vkd3d-shader/hlsl: Drop extra '\n' from hlsl_fixme() messages.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni
2022-04-06 10:53:28 +02:00
committed by Alexandre Julliard
parent 2e4367a470
commit 4ab4d42468
2 changed files with 8 additions and 8 deletions

View File

@@ -790,7 +790,7 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
}
else if (instr->data_type->type == HLSL_CLASS_OBJECT)
{
hlsl_fixme(ctx, &instr->loc, "Object copy.\n");
hlsl_fixme(ctx, &instr->loc, "Object copy.");
break;
}