From 588d3e5a576870f093d0789412a3974675345412 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Wed, 17 Mar 2021 13:38:14 +0100 Subject: [PATCH] vkd3d-shader: Get rid of a spurious '\n' in a HLSL compiler message. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- libs/vkd3d-shader/hlsl.y | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index afac0ab3..47694751 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -755,7 +755,7 @@ static struct list *gen_struct_fields(struct hlsl_ctx *ctx, struct hlsl_type *ty field->semantic = v->semantic; if (v->initializer.args_count) { - hlsl_error(ctx, v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Illegal initializer on a struct field.\n"); + hlsl_error(ctx, v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Illegal initializer on a struct field."); free_parse_initializer(&v->initializer); } list_add_tail(list, &field->entry);