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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-shader/tpf: Do not write non-numeric struct fields into the RDEF.
This commit is contained in:
committed by
Alexandre Julliard
parent
8ef5ee54c9
commit
622fcda9ee
Notes:
Alexandre Julliard
2024-03-27 23:06:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/626
@ -3002,18 +3002,16 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
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return D3D_SVC_MATRIX_COLUMNS;
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return D3D_SVC_MATRIX_COLUMNS;
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else
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else
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return D3D_SVC_MATRIX_ROWS;
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return D3D_SVC_MATRIX_ROWS;
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case HLSL_CLASS_OBJECT:
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return D3D_SVC_OBJECT;
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_SCALAR:
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return D3D_SVC_SCALAR;
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return D3D_SVC_SCALAR;
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case HLSL_CLASS_STRUCT:
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case HLSL_CLASS_STRUCT:
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return D3D_SVC_STRUCT;
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return D3D_SVC_STRUCT;
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case HLSL_CLASS_VECTOR:
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case HLSL_CLASS_VECTOR:
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return D3D_SVC_VECTOR;
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return D3D_SVC_VECTOR;
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default:
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case HLSL_CLASS_OBJECT:
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ERR("Invalid class %#x.\n", type->class);
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break;
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vkd3d_unreachable();
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}
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}
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vkd3d_unreachable();
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}
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}
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static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type)
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static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type)
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@ -3029,68 +3027,10 @@ static D3D_SHADER_VARIABLE_TYPE sm4_base_type(const struct hlsl_type *type)
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return D3D_SVT_FLOAT;
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return D3D_SVT_FLOAT;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_INT:
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return D3D_SVT_INT;
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return D3D_SVT_INT;
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case HLSL_TYPE_PIXELSHADER:
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return D3D_SVT_PIXELSHADER;
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case HLSL_TYPE_SAMPLER:
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switch (type->sampler_dim)
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{
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case HLSL_SAMPLER_DIM_1D:
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return D3D_SVT_SAMPLER1D;
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case HLSL_SAMPLER_DIM_2D:
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return D3D_SVT_SAMPLER2D;
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case HLSL_SAMPLER_DIM_3D:
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return D3D_SVT_SAMPLER3D;
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case HLSL_SAMPLER_DIM_CUBE:
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return D3D_SVT_SAMPLERCUBE;
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case HLSL_SAMPLER_DIM_GENERIC:
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return D3D_SVT_SAMPLER;
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default:
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_STRING:
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return D3D_SVT_STRING;
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case HLSL_TYPE_TEXTURE:
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switch (type->sampler_dim)
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{
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case HLSL_SAMPLER_DIM_1D:
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return D3D_SVT_TEXTURE1D;
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case HLSL_SAMPLER_DIM_2D:
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return D3D_SVT_TEXTURE2D;
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case HLSL_SAMPLER_DIM_2DMS:
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return D3D_SVT_TEXTURE2DMS;
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case HLSL_SAMPLER_DIM_3D:
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return D3D_SVT_TEXTURE3D;
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case HLSL_SAMPLER_DIM_CUBE:
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return D3D_SVT_TEXTURECUBE;
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case HLSL_SAMPLER_DIM_GENERIC:
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return D3D_SVT_TEXTURE;
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default:
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_UINT:
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return D3D_SVT_UINT;
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return D3D_SVT_UINT;
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case HLSL_TYPE_VERTEXSHADER:
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return D3D_SVT_VERTEXSHADER;
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case HLSL_TYPE_VOID:
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case HLSL_TYPE_VOID:
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return D3D_SVT_VOID;
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return D3D_SVT_VOID;
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case HLSL_TYPE_UAV:
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switch (type->sampler_dim)
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{
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case HLSL_SAMPLER_DIM_1D:
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return D3D_SVT_RWTEXTURE1D;
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case HLSL_SAMPLER_DIM_2D:
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return D3D_SVT_RWTEXTURE2D;
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case HLSL_SAMPLER_DIM_3D:
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return D3D_SVT_RWTEXTURE3D;
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case HLSL_SAMPLER_DIM_1DARRAY:
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return D3D_SVT_RWTEXTURE1DARRAY;
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case HLSL_SAMPLER_DIM_2DARRAY:
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return D3D_SVT_RWTEXTURE2DARRAY;
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default:
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vkd3d_unreachable();
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}
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default:
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default:
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vkd3d_unreachable();
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vkd3d_unreachable();
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}
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}
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@ -3116,22 +3056,28 @@ static void write_sm4_type(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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if (array_type->class == HLSL_CLASS_STRUCT)
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if (array_type->class == HLSL_CLASS_STRUCT)
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{
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{
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field_count = array_type->e.record.field_count;
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for (i = 0; i < field_count; ++i)
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for (i = 0; i < array_type->e.record.field_count; ++i)
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{
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{
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struct hlsl_struct_field *field = &array_type->e.record.fields[i];
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struct hlsl_struct_field *field = &array_type->e.record.fields[i];
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if (!field->type->reg_size[HLSL_REGSET_NUMERIC])
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continue;
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field->name_bytecode_offset = put_string(buffer, field->name);
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field->name_bytecode_offset = put_string(buffer, field->name);
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write_sm4_type(ctx, buffer, field->type);
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write_sm4_type(ctx, buffer, field->type);
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++field_count;
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}
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}
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fields_offset = bytecode_align(buffer);
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fields_offset = bytecode_align(buffer);
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for (i = 0; i < field_count; ++i)
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for (i = 0; i < array_type->e.record.field_count; ++i)
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{
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{
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struct hlsl_struct_field *field = &array_type->e.record.fields[i];
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struct hlsl_struct_field *field = &array_type->e.record.fields[i];
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if (!field->type->reg_size[HLSL_REGSET_NUMERIC])
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continue;
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put_u32(buffer, field->name_bytecode_offset);
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put_u32(buffer, field->name_bytecode_offset);
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put_u32(buffer, field->type->bytecode_offset);
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put_u32(buffer, field->type->bytecode_offset);
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put_u32(buffer, field->reg_offset[HLSL_REGSET_NUMERIC]);
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put_u32(buffer, field->reg_offset[HLSL_REGSET_NUMERIC]);
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