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vkd3d-shader: Rename the vkd3d_tessellator_output_primitive enumeration.
To vkd3d_shader_tessellator_output_primitive, consistent with vkd3d-shader naming conventions. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
95fa257a37
commit
500079a54a
@@ -292,12 +292,14 @@ struct vkd3d_shader_spirv_target_info
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unsigned int output_swizzle_count;
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};
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enum vkd3d_tessellator_output_primitive
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enum vkd3d_shader_tessellator_output_primitive
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{
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VKD3D_TESSELLATOR_OUTPUT_POINT = 1,
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VKD3D_TESSELLATOR_OUTPUT_LINE = 2,
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VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
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VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
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VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
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VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
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VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
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VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
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};
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enum vkd3d_tessellator_partitioning
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@@ -314,7 +316,7 @@ struct vkd3d_shader_spirv_domain_shader_target_info
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enum vkd3d_shader_structure_type type;
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const void *next;
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enum vkd3d_tessellator_output_primitive output_primitive;
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enum vkd3d_shader_tessellator_output_primitive output_primitive;
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enum vkd3d_tessellator_partitioning partitioning;
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};
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