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vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.y.
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parent
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commit
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Notes:
Henri Verbeet
2024-08-05 16:15:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/976
@ -344,11 +344,11 @@ static struct hlsl_ir_node *add_cast(struct hlsl_ctx *ctx, struct hlsl_block *bl
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broadcast = hlsl_is_numeric_type(src_type) && src_type->dimx == 1 && src_type->dimy == 1;
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matrix_cast = !broadcast && dst_comp_count != src_comp_count
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&& src_type->class == HLSL_CLASS_MATRIX && dst_type->class == HLSL_CLASS_MATRIX;
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assert(src_comp_count >= dst_comp_count || broadcast);
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VKD3D_ASSERT(src_comp_count >= dst_comp_count || broadcast);
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if (matrix_cast)
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{
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assert(dst_type->dimx <= src_type->dimx);
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assert(dst_type->dimy <= src_type->dimy);
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VKD3D_ASSERT(dst_type->dimx <= src_type->dimx);
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VKD3D_ASSERT(dst_type->dimy <= src_type->dimy);
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}
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if (!(var = hlsl_new_synthetic_var(ctx, "cast", dst_type, loc)))
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@ -755,7 +755,7 @@ static void cleanup_parse_attribute_list(struct parse_attribute_list *attr_list)
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{
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unsigned int i = 0;
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assert(attr_list);
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VKD3D_ASSERT(attr_list);
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for (i = 0; i < attr_list->count; ++i)
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hlsl_free_attribute((struct hlsl_attribute *) attr_list->attrs[i]);
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vkd3d_free(attr_list->attrs);
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@ -915,7 +915,7 @@ static bool add_record_access(struct hlsl_ctx *ctx, struct hlsl_block *block, st
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{
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struct hlsl_ir_node *index, *c;
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assert(idx < record->data_type->e.record.field_count);
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VKD3D_ASSERT(idx < record->data_type->e.record.field_count);
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if (!(c = hlsl_new_uint_constant(ctx, idx, loc)))
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return false;
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@ -1045,7 +1045,7 @@ static void free_parse_variable_def(struct parse_variable_def *v)
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vkd3d_free(v->arrays.sizes);
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vkd3d_free(v->name);
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hlsl_cleanup_semantic(&v->semantic);
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assert(!v->state_blocks);
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VKD3D_ASSERT(!v->state_blocks);
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vkd3d_free(v);
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}
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@ -1056,7 +1056,7 @@ static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields,
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size_t i = 0;
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if (type->class == HLSL_CLASS_MATRIX)
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assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
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VKD3D_ASSERT(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
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memset(fields, 0, sizeof(*fields));
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fields->count = list_count(defs);
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@ -1199,7 +1199,7 @@ static bool add_func_parameter(struct hlsl_ctx *ctx, struct hlsl_func_parameters
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struct hlsl_ir_var *var;
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if (param->type->class == HLSL_CLASS_MATRIX)
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assert(param->type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
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VKD3D_ASSERT(param->type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
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if ((param->modifiers & HLSL_STORAGE_OUT) && (param->modifiers & HLSL_STORAGE_UNIFORM))
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
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@ -2028,7 +2028,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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{
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enum hlsl_ir_expr_op op = op_from_assignment(assign_op);
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assert(op);
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VKD3D_ASSERT(op);
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if (!(rhs = add_binary_arithmetic_expr(ctx, block, op, lhs, rhs, &rhs->loc)))
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return NULL;
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}
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@ -2055,7 +2055,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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struct hlsl_ir_node *new_swizzle;
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uint32_t s = swizzle->swizzle;
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assert(!matrix_writemask);
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VKD3D_ASSERT(!matrix_writemask);
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if (swizzle->val.node->data_type->class == HLSL_CLASS_MATRIX)
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{
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@ -2111,7 +2111,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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return NULL;
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resource_type = hlsl_deref_get_type(ctx, &resource_deref);
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assert(resource_type->class == HLSL_CLASS_TEXTURE || resource_type->class == HLSL_CLASS_UAV);
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VKD3D_ASSERT(resource_type->class == HLSL_CLASS_TEXTURE || resource_type->class == HLSL_CLASS_UAV);
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if (resource_type->class != HLSL_CLASS_UAV)
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hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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@ -2123,9 +2123,9 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_WRITEMASK,
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"Resource store expressions must write to all components.");
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assert(coords->data_type->class == HLSL_CLASS_VECTOR);
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assert(coords->data_type->e.numeric.type == HLSL_TYPE_UINT);
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assert(coords->data_type->dimx == dim_count);
