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tests/shader_runner: Get rid of some redundant "| glsl" conditions.
We don't run shader model 6 GLSL tests.
This commit is contained in:
committed by
Alexandre Julliard
parent
592e902d47
commit
62a512c4f8
Notes:
Alexandre Julliard
2024-05-02 22:41:04 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/845
@@ -15,5 +15,5 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (-0.125, -0.375, 0.375, -0.125)
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