mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
56100d36b1
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
376 lines
11 KiB
C
376 lines
11 KiB
C
/*
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* FX (Direct3D 9/10/11 effect) support
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*
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* Copyright 2023 Nikolay Sivov for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "hlsl.h"
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struct string_entry
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{
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struct rb_entry entry;
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/* String points to original data, should not be freed. */
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const char *string;
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uint32_t offset;
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};
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static int string_storage_compare(const void *key, const struct rb_entry *entry)
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{
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struct string_entry *string_entry = RB_ENTRY_VALUE(entry, struct string_entry, entry);
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const char *string = key;
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return strcmp(string, string_entry->string);
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}
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static void string_storage_destroy(struct rb_entry *entry, void *context)
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{
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struct string_entry *string_entry = RB_ENTRY_VALUE(entry, struct string_entry, entry);
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vkd3d_free(string_entry);
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}
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struct fx_write_context
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{
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struct hlsl_ctx *ctx;
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struct vkd3d_bytecode_buffer unstructured;
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struct vkd3d_bytecode_buffer structured;
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struct rb_tree strings;
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unsigned int min_technique_version;
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unsigned int max_technique_version;
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uint32_t technique_count;
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uint32_t group_count;
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int status;
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};
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static void fx_write_context_init(struct hlsl_ctx *ctx, struct fx_write_context *fx)
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{
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unsigned int version = ctx->profile->major_version;
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memset(fx, 0, sizeof(*fx));
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fx->ctx = ctx;
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if (version == 2)
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{
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fx->min_technique_version = 9;
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fx->max_technique_version = 9;
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}
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else if (version == 4)
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{
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fx->min_technique_version = 10;
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fx->max_technique_version = 10;
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}
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else if (version == 5)
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{
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fx->min_technique_version = 10;
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fx->max_technique_version = 11;
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}
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rb_init(&fx->strings, string_storage_compare);
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}
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static int fx_write_context_cleanup(struct fx_write_context *fx)
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{
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int status = fx->status;
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rb_destroy(&fx->strings, string_storage_destroy, NULL);
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return status;
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}
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static bool technique_matches_version(const struct hlsl_ir_var *var, const struct fx_write_context *fx)
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{
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const struct hlsl_type *type = var->data_type;
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if (type->base_type != HLSL_TYPE_TECHNIQUE)
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return false;
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return type->e.version >= fx->min_technique_version && type->e.version <= fx->max_technique_version;
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}
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static uint32_t fx_put_raw_string(struct fx_write_context *fx, const char *string)
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{
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struct string_entry *string_entry;
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struct rb_entry *entry;
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/* NULLs are emitted as empty strings using the same 4 bytes at the start of the section. */
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if (!string)
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return 0;
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if ((entry = rb_get(&fx->strings, string)))
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{
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string_entry = RB_ENTRY_VALUE(entry, struct string_entry, entry);
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return string_entry->offset;
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}
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if (!(string_entry = hlsl_alloc(fx->ctx, sizeof(*string_entry))))
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return 0;
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string_entry->offset = put_string(&fx->unstructured, string);
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string_entry->string = string;
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rb_put(&fx->strings, string, &string_entry->entry);
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return string_entry->offset;
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}
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static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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uint32_t name_offset;
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name_offset = fx_put_raw_string(fx, var->name);
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put_u32(buffer, name_offset);
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put_u32(buffer, 0); /* Annotation count. */
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put_u32(buffer, 0); /* Assignment count. */
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}
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static void write_technique(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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uint32_t name_offset, count = 0;
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struct hlsl_ir_var *pass;
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uint32_t count_offset;
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name_offset = fx_put_raw_string(fx, var->name);
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put_u32(buffer, name_offset);
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count_offset = put_u32(buffer, 0);
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put_u32(buffer, 0); /* Annotation count. */
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LIST_FOR_EACH_ENTRY(pass, &var->scope->vars, struct hlsl_ir_var, scope_entry)
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{
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write_pass(pass, fx);
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++count;
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}
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set_u32(buffer, count_offset, count);
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}
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static void set_status(struct fx_write_context *fx, int status)
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{
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if (fx->status < 0)
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return;
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if (status < 0)
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fx->status = status;
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}
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static void write_techniques(struct hlsl_scope *scope, struct fx_write_context *fx)
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{
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struct hlsl_ir_var *var;
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LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
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{
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if (technique_matches_version(var, fx))
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{
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write_technique(var, fx);
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++fx->technique_count;
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}
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}
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set_status(fx, fx->unstructured.status);
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set_status(fx, fx->structured.status);
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}
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static void write_group(struct hlsl_scope *scope, const char *name, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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uint32_t name_offset = fx_put_raw_string(fx, name);
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uint32_t count_offset, count;
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put_u32(buffer, name_offset);
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count_offset = put_u32(buffer, 0); /* Technique count */
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put_u32(buffer, 0); /* Annotation count */
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count = fx->technique_count;
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write_techniques(scope, fx);
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set_u32(buffer, count_offset, fx->technique_count - count);
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++fx->group_count;
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}
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static void write_groups(struct hlsl_scope *scope, struct fx_write_context *fx)
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{
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bool needs_default_group = false;
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struct hlsl_ir_var *var;
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LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
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{
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if (technique_matches_version(var, fx))
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{
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needs_default_group = true;
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break;
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}
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}
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if (needs_default_group)
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write_group(scope, NULL, fx);
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LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
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{
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const struct hlsl_type *type = var->data_type;
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if (type->base_type == HLSL_TYPE_EFFECT_GROUP)
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write_group(var->scope, var->name, fx);
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}
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}
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static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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{
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struct vkd3d_bytecode_buffer buffer = { 0 };
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struct fx_write_context fx;
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uint32_t size_offset, size;
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fx_write_context_init(ctx, &fx);
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put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
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/* TODO: buffers */
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/* TODO: objects */
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/* TODO: shared buffers */
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/* TODO: shared objects */
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write_techniques(ctx->globals, &fx);
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put_u32(&buffer, ctx->profile->minor_version == 0 ? 0xfeff1001 : 0xfeff1011); /* Version. */
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put_u32(&buffer, 0); /* Buffer count. */
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put_u32(&buffer, 0); /* Variable count. */
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put_u32(&buffer, 0); /* Object count. */
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put_u32(&buffer, 0); /* Pool buffer count. */
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put_u32(&buffer, 0); /* Pool variable count. */
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put_u32(&buffer, 0); /* Pool object count. */
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put_u32(&buffer, fx.technique_count);
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size_offset = put_u32(&buffer, 0); /* Unstructured size. */
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put_u32(&buffer, 0); /* String count. */
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put_u32(&buffer, 0); /* Texture object count. */
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put_u32(&buffer, 0); /* Depth stencil state count. */
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put_u32(&buffer, 0); /* Blend state count. */
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put_u32(&buffer, 0); /* Rasterizer state count. */
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put_u32(&buffer, 0); /* Sampler state count. */
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put_u32(&buffer, 0); /* Rendertarget view count. */
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put_u32(&buffer, 0); /* Depth stencil view count. */
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put_u32(&buffer, 0); /* Shader count. */
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put_u32(&buffer, 0); /* Inline shader count. */
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size = align(fx.unstructured.size, 4);
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set_u32(&buffer, size_offset, size);
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bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size);
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bytecode_put_bytes(&buffer, fx.structured.data, fx.structured.size);
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vkd3d_free(fx.unstructured.data);
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vkd3d_free(fx.structured.data);
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set_status(&fx, buffer.status);
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if (!fx.status)
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{
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out->code = buffer.data;
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out->size = buffer.size;
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}
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if (fx.status < 0)
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ctx->result = fx.status;
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return fx_write_context_cleanup(&fx);
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}
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static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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{
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struct vkd3d_bytecode_buffer buffer = { 0 };
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struct fx_write_context fx;
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uint32_t size_offset, size;
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fx_write_context_init(ctx, &fx);
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put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
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/* TODO: buffers */
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/* TODO: objects */
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/* TODO: interface variables */
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write_groups(ctx->globals, &fx);
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put_u32(&buffer, 0xfeff2001); /* Version. */
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put_u32(&buffer, 0); /* Buffer count. */
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put_u32(&buffer, 0); /* Variable count. */
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put_u32(&buffer, 0); /* Object count. */
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put_u32(&buffer, 0); /* Pool buffer count. */
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put_u32(&buffer, 0); /* Pool variable count. */
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put_u32(&buffer, 0); /* Pool object count. */
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put_u32(&buffer, fx.technique_count);
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size_offset = put_u32(&buffer, 0); /* Unstructured size. */
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put_u32(&buffer, 0); /* String count. */
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put_u32(&buffer, 0); /* Texture object count. */
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put_u32(&buffer, 0); /* Depth stencil state count. */
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put_u32(&buffer, 0); /* Blend state count. */
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put_u32(&buffer, 0); /* Rasterizer state count. */
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put_u32(&buffer, 0); /* Sampler state count. */
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put_u32(&buffer, 0); /* Rendertarget view count. */
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put_u32(&buffer, 0); /* Depth stencil view count. */
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put_u32(&buffer, 0); /* Shader count. */
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put_u32(&buffer, 0); /* Inline shader count. */
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put_u32(&buffer, fx.group_count); /* Group count. */
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put_u32(&buffer, 0); /* UAV count. */
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put_u32(&buffer, 0); /* Interface variables count. */
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put_u32(&buffer, 0); /* Interface variable element count. */
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put_u32(&buffer, 0); /* Class instance elements count. */
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size = align(fx.unstructured.size, 4);
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set_u32(&buffer, size_offset, size);
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bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size);
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bytecode_put_bytes(&buffer, fx.structured.data, fx.structured.size);
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vkd3d_free(fx.unstructured.data);
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vkd3d_free(fx.structured.data);
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set_status(&fx, buffer.status);
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if (!fx.status)
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{
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out->code = buffer.data;
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out->size = buffer.size;
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}
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if (fx.status < 0)
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ctx->result = fx.status;
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return fx_write_context_cleanup(&fx);
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}
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int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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{
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if (ctx->profile->major_version == 2)
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{
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hlsl_fixme(ctx, &ctx->location, "Writing fx_2_0 binaries is not implemented.");
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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else if (ctx->profile->major_version == 4)
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{
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return hlsl_fx_4_write(ctx, out);
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}
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else if (ctx->profile->major_version == 5)
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{
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return hlsl_fx_5_write(ctx, out);
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}
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else
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{
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vkd3d_unreachable();
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}
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}
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