vkd3d-shader/hlsl: Drop extra '\n' from hlsl_fixme() messages.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2022-04-06 10:53:28 +02:00 committed by Alexandre Julliard
parent 2e4367a470
commit 4ab4d42468
2 changed files with 8 additions and 8 deletions

View File

@ -790,7 +790,7 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
} }
else if (instr->data_type->type == HLSL_CLASS_OBJECT) else if (instr->data_type->type == HLSL_CLASS_OBJECT)
{ {
hlsl_fixme(ctx, &instr->loc, "Object copy.\n"); hlsl_fixme(ctx, &instr->loc, "Object copy.");
break; break;
} }

View File

@ -1519,11 +1519,11 @@ static void write_sm4_cast(struct hlsl_ctx *ctx,
break; break;
case HLSL_TYPE_BOOL: case HLSL_TYPE_BOOL:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.\n"); hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.");
break; break;
case HLSL_TYPE_DOUBLE: case HLSL_TYPE_DOUBLE:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.\n"); hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.");
break; break;
default: default:
@ -1532,15 +1532,15 @@ static void write_sm4_cast(struct hlsl_ctx *ctx,
break; break;
case HLSL_TYPE_HALF: case HLSL_TYPE_HALF:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half.\n"); hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half.");
break; break;
case HLSL_TYPE_DOUBLE: case HLSL_TYPE_DOUBLE:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.\n"); hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.");
break; break;
case HLSL_TYPE_BOOL: case HLSL_TYPE_BOOL:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to bool.\n"); hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to bool.");
break; break;
default: default:
@ -2019,7 +2019,7 @@ static void write_sm4_store(struct hlsl_ctx *ctx,
if (store->lhs.var->data_type->type == HLSL_CLASS_MATRIX) if (store->lhs.var->data_type->type == HLSL_CLASS_MATRIX)
{ {
hlsl_fixme(ctx, &store->node.loc, "Store to a matrix variable.\n"); hlsl_fixme(ctx, &store->node.loc, "Store to a matrix variable.");
return; return;
} }
@ -2072,7 +2072,7 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
} }
else if (instr->data_type->type == HLSL_CLASS_OBJECT) else if (instr->data_type->type == HLSL_CLASS_OBJECT)
{ {
hlsl_fixme(ctx, &instr->loc, "Object copy.\n"); hlsl_fixme(ctx, &instr->loc, "Object copy.");
break; break;
} }