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tests/shader_runner: Print information about the run configuration in run_shader_tests().
This commit is contained in:
committed by
Alexandre Julliard
parent
f15a0ace3e
commit
54142eb0bd
Notes:
Alexandre Julliard
2024-02-19 23:00:22 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/658
@@ -1356,6 +1356,7 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
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goto out_destroy_instance;
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}
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runner->caps.runner = "Vulkan";
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VK_CALL(vkGetPhysicalDeviceFeatures(runner->phys_device, &ret_features));
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device_desc.pEnabledFeatures = &features;
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@@ -1453,12 +1454,10 @@ void run_shader_tests_vulkan(void)
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runner.caps.minimum_shader_model = SHADER_MODEL_2_0;
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runner.caps.maximum_shader_model = SHADER_MODEL_3_0;
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trace("Compiling SM2-SM3 shaders with vkd3d-shader and executing with Vulkan\n");
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run_shader_tests(&runner.r, &runner.caps, &vulkan_runner_ops, NULL);
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runner.caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner.caps.maximum_shader_model = SHADER_MODEL_5_1;
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trace("Compiling SM4-SM5 shaders with vkd3d-shader and executing with Vulkan\n");
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run_shader_tests(&runner.r, &runner.caps, &vulkan_runner_ops, NULL);
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cleanup_vulkan_runner(&runner);
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