(unsigned int line, ID3D12Resource *textur release_resource_readback(&rb); } -#define check_sub_resource_vec4(a, b, c, d, e, f) check_sub_resource_vec4_(__LINE__, a, b, c, d, e, f) -static void check_sub_resource_vec4_(unsigned int line, ID3D12Resource *texture, - unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list, - const struct vec4 *expected, unsigned int max_diff) -{ - struct resource_readback rb; - unsigned int x = 0, y; - bool all_match = true; - struct vec4 got = {0}; - - get_texture_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list); - for (y = 0; y < rb.height; ++y) - { - for (x = 0; x < rb.width; ++x) - { - got = *get_readback_vec4(&rb, x, y); - if (!compare_vec4(&got, expected, max_diff)) - { - all_match = false; - break; - } - } - if (!all_match) - break; - } - release_resource_readback(&rb); - - ok_(line)(all_match, "Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at (%u, %u).\n", - got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y); -} - #define check_sub_resource_uvec4(a, b, c, d, e) check_sub_resource_uvec4_(__LINE__, a, b, c, d, e) static void check_sub_resource_uvec4_(unsigned int line, ID3D12Resource *texture, unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list, @@ -750,33 +676,6 @@ static ID3D12RootSignature *create_cb_root_signature_(unsigned int line, return root_signature; } -#define create_32bit_constants_root_signature(a, b, c, e) \ - create_32bit_constants_root_signature_(__LINE__, a, b, c, e, 0) -static ID3D12RootSignature *create_32bit_constants_root_signature_(unsigned int line, - ID3D12Device *device, unsigned int reg_idx, unsigned int element_count, - D3D12_SHADER_VISIBILITY shader_visibility, D3D12_ROOT_SIGNATURE_FLAGS flags) -{ - D3D12_ROOT_SIGNATURE_DESC root_signature_desc; - ID3D12RootSignature *root_signature = NULL; - D3D12_ROOT_PARAMETER root_parameter; - HRESULT hr; - - root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; - root_parameter.Constants.ShaderRegister = reg_idx; - root_parameter.Constants.RegisterSpace = 0; - root_parameter.Constants.Num32BitValues = element_count; - root_parameter.ShaderVisibility = shader_visibility; - - memset(&root_signature_desc, 0, sizeof(root_signature_desc)); - root_signature_desc.NumParameters = 1; - root_signature_desc.pParameters = &root_parameter; - root_signature_desc.Flags = flags; - hr = create_root_signature(device, &root_signature_desc, &root_signature); - ok_(line)(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); - - return root_signature; -} - #define create_texture_root_signature(a, b, c, d) create_texture_root_signature_(__LINE__, a, b, c, d, NULL) static ID3D12RootSignature *create_texture_root_signature_(unsigned int line, ID3D12Device *device, D3D12_SHADER_VISIBILITY shader_visibility, diff --git a/tests/d3d12_crosstest.h b/tests/d3d12_crosstest.h index 7ff835ad..f7a31804 100644 --- a/tests/d3d12_crosstest.h +++ b/tests/d3d12_crosstest.h @@ -46,6 +46,7 @@ typedef int HRESULT; #define WIDL_C_INLINE_WRAPPERS #include "vkd3d_d3d12.h" #include "vkd3d_d3d12sdklayers.h" +#include "vkd3d_d3dcompiler.h" #include #include diff --git a/tests/d3d12_test_utils.h b/tests/d3d12_test_utils.h index e4c8e586..ece48966 100644 --- a/tests/d3d12_test_utils.h +++ b/tests/d3d12_test_utils.h @@ -19,6 +19,11 @@ #ifndef __VKD3D_D3D12_TEST_UTILS_H #define __VKD3D_D3D12_TEST_UTILS_H +struct vec4 +{ + float x, y, z, w; +}; + #define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b) static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue); static ID3D12Device *create_device(void); @@ -53,6 +58,31 @@ static void set_viewport(D3D12_VIEWPORT *vp, float x, float y, vp->MaxDepth = max_depth; } +static bool compare_float(float f, float g, unsigned int ulps) +{ + int x, y; + union + { + float f; + int i; + } u; + + u.f = f; + x = u.i; + u.f = g; + y = u.i; + + if (x < 0) + x = INT_MIN - x; + if (y < 0) + y = INT_MIN - y; + + if (abs(x - y) > ulps) + return false; + + return true; +} + static bool compare_uint(unsigned int x, unsigned int y, unsigned int max_diff) { unsigned int diff = x > y ? x - y : y - x; @@ -68,6 +98,14 @@ static bool compare_color(DWORD c1, DWORD c2, BYTE max_diff) && compare_uint((c1 >> 24) & 0xff, (c2 >> 24) & 0xff, max_diff); } +static bool compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned int ulps) +{ + return compare_float(v1->x, v2->x, ulps) + && compare_float(v1->y, v2->y, ulps) + && compare_float(v1->z, v2->z, ulps) + && compare_float(v1->w, v2->w, ulps); +} + static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size) { D3D12_SHADER_BYTECODE shader_bytecode = { code, size }; @@ -501,6 +539,11 @@ static unsigned int get_readback_uint(struct resource_readback *rb, return *(unsigned int *)get_readback_data(rb, x, y, z, sizeof(unsigned int)); } +static const struct vec4 *get_readback_vec4(struct resource_readback *rb, unsigned int x, unsigned int y) +{ + return get_readback_data(rb, x, y, 0, sizeof(struct vec4)); +} + static void release_resource_readback(struct resource_readback *rb) { D3D12_RANGE range = {0, 0}; @@ -554,6 +597,37 @@ static inline void check_sub_resource_uint_(unsigned int line, ID3D12Resource *t release_resource_readback(&rb); } +#define check_sub_resource_vec4(a, b, c, d, e, f) check_sub_resource_vec4_(__LINE__, a, b, c, d, e, f) +static inline void check_sub_resource_vec4_(unsigned int line, ID3D12Resource *texture, + unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list, + const struct vec4 *expected, unsigned int max_diff) +{ + struct resource_readback rb; + unsigned int x = 0, y; + bool all_match = true; + struct vec4 got = {0}; + + get_texture_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list); + for (y = 0; y < rb.height; ++y) + { + for (x = 0; x < rb.width; ++x) + { + got = *get_readback_vec4(&rb, x, y); + if (!compare_vec4(&got, expected, max_diff)) + { + all_match = false; + break; + } + } + if (!all_match) + break; + } + release_resource_readback(&rb); + + ok_(line)(all_match, "Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at (%u, %u).\n", + got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y); +} + #define create_default_buffer(a, b, c, d) create_default_buffer_(__LINE__, a, b, c, d) static inline ID3D12Resource *create_default_buffer_(unsigned int line, ID3D12Device *device, size_t size, D3D12_RESOURCE_FLAGS resource_flags, D3D12_RESOURCE_STATES initial_resource_state) @@ -595,7 +669,7 @@ static ID3D12Resource *create_default_texture_(unsigned int line, ID3D12Device * #define create_default_texture(a, b, c, d, e, f) create_default_texture2d_(__LINE__, a, b, c, 1, 1, d, e, f) #define create_default_texture2d(a, b, c, d, e, f, g, h) create_default_texture2d_(__LINE__, a, b, c, d, e, f, g, h) -static ID3D12Resource *create_default_texture2d_(unsigned int line, ID3D12Device *device, +static inline ID3D12Resource *create_default_texture2d_(unsigned int line, ID3D12Device *device, unsigned int width, unsigned int height, unsigned int array_size, unsigned int miplevel_count, DXGI_FORMAT format, D3D12_RESOURCE_FLAGS flags, D3D12_RESOURCE_STATES initial_state) { @@ -646,6 +720,33 @@ static ID3D12RootSignature *create_empty_root_signature_(unsigned int line, return root_signature; } +#define create_32bit_constants_root_signature(a, b, c, e) \ + create_32bit_constants_root_signature_(__LINE__, a, b, c, e, 0) +static inline ID3D12RootSignature *create_32bit_constants_root_signature_(unsigned int line, + ID3D12Device *device, unsigned int reg_idx, unsigned int element_count, + D3D12_SHADER_VISIBILITY shader_visibility, D3D12_ROOT_SIGNATURE_FLAGS flags) +{ + D3D12_ROOT_SIGNATURE_DESC root_signature_desc; + ID3D12RootSignature *root_signature = NULL; + D3D12_ROOT_PARAMETER root_parameter; + HRESULT hr; + + root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; + root_parameter.Constants.ShaderRegister = reg_idx; + root_parameter.Constants.RegisterSpace = 0; + root_parameter.Constants.Num32BitValues = element_count; + root_parameter.ShaderVisibility = shader_visibility; + + memset(&root_signature_desc, 0, sizeof(root_signature_desc)); + root_signature_desc.NumParameters = 1; + root_signature_desc.pParameters = &root_parameter; + root_signature_desc.Flags = flags; + hr = create_root_signature(device, &root_signature_desc, &root_signature); + ok_(line)(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); + + return root_signature; +} + static void init_pipeline_state_desc(D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format, const D3D12_SHADER_BYTECODE *vs, const D3D12_SHADER_BYTECODE *ps, diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c new file mode 100644 index 00000000..f323a547 --- /dev/null +++ b/tests/shader_runner_d3d12.c @@ -0,0 +1,300 @@ +/* + * Copyright 2020 Zebediah Figura for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/* + * This application contains code derived from piglit, the license for which + * follows: + * + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "d3d12_crosstest.h" +#include + +static bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size) +{ + size_t new_capacity, max_capacity; + void *new_elements; + + if (element_count <= *capacity) + return true; + + max_capacity = ~(size_t)0 / element_size; + if (max_capacity < element_count) + return false; + + new_capacity = max(*capacity, 4); + while (new_capacity < element_count && new_capacity <= max_capacity / 2) + new_capacity *= 2; + + if (new_capacity < element_count) + new_capacity = element_count; + + if (!(new_elements = realloc(*elements, new_capacity * element_size))) + return false; + + *elements = new_elements; + *capacity = new_capacity; + + return true; +} + +struct shader_context +{ + struct test_context c; + + ID3D10Blob *ps_code; + + uint32_t *uniforms; + size_t uniform_count; +}; + +static ID3D10Blob *compile_shader(const char *source, const char *target) +{ + ID3D10Blob *blob = NULL, *errors = NULL; + HRESULT hr; + + hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", target, 0, 0, &blob, &errors); + ok(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr); + if (errors) + { + if (vkd3d_test_state.debug_level) + trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors)); + ID3D10Blob_Release(errors); + } + return blob; +} + +enum parse_state +{ + STATE_NONE, + STATE_SHADER_PIXEL, + STATE_TEST, +}; + +static bool match_string(const char *line, const char *token, const char **const rest) +{ + size_t len = strlen(token); + + if (strncmp(line, token, len) || !isspace(line[len])) + return false; + if (rest) + { + *rest = line + len; + while (isspace(**rest)) + ++*rest; + } + return true; +} + +static void parse_test_directive(struct shader_context *context, const char *line) +{ + const char *const orig_line = line; + + if (match_string(line, "draw quad", &line)) + { + D3D12_SHADER_BYTECODE ps + = {ID3D10Blob_GetBufferPointer(context->ps_code), ID3D10Blob_GetBufferSize(context->ps_code)}; + ID3D12GraphicsCommandList *command_list = context->c.list; + static const float clear_color[4]; + ID3D12PipelineState *pso; + + context->c.root_signature = create_32bit_constants_root_signature(context->c.device, + 0, context->uniform_count, D3D12_SHADER_VISIBILITY_ALL); + + pso = create_pipeline_state(context->c.device, context->c.root_signature, + context->c.render_target_desc.Format, NULL, &ps, NULL); + + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context->c.root_signature); + ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, + context->uniform_count, context->uniforms, 0); + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context->c.rtv, false, NULL); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context->c.scissor_rect); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context->c.viewport); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context->c.rtv, clear_color, 0, NULL); + ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + ID3D12PipelineState_Release(pso); + transition_resource_state(command_list, context->c.render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + } + else if (match_string(line, "probe all rgba", &line)) + { + unsigned int ulps; + struct vec4 v; + int ret; + + ret = sscanf(line, "( %f , %f , %f , %f ) %u", &v.x, &v.y, &v.z, &v.w, &ulps); + if (ret < 4) + goto err; + if (ret < 5) + ulps = 0; + check_sub_resource_vec4(context->c.render_target, 0, context->c.queue, context->c.list, &v, ulps); + reset_command_list(context->c.list, context->c.allocator); + } + else if (match_string(line, "uniform", &line)) + { + unsigned int offset; + + if (!sscanf(line, "%u", &offset)) + goto err; + line = strchr(line, ' ') + 1; + + if (match_string(line, "float4", &line)) + { + struct vec4 v; + + if (sscanf(line, "%f %f %f %f", &v.x, &v.y, &v.z, &v.w) < 4) + goto err; + if (offset + 4 > context->uniform_count) + { + context->uniform_count = offset + 4; + context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms)); + } + memcpy(context->uniforms + offset, &v, sizeof(v)); + } + } + else + { + goto err; + } + + return; + +err: + fprintf(stderr, "Ignoring malformed line '%s'.\n", orig_line); +} + +START_TEST(shader_runner_d3d12) +{ + static const struct test_context_desc desc = + { + .no_root_signature = true, + .rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT, + }; + size_t shader_source_size = 0, shader_source_len = 0; + enum parse_state state = STATE_NONE; + struct shader_context context; + const char *filename = NULL; + char *shader_source = NULL; + unsigned int i; + char line[256]; + FILE *f; + + parse_args(argc, argv); + enable_d3d12_debug_layer(argc, argv); + init_adapter_info(); + + for (i = 1; i < argc; ++i) + { + if (argv[i][0] != '-') + { + filename = argv[i]; + break; + } + } + + if (!filename) + { + fprintf(stderr, "Usage: %s [file]\n", argv[0]); + return; + } + + if (!(f = fopen(filename, "r"))) + { + fprintf(stderr, "Unable to open '%s' for reading: %s\n", argv[1], strerror(errno)); + return; + } + + memset(&context, 0, sizeof(context)); + init_test_context(&context.c, &desc); + + while (fgets(line, sizeof(line), f)) + { + if (line[0] == '[') + { + switch (state) + { + case STATE_NONE: + case STATE_TEST: + break; + + case STATE_SHADER_PIXEL: + if (!(context.ps_code = compile_shader(shader_source, "ps_4_0"))) + return; + shader_source_len = 0; + break; + } + + if (!strcmp(line, "[pixel shader]\n")) + state = STATE_SHADER_PIXEL; + else if (!strcmp(line, "[test]\n")) + state = STATE_TEST; + } + else + { + switch (state) + { + case STATE_NONE: + if (line[0] != '#') + fprintf(stderr, "Ignoring line '%s' in %s.\n", line, argv[1]); + break; + + case STATE_SHADER_PIXEL: + { + size_t len = strlen(line); + + vkd3d_array_reserve((void **)&shader_source, &shader_source_size, shader_source_len + len + 1, 1); + memcpy(shader_source + shader_source_len, line, len + 1); + shader_source_len += len; + break; + } + + case STATE_TEST: + if (line[0] != '#') + parse_test_directive(&context, line); + break; + } + } + } + + ID3D10Blob_Release(context.ps_code); + destroy_test_context(&context.c); + + fclose(f); +}