From 67c002e7ca9bb6dba54eef51d7d5499a48a9461b Mon Sep 17 00:00:00 2001 From: Conor McCarthy Date: Wed, 23 Jun 2021 22:32:20 +1000 Subject: [PATCH] vkd3d: Remove fixme for UAV counter offsets. The fixme says the offset is ignored, but it is used when creating the Vulkan buffer view for the counter, and works as expected. Signed-off-by: Conor McCarthy Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- libs/vkd3d/resource.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index a9d4d464..3a66bb15 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -2847,9 +2847,6 @@ static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_ return; } - if (desc->u.Buffer.CounterOffsetInBytes) - FIXME("Ignoring counter offset %"PRIu64".\n", desc->u.Buffer.CounterOffsetInBytes); - flags = vkd3d_view_flags_from_d3d12_buffer_uav_flags(desc->u.Buffer.Flags); if (!vkd3d_create_buffer_view_for_resource(device, resource, desc->Format, desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements,