tests/shader_runner: Get rid of some redundant "| glsl" conditions.

We don't run shader model 6 GLSL tests.
This commit is contained in:
Henri Verbeet
2024-05-02 17:11:57 +02:00
committed by Alexandre Julliard
parent 592e902d47
commit 62a512c4f8
Notes: Alexandre Julliard 2024-05-02 22:41:04 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/845
5 changed files with 14 additions and 14 deletions

View File

@@ -65,14 +65,14 @@ uniform 0 float4 0.75 0.75 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
depth greater equal
todo(sm<6 | glsl) draw quad
todo(sm<6) draw quad
probe all rgba (0.0, 1.0, 0.0, 1.0)
probe dsv all r (0.75)
uniform 0 float4 0.75 0.375 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
todo(sm<6 | glsl) draw quad
todo(sm<6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
probe dsv all r (0.5)
@@ -91,20 +91,20 @@ uniform 0 float4 0.75 0.75 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
depth greater equal
todo(sm<6 | glsl) draw quad
todo(sm<6) draw quad
probe all rgba (0.0, 1.0, 0.0, 1.0)
probe dsv all r (0.75)
uniform 0 float4 0.375 0.625 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
todo(sm<6 | glsl) draw quad
todo(sm<6) draw quad
probe all rgba (0.0, 1.0, 0.0, 1.0)
probe dsv all r (0.625)
uniform 0 float4 0.375 0.375 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
todo(sm<6 | glsl) draw quad
todo(sm<6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
probe dsv all r (0.5)