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tests/shader_runner: Get rid of some redundant "| glsl" conditions.
We don't run shader model 6 GLSL tests.
This commit is contained in:
committed by
Alexandre Julliard
parent
592e902d47
commit
62a512c4f8
Notes:
Alexandre Julliard
2024-05-02 22:41:04 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/845
@@ -33,7 +33,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (2.0, 1.0, 0.0, 14.0)
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@@ -50,7 +50,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (2.0, 2.0, 0.0, 0.0)
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@@ -67,7 +67,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (2.0, 1.0, 0.0, 14.0)
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@@ -84,5 +84,5 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (45.0, 50.0, -14.0, -47.0)
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