From 5f55f5adc726f6bb12cb4debd1f48d0e3afa580f Mon Sep 17 00:00:00 2001 From: Elizabeth Figura Date: Wed, 18 Dec 2024 00:09:37 -0600 Subject: [PATCH] tests: Adjust angle-unit.shader_test to pass with 1.x. Pixel shader 1.x constants must be between -1 and 1, or they will be clamped, even constants defined in the shader. Also mark 1.x-specific features if any. --- tests/hlsl/angle-unit.shader_test | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/tests/hlsl/angle-unit.shader_test b/tests/hlsl/angle-unit.shader_test index 4b48884b..cbeadf8a 100644 --- a/tests/hlsl/angle-unit.shader_test +++ b/tests/hlsl/angle-unit.shader_test @@ -7,9 +7,9 @@ float4 main() : sv_target } [test] -uniform 0 float4 0.0 30.0 150.0 180.0 +uniform 0 float4 0.0 0.030 0.150 0.180 draw quad -probe (0, 0) rgba (0.0, 0.52359877, 2.61799387, 3.14159265) +probe (0, 0) rgba (0.0, 0.00052359877, 0.00261799387, 0.00314159265) [pixel shader] @@ -17,10 +17,10 @@ uniform float4 a; float4 main() : sv_target { - return degrees(a); + return degrees(a) / 100; } [test] -uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449 +uniform 0 float4 0.0 0.78539816 -0.78539816 0.157079632 draw quad -probe (0, 0) rgba (0.0, 45.0, 90.0, 135.0) +probe (0, 0) rgba (0.0, 0.45, -0.45, 0.09) 1