diff --git a/libs/vkd3d-shader/hlsl_sm1.c b/libs/vkd3d-shader/hlsl_sm1.c index f661dbc2..0cdd3917 100644 --- a/libs/vkd3d-shader/hlsl_sm1.c +++ b/libs/vkd3d-shader/hlsl_sm1.c @@ -790,7 +790,7 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b } else if (instr->data_type->type == HLSL_CLASS_OBJECT) { - hlsl_fixme(ctx, &instr->loc, "Object copy.\n"); + hlsl_fixme(ctx, &instr->loc, "Object copy."); break; } diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 872118c1..afc4d26b 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1519,11 +1519,11 @@ static void write_sm4_cast(struct hlsl_ctx *ctx, break; case HLSL_TYPE_BOOL: - hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.\n"); + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint."); break; case HLSL_TYPE_DOUBLE: - hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.\n"); + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint."); break; default: @@ -1532,15 +1532,15 @@ static void write_sm4_cast(struct hlsl_ctx *ctx, break; case HLSL_TYPE_HALF: - hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half.\n"); + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half."); break; case HLSL_TYPE_DOUBLE: - hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.\n"); + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double."); break; case HLSL_TYPE_BOOL: - hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to bool.\n"); + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to bool."); break; default: @@ -2019,7 +2019,7 @@ static void write_sm4_store(struct hlsl_ctx *ctx, if (store->lhs.var->data_type->type == HLSL_CLASS_MATRIX) { - hlsl_fixme(ctx, &store->node.loc, "Store to a matrix variable.\n"); + hlsl_fixme(ctx, &store->node.loc, "Store to a matrix variable."); return; } @@ -2072,7 +2072,7 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer * } else if (instr->data_type->type == HLSL_CLASS_OBJECT) { - hlsl_fixme(ctx, &instr->loc, "Object copy.\n"); + hlsl_fixme(ctx, &instr->loc, "Object copy."); break; }