mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
tests: Adjust angle-unit.shader_test to pass with 1.x.
Pixel shader 1.x constants must be between -1 and 1, or they will be clamped, even constants defined in the shader. Also mark 1.x-specific features if any.
This commit is contained in:
parent
5b2d62e59a
commit
5f55f5adc7
Notes:
Henri Verbeet
2025-01-22 15:03:30 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1324
@ -7,9 +7,9 @@ float4 main() : sv_target
|
|||||||
}
|
}
|
||||||
|
|
||||||
[test]
|
[test]
|
||||||
uniform 0 float4 0.0 30.0 150.0 180.0
|
uniform 0 float4 0.0 0.030 0.150 0.180
|
||||||
draw quad
|
draw quad
|
||||||
probe (0, 0) rgba (0.0, 0.52359877, 2.61799387, 3.14159265)
|
probe (0, 0) rgba (0.0, 0.00052359877, 0.00261799387, 0.00314159265)
|
||||||
|
|
||||||
|
|
||||||
[pixel shader]
|
[pixel shader]
|
||||||
@ -17,10 +17,10 @@ uniform float4 a;
|
|||||||
|
|
||||||
float4 main() : sv_target
|
float4 main() : sv_target
|
||||||
{
|
{
|
||||||
return degrees(a);
|
return degrees(a) / 100;
|
||||||
}
|
}
|
||||||
|
|
||||||
[test]
|
[test]
|
||||||
uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
|
uniform 0 float4 0.0 0.78539816 -0.78539816 0.157079632
|
||||||
draw quad
|
draw quad
|
||||||
probe (0, 0) rgba (0.0, 45.0, 90.0, 135.0)
|
probe (0, 0) rgba (0.0, 0.45, -0.45, 0.09) 1
|
||||||
|
Loading…
x
Reference in New Issue
Block a user