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VKD3D_ASSERT(coords->data_type->class == HLSL_CLASS_VECTOR);
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VKD3D_ASSERT(coords->data_type->e.numeric.type == HLSL_TYPE_UINT);
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VKD3D_ASSERT(coords->data_type->dimx == dim_count);
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if (!(store = hlsl_new_resource_store(ctx, &resource_deref, coords, rhs, &lhs->loc)))
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{
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@ -2177,7 +2177,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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struct hlsl_ir_node *mat = row->val.node;
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unsigned int i, k = 0;
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assert(!matrix_writemask);
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VKD3D_ASSERT(!matrix_writemask);
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for (i = 0; i < mat->data_type->dimx; ++i)
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{
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@ -2450,10 +2450,10 @@ static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v)
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char *var_name;
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unsigned int i;
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assert(basic_type);
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VKD3D_ASSERT(basic_type);
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if (basic_type->class == HLSL_CLASS_MATRIX)
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assert(basic_type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
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VKD3D_ASSERT(basic_type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
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type = basic_type;
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@ -2858,7 +2858,7 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
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struct hlsl_ir_node *call;
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unsigned int i, j;
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assert(args->args_count <= func->parameters.count);
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VKD3D_ASSERT(args->args_count <= func->parameters.count);
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for (i = 0; i < args->args_count; ++i)
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{
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@ -2892,7 +2892,7 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu
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unsigned int comp_count = hlsl_type_component_count(param->data_type);
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struct hlsl_deref param_deref;
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assert(param->default_values);
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VKD3D_ASSERT(param->default_values);
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hlsl_init_simple_deref_from_var(¶m_deref, param);
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@ -4063,12 +4063,12 @@ static bool intrinsic_mul(struct hlsl_ctx *ctx,
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}
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else if (vect_count == 1)
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{
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assert(matrix_type->dimx == 1 || matrix_type->dimy == 1);
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VKD3D_ASSERT(matrix_type->dimx == 1 || matrix_type->dimy == 1);
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ret_type = hlsl_get_vector_type(ctx, base, matrix_type->dimx * matrix_type->dimy);
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}
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else
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{
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assert(matrix_type->dimx == 1 && matrix_type->dimy == 1);
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VKD3D_ASSERT(matrix_type->dimx == 1 && matrix_type->dimy == 1);
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ret_type = hlsl_get_scalar_type(ctx, base);
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}
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@ -4242,7 +4242,7 @@ static bool intrinsic_refract(struct hlsl_ctx *ctx,
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return false;
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}
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assert(params->args_count == 3);
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VKD3D_ASSERT(params->args_count == 3);
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mut_params = *params;
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mut_params.args_count = 2;
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if (!(res_type = elementwise_intrinsic_get_common_type(ctx, &mut_params, loc)))
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@ -5101,7 +5101,7 @@ static bool add_ternary(struct hlsl_ctx *ctx, struct hlsl_block *block,
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common_type = first->data_type;
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}
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assert(cond->data_type->e.numeric.type == HLSL_TYPE_BOOL);
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VKD3D_ASSERT(cond->data_type->e.numeric.type == HLSL_TYPE_BOOL);
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args[0] = cond;
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args[1] = first;
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@ -6601,7 +6601,7 @@ func_declaration:
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if (!$1.first)
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{
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assert(decl->parameters.count == $1.parameters.count);
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VKD3D_ASSERT(decl->parameters.count == $1.parameters.count);
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for (i = 0; i < $1.parameters.count; ++i)
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{
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@ -6716,7 +6716,7 @@ func_prototype_no_attrs:
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* brittle and ugly.
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*/
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assert($5.count == params->count);
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VKD3D_ASSERT($5.count == params->count);
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for (i = 0; i < params->count; ++i)
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{
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struct hlsl_ir_var *orig_param = params->vars[i];
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@ -7483,10 +7483,10 @@ variables_def_typed:
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{
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struct parse_variable_def *head_def;
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assert(!list_empty($1));
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VKD3D_ASSERT(!list_empty($1));
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head_def = LIST_ENTRY(list_head($1), struct parse_variable_def, entry);
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assert(head_def->basic_type);
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VKD3D_ASSERT(head_def->basic_type);
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$3->basic_type = head_def->basic_type;
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$3->modifiers = head_def->modifiers;
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$3->modifiers_loc = head_def->modifiers_loc;
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