tests/shader_runner: Get rid of some redundant "| glsl" conditions.

We don't run shader model 6 GLSL tests.
This commit is contained in:
Henri Verbeet
2024-05-02 17:11:57 +02:00
committed by Alexandre Julliard
parent 592e902d47
commit 62a512c4f8
Notes: Alexandre Julliard 2024-05-02 22:41:04 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/845
5 changed files with 14 additions and 14 deletions

View File

@@ -33,7 +33,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<6 | glsl) draw quad
todo(sm<6) draw quad
probe all rgba (2.0, 1.0, 0.0, 14.0)
@@ -50,7 +50,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<6 | glsl) draw quad
todo(sm<6) draw quad
probe all rgba (2.0, 2.0, 0.0, 0.0)
@@ -67,7 +67,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<6 | glsl) draw quad
todo(sm<6) draw quad
probe all rgba (2.0, 1.0, 0.0, 14.0)
@@ -84,5 +84,5 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<6 | glsl) draw quad
todo(sm<6) draw quad
probe all rgba (45.0, 50.0, -14.0, -47.0)