vkd3d-shader: Rename the vkd3d_tessellator_output_primitive enumeration.

To vkd3d_shader_tessellator_output_primitive, consistent with vkd3d-shader
naming conventions.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-06-23 13:50:13 +04:30 committed by Alexandre Julliard
parent 95fa257a37
commit 500079a54a
4 changed files with 19 additions and 17 deletions

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@ -292,12 +292,14 @@ struct vkd3d_shader_spirv_target_info
unsigned int output_swizzle_count; unsigned int output_swizzle_count;
}; };
enum vkd3d_tessellator_output_primitive enum vkd3d_shader_tessellator_output_primitive
{ {
VKD3D_TESSELLATOR_OUTPUT_POINT = 1, VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
VKD3D_TESSELLATOR_OUTPUT_LINE = 2, VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
}; };
enum vkd3d_tessellator_partitioning enum vkd3d_tessellator_partitioning
@ -314,7 +316,7 @@ struct vkd3d_shader_spirv_domain_shader_target_info
enum vkd3d_shader_structure_type type; enum vkd3d_shader_structure_type type;
const void *next; const void *next;
enum vkd3d_tessellator_output_primitive output_primitive; enum vkd3d_shader_tessellator_output_primitive output_primitive;
enum vkd3d_tessellator_partitioning partitioning; enum vkd3d_tessellator_partitioning partitioning;
}; };

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@ -5623,7 +5623,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(struct vkd3d_dxbc_co
} }
static void vkd3d_dxbc_compiler_emit_tessellator_output_primitive(struct vkd3d_dxbc_compiler *compiler, static void vkd3d_dxbc_compiler_emit_tessellator_output_primitive(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_tessellator_output_primitive primitive) enum vkd3d_shader_tessellator_output_primitive primitive)
{ {
SpvExecutionMode mode; SpvExecutionMode mode;
@ -5632,15 +5632,15 @@ static void vkd3d_dxbc_compiler_emit_tessellator_output_primitive(struct vkd3d_d
switch (primitive) switch (primitive)
{ {
case VKD3D_TESSELLATOR_OUTPUT_POINT: case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
mode = SpvExecutionModePointMode; mode = SpvExecutionModePointMode;
break; break;
case VKD3D_TESSELLATOR_OUTPUT_LINE: case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
return; return;
case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW: case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
mode = SpvExecutionModeVertexOrderCw; mode = SpvExecutionModeVertexOrderCw;
break; break;
case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW: case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
mode = SpvExecutionModeVertexOrderCcw; mode = SpvExecutionModeVertexOrderCcw;
break; break;
default: default:

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@ -501,20 +501,20 @@ static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
} }
static void shader_dump_tessellator_output_primitive(struct vkd3d_string_buffer *buffer, static void shader_dump_tessellator_output_primitive(struct vkd3d_string_buffer *buffer,
enum vkd3d_tessellator_output_primitive output_primitive) enum vkd3d_shader_tessellator_output_primitive output_primitive)
{ {
switch (output_primitive) switch (output_primitive)
{ {
case VKD3D_TESSELLATOR_OUTPUT_POINT: case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
shader_addline(buffer, "point"); shader_addline(buffer, "point");
break; break;
case VKD3D_TESSELLATOR_OUTPUT_LINE: case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
shader_addline(buffer, "line"); shader_addline(buffer, "line");
break; break;
case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW: case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
shader_addline(buffer, "triangle_cw"); shader_addline(buffer, "triangle_cw");
break; break;
case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW: case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
shader_addline(buffer, "triangle_ccw"); shader_addline(buffer, "triangle_ccw");
break; break;
default: default:

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@ -773,7 +773,7 @@ struct vkd3d_shader_instruction
struct vkd3d_shader_tgsm_structured tgsm_structured; struct vkd3d_shader_tgsm_structured tgsm_structured;
struct vkd3d_shader_thread_group_size thread_group_size; struct vkd3d_shader_thread_group_size thread_group_size;
enum vkd3d_tessellator_domain tessellator_domain; enum vkd3d_tessellator_domain tessellator_domain;
enum vkd3d_tessellator_output_primitive tessellator_output_primitive; enum vkd3d_shader_tessellator_output_primitive tessellator_output_primitive;
enum vkd3d_tessellator_partitioning tessellator_partitioning; enum vkd3d_tessellator_partitioning tessellator_partitioning;
float max_tessellation_factor; float max_tessellation_factor;
struct vkd3d_shader_index_range index_range; struct vkd3d_shader_index_range index_range;