tests/shader_runner: Print information about the run configuration in run_shader_tests().

This commit is contained in:
Henri Verbeet
2024-02-19 17:01:00 +01:00
committed by Alexandre Julliard
parent f15a0ace3e
commit 54142eb0bd
Notes: Alexandre Julliard 2024-02-19 23:00:22 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/658
7 changed files with 29 additions and 40 deletions

View File

@@ -32,12 +32,6 @@
#include "shader_runner.h"
#include "vkd3d_test.h"
#ifdef VKD3D_CROSSTEST
static const char HLSL_COMPILER[] = "d3dcompiler47.dll";
#else
static const char HLSL_COMPILER[] = "vkd3d-shader";
#endif
static HRESULT (WINAPI *pCreateDXGIFactory1)(REFIID iid, void **factory);
static HRESULT (WINAPI *pD3D11CreateDevice)(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
@@ -275,6 +269,7 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner)
return FALSE;
}
runner->caps.runner = "d3d11.dll";
runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
@@ -794,8 +789,6 @@ void run_shader_tests_d3d11(void)
struct d3d11_shader_runner runner;
HMODULE dxgi_module, d3d11_module;
trace("Compiling SM4-SM5 shaders with %s and executing with d3d11.dll\n", HLSL_COMPILER);
d3d11_module = LoadLibraryA("d3d11.dll");
dxgi_module = LoadLibraryA("dxgi.dll");
if (d3d11_module && dxgi_module)