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tests/shader_runner: Print information about the run configuration in run_shader_tests().
This commit is contained in:
committed by
Alexandre Julliard
parent
f15a0ace3e
commit
54142eb0bd
Notes:
Alexandre Julliard
2024-02-19 23:00:22 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/658
@@ -225,6 +225,7 @@ static bool gl_runner_init(struct gl_runner *runner)
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eglTerminate(display);
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continue;
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}
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runner->caps.runner = "OpenGL";
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runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
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@@ -1031,7 +1032,6 @@ void run_shader_tests_gl(void)
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if (!gl_runner_init(&runner))
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goto done;
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trace("Compiling SM4-SM5 shaders with vkd3d-shader and executing with OpenGL\n");
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run_shader_tests(&runner.r, &runner.caps, &gl_runner_ops, NULL);
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gl_runner_cleanup(&runner);
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done:
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