diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 312eaec8..a38b8727 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -344,11 +344,11 @@ static struct hlsl_ir_node *add_cast(struct hlsl_ctx *ctx, struct hlsl_block *bl broadcast = hlsl_is_numeric_type(src_type) && src_type->dimx == 1 && src_type->dimy == 1; matrix_cast = !broadcast && dst_comp_count != src_comp_count && src_type->class == HLSL_CLASS_MATRIX && dst_type->class == HLSL_CLASS_MATRIX; - assert(src_comp_count >= dst_comp_count || broadcast); + VKD3D_ASSERT(src_comp_count >= dst_comp_count || broadcast); if (matrix_cast) { - assert(dst_type->dimx <= src_type->dimx); - assert(dst_type->dimy <= src_type->dimy); + VKD3D_ASSERT(dst_type->dimx <= src_type->dimx); + VKD3D_ASSERT(dst_type->dimy <= src_type->dimy); } if (!(var = hlsl_new_synthetic_var(ctx, "cast", dst_type, loc))) @@ -755,7 +755,7 @@ static void cleanup_parse_attribute_list(struct parse_attribute_list *attr_list) { unsigned int i = 0; - assert(attr_list); + VKD3D_ASSERT(attr_list); for (i = 0; i < attr_list->count; ++i) hlsl_free_attribute((struct hlsl_attribute *) attr_list->attrs[i]); vkd3d_free(attr_list->attrs); @@ -915,7 +915,7 @@ static bool add_record_access(struct hlsl_ctx *ctx, struct hlsl_block *block, st { struct hlsl_ir_node *index, *c; - assert(idx < record->data_type->e.record.field_count); + VKD3D_ASSERT(idx < record->data_type->e.record.field_count); if (!(c = hlsl_new_uint_constant(ctx, idx, loc))) return false; @@ -1045,7 +1045,7 @@ static void free_parse_variable_def(struct parse_variable_def *v) vkd3d_free(v->arrays.sizes); vkd3d_free(v->name); hlsl_cleanup_semantic(&v->semantic); - assert(!v->state_blocks); + VKD3D_ASSERT(!v->state_blocks); vkd3d_free(v); } @@ -1056,7 +1056,7 @@ static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields, size_t i = 0; if (type->class == HLSL_CLASS_MATRIX) - assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK); + VKD3D_ASSERT(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK); memset(fields, 0, sizeof(*fields)); fields->count = list_count(defs); @@ -1199,7 +1199,7 @@ static bool add_func_parameter(struct hlsl_ctx *ctx, struct hlsl_func_parameters struct hlsl_ir_var *var; if (param->type->class == HLSL_CLASS_MATRIX) - assert(param->type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK); + VKD3D_ASSERT(param->type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK); if ((param->modifiers & HLSL_STORAGE_OUT) && (param->modifiers & HLSL_STORAGE_UNIFORM)) hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER, @@ -2028,7 +2028,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo { enum hlsl_ir_expr_op op = op_from_assignment(assign_op); - assert(op); + VKD3D_ASSERT(op); if (!(rhs = add_binary_arithmetic_expr(ctx, block, op, lhs, rhs, &rhs->loc))) return NULL; } @@ -2055,7 +2055,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo struct hlsl_ir_node *new_swizzle; uint32_t s = swizzle->swizzle; - assert(!matrix_writemask); + VKD3D_ASSERT(!matrix_writemask); if (swizzle->val.node->data_type->class == HLSL_CLASS_MATRIX) { @@ -2111,7 +2111,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo return NULL; resource_type = hlsl_deref_get_type(ctx, &resource_deref); - assert(resource_type->class == HLSL_CLASS_TEXTURE || resource_type->class == HLSL_CLASS_UAV); + VKD3D_ASSERT(resource_type->class == HLSL_CLASS_TEXTURE || resource_type->class == HLSL_CLASS_UAV); if (resource_type->class != HLSL_CLASS_UAV) hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, @@ -2123,9 +2123,9 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_WRITEMASK, "Resource store expressions must write to all components."); - assert(coords->data_type->class == HLSL_CLASS_VECTOR); - assert(coords->data_type->e.numeric.type == HLSL_TYPE_UINT); - assert(coords->data_type->dimx == dim_count); + VKD3D_ASSERT(coords->data_type->class == HLSL_CLASS_VECTOR); + VKD3D_ASSERT(coords->data_type->e.numeric.type == HLSL_TYPE_UINT); + VKD3D_ASSERT(coords->data_type->dimx == dim_count); if (!(store = hlsl_new_resource_store(ctx, &resource_deref, coords, rhs, &lhs->loc))) { @@ -2177,7 +2177,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo struct hlsl_ir_node *mat = row->val.node; unsigned int i, k = 0; - assert(!matrix_writemask); + VKD3D_ASSERT(!matrix_writemask); for (i = 0; i < mat->data_type->dimx; ++i) { @@ -2450,10 +2450,10 @@ static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v) char *var_name; unsigned int i; - assert(basic_type); + VKD3D_ASSERT(basic_type); if (basic_type->class == HLSL_CLASS_MATRIX) - assert(basic_type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK); + VKD3D_ASSERT(basic_type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK); type = basic_type; @@ -2858,7 +2858,7 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu struct hlsl_ir_node *call; unsigned int i, j; - assert(args->args_count <= func->parameters.count); + VKD3D_ASSERT(args->args_count <= func->parameters.count); for (i = 0; i < args->args_count; ++i) { @@ -2892,7 +2892,7 @@ static bool add_user_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fu unsigned int comp_count = hlsl_type_component_count(param->data_type); struct hlsl_deref param_deref; - assert(param->default_values); + VKD3D_ASSERT(param->default_values); hlsl_init_simple_deref_from_var(¶m_deref, param); @@ -4063,12 +4063,12 @@ static bool intrinsic_mul(struct hlsl_ctx *ctx, } else if (vect_count == 1) { - assert(matrix_type->dimx == 1 || matrix_type->dimy == 1); + VKD3D_ASSERT(matrix_type->dimx == 1 || matrix_type->dimy == 1); ret_type = hlsl_get_vector_type(ctx, base, matrix_type->dimx * matrix_type->dimy); } else { - assert(matrix_type->dimx == 1 && matrix_type->dimy == 1); + VKD3D_ASSERT(matrix_type->dimx == 1 && matrix_type->dimy == 1); ret_type = hlsl_get_scalar_type(ctx, base); } @@ -4242,7 +4242,7 @@ static bool intrinsic_refract(struct hlsl_ctx *ctx, return false; } - assert(params->args_count == 3); + VKD3D_ASSERT(params->args_count == 3); mut_params = *params; mut_params.args_count = 2; if (!(res_type = elementwise_intrinsic_get_common_type(ctx, &mut_params, loc))) @@ -5101,7 +5101,7 @@ static bool add_ternary(struct hlsl_ctx *ctx, struct hlsl_block *block, common_type = first->data_type; } - assert(cond->data_type->e.numeric.type == HLSL_TYPE_BOOL); + VKD3D_ASSERT(cond->data_type->e.numeric.type == HLSL_TYPE_BOOL); args[0] = cond; args[1] = first; @@ -6601,7 +6601,7 @@ func_declaration: if (!$1.first) { - assert(decl->parameters.count == $1.parameters.count); + VKD3D_ASSERT(decl->parameters.count == $1.parameters.count); for (i = 0; i < $1.parameters.count; ++i) { @@ -6716,7 +6716,7 @@ func_prototype_no_attrs: * brittle and ugly. */ - assert($5.count == params->count); + VKD3D_ASSERT($5.count == params->count); for (i = 0; i < params->count; ++i) { struct hlsl_ir_var *orig_param = params->vars[i]; @@ -7483,10 +7483,10 @@ variables_def_typed: { struct parse_variable_def *head_def; - assert(!list_empty($1)); + VKD3D_ASSERT(!list_empty($1)); head_def = LIST_ENTRY(list_head($1), struct parse_variable_def, entry); - assert(head_def->basic_type); + VKD3D_ASSERT(head_def->basic_type); $3->basic_type = head_def->basic_type; $3->modifiers = head_def->modifiers; $3->modifiers_loc = head_def->modifiers_loc;