vkd3d-shader: Rename the vkd3d_tessellator_output_primitive enumeration.

To vkd3d_shader_tessellator_output_primitive, consistent with vkd3d-shader
naming conventions.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-23 13:50:13 +04:30
committed by Alexandre Julliard
parent 95fa257a37
commit 500079a54a
4 changed files with 19 additions and 17 deletions

View File

@@ -292,12 +292,14 @@ struct vkd3d_shader_spirv_target_info
unsigned int output_swizzle_count;
};
enum vkd3d_tessellator_output_primitive
enum vkd3d_shader_tessellator_output_primitive
{
VKD3D_TESSELLATOR_OUTPUT_POINT = 1,
VKD3D_TESSELLATOR_OUTPUT_LINE = 2,
VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
};
enum vkd3d_tessellator_partitioning
@@ -314,7 +316,7 @@ struct vkd3d_shader_spirv_domain_shader_target_info
enum vkd3d_shader_structure_type type;
const void *next;
enum vkd3d_tessellator_output_primitive output_primitive;
enum vkd3d_shader_tessellator_output_primitive output_primitive;
enum vkd3d_tessellator_partitioning partitioning;
};