tests/shader_runner: Print information about the run configuration in run_shader_tests().

This commit is contained in:
Henri Verbeet
2024-02-19 17:01:00 +01:00
committed by Alexandre Julliard
parent f15a0ace3e
commit 54142eb0bd
Notes: Alexandre Julliard 2024-02-19 23:00:22 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/658
7 changed files with 29 additions and 40 deletions

View File

@@ -225,6 +225,7 @@ static bool gl_runner_init(struct gl_runner *runner)
eglTerminate(display);
continue;
}
runner->caps.runner = "OpenGL";
runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
@@ -1031,7 +1032,6 @@ void run_shader_tests_gl(void)
if (!gl_runner_init(&runner))
goto done;
trace("Compiling SM4-SM5 shaders with vkd3d-shader and executing with OpenGL\n");
run_shader_tests(&runner.r, &runner.caps, &gl_runner_ops, NULL);
gl_runner_cleanup(&runner);
done: