vkd3d-shader: Rename the vkd3d_tessellator_output_primitive enumeration.

To vkd3d_shader_tessellator_output_primitive, consistent with vkd3d-shader
naming conventions.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-23 13:50:13 +04:30
committed by Alexandre Julliard
parent 95fa257a37
commit 500079a54a
4 changed files with 19 additions and 17 deletions

View File

@@ -5623,7 +5623,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(struct vkd3d_dxbc_co
}
static void vkd3d_dxbc_compiler_emit_tessellator_output_primitive(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_tessellator_output_primitive primitive)
enum vkd3d_shader_tessellator_output_primitive primitive)
{
SpvExecutionMode mode;
@@ -5632,15 +5632,15 @@ static void vkd3d_dxbc_compiler_emit_tessellator_output_primitive(struct vkd3d_d
switch (primitive)
{
case VKD3D_TESSELLATOR_OUTPUT_POINT:
case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
mode = SpvExecutionModePointMode;
break;
case VKD3D_TESSELLATOR_OUTPUT_LINE:
case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
return;
case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW:
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
mode = SpvExecutionModeVertexOrderCw;
break;
case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
mode = SpvExecutionModeVertexOrderCcw;
break;
default: