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tests/shader_runner: Move the check_readback_data_vec4() call to shader_runner.c.
Split the probe_vec4() directive into get_rt_readback() and release_readback(). Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -412,6 +412,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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else if (match_string(line, "probe", &line))
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{
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unsigned int left, top, right, bottom, ulps;
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struct resource_readback *rb;
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struct vec4 v;
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int ret, len;
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RECT rect;
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@ -433,6 +434,10 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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set_rect(&rect, left, top, left + 1, top + 1);
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line += len;
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}
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else
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{
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fatal_error("Malformed probe arguments '%s'.\n", line);
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}
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if (!match_string(line, "rgba", &line))
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fatal_error("Malformed probe arguments '%s'.\n", line);
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@ -443,7 +448,9 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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if (ret < 5)
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ulps = 0;
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runner->ops->probe_vec4(runner, &rect, &v, ulps);
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rb = runner->ops->get_rt_readback(runner);
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todo_if(runner->is_todo) check_readback_data_vec4(rb, &rect, &v, ulps);
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runner->ops->release_readback(runner, rb);
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}
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else if (match_string(line, "uniform", &line))
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{
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@ -123,7 +123,8 @@ struct shader_runner_ops
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struct resource *(*create_resource)(struct shader_runner *runner, const struct resource_params *params);
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void (*destroy_resource)(struct shader_runner *runner, struct resource *resource);
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bool (*draw)(struct shader_runner *runner, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count);
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void (*probe_vec4)(struct shader_runner *runner, const RECT *rect, const struct vec4 *v, unsigned int ulps);
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struct resource_readback *(*get_rt_readback)(struct shader_runner *runner);
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void (*release_readback)(struct shader_runner *runner, struct resource_readback *rb);
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};
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void fatal_error(const char *format, ...) VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2);
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@ -546,8 +546,10 @@ struct d3d11_resource_readback
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ID3D11Resource *resource;
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};
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static void init_readback(struct d3d11_shader_runner *runner, struct d3d11_resource_readback *rb)
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static struct resource_readback *d3d11_runner_get_rt_readback(struct shader_runner *r)
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{
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struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
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struct d3d11_resource_readback *rb = malloc(sizeof(*rb));
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D3D11_TEXTURE2D_DESC texture_desc;
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D3D11_MAPPED_SUBRESOURCE map_desc;
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HRESULT hr;
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@ -569,22 +571,17 @@ static void init_readback(struct d3d11_shader_runner *runner, struct d3d11_resou
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rb->rb.width = texture_desc.Width;
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rb->rb.height = texture_desc.Height;
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rb->rb.depth = 1;
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return &rb->rb;
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}
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static void release_readback(struct d3d11_shader_runner *runner, struct d3d11_resource_readback *rb)
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{
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ID3D11DeviceContext_Unmap(runner->immediate_context, rb->resource, 0);
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ID3D11Resource_Release(rb->resource);
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}
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static void d3d11_runner_probe_vec4(struct shader_runner *r, const RECT *rect, const struct vec4 *v, unsigned int ulps)
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static void d3d11_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
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{
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struct d3d11_resource_readback *d3d11_rb = CONTAINING_RECORD(rb, struct d3d11_resource_readback, rb);
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struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
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struct d3d11_resource_readback rb;
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init_readback(runner, &rb);
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check_readback_data_vec4(&rb.rb, rect, v, ulps);
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release_readback(runner, &rb);
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ID3D11DeviceContext_Unmap(runner->immediate_context, d3d11_rb->resource, 0);
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ID3D11Resource_Release(d3d11_rb->resource);
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free(d3d11_rb);
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}
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static const struct shader_runner_ops d3d11_runner_ops =
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@ -592,7 +589,8 @@ static const struct shader_runner_ops d3d11_runner_ops =
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.create_resource = d3d11_runner_create_resource,
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.destroy_resource = d3d11_runner_destroy_resource,
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.draw = d3d11_runner_draw,
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.probe_vec4 = d3d11_runner_probe_vec4,
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.get_rt_readback = d3d11_runner_get_rt_readback,
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.release_readback = d3d11_runner_release_readback,
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};
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void run_shader_tests_d3d11(int argc, char **argv)
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@ -309,22 +309,31 @@ static bool d3d12_runner_draw(struct shader_runner *r,
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return true;
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}
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static void d3d12_runner_probe_vec4(struct shader_runner *r,
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const RECT *rect, const struct vec4 *v, unsigned int ulps)
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static struct resource_readback *d3d12_runner_get_rt_readback(struct shader_runner *r)
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{
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struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
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struct test_context *test_context = &runner->test_context;
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struct d3d12_resource_readback rb;
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struct d3d12_resource_readback *rb = malloc(sizeof(*rb));
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transition_resource_state(test_context->list, test_context->render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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get_texture_readback_with_command_list(test_context->render_target, 0, &rb,
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get_texture_readback_with_command_list(test_context->render_target, 0, rb,
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test_context->queue, test_context->list);
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todo_if (runner->r.is_todo) check_readback_data_vec4(&rb.rb, rect, v, ulps);
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release_resource_readback(&rb);
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return &rb->rb;
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}
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static void d3d12_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
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{
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struct d3d12_resource_readback *d3d12_rb = CONTAINING_RECORD(rb, struct d3d12_resource_readback, rb);
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struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
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struct test_context *test_context = &runner->test_context;
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release_resource_readback(d3d12_rb);
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reset_command_list(test_context->list, test_context->allocator);
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transition_resource_state(test_context->list, test_context->render_target,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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free(d3d12_rb);
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}
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static const struct shader_runner_ops d3d12_runner_ops =
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@ -332,7 +341,8 @@ static const struct shader_runner_ops d3d12_runner_ops =
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.create_resource = d3d12_runner_create_resource,
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.destroy_resource = d3d12_runner_destroy_resource,
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.draw = d3d12_runner_draw,
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.probe_vec4 = d3d12_runner_probe_vec4,
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.get_rt_readback = d3d12_runner_get_rt_readback,
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.release_readback = d3d12_runner_release_readback,
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};
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void run_shader_tests_d3d12(int argc, char **argv)
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@ -455,8 +455,10 @@ struct d3d9_resource_readback
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IDirect3DSurface9 *surface;
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};
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static void init_readback(struct d3d9_shader_runner *runner, struct d3d9_resource_readback *rb)
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static struct resource_readback *d3d9_runner_get_rt_readback(struct shader_runner *r)
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{
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struct d3d9_shader_runner *runner = d3d9_shader_runner(r);
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struct d3d9_resource_readback *rb = malloc(sizeof(*rb));
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D3DLOCKED_RECT map_desc;
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D3DSURFACE_DESC desc;
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HRESULT hr;
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@ -478,22 +480,16 @@ static void init_readback(struct d3d9_shader_runner *runner, struct d3d9_resourc
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rb->rb.width = desc.Width;
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rb->rb.height = desc.Height;
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rb->rb.depth = 1;
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return &rb->rb;
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}
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static void release_readback(struct d3d9_resource_readback *rb)
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static void d3d9_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
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{
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IDirect3DSurface9_UnlockRect(rb->surface);
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IDirect3DSurface9_Release(rb->surface);
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}
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struct d3d9_resource_readback *d3d9_rb = CONTAINING_RECORD(rb, struct d3d9_resource_readback, rb);
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static void d3d9_runner_probe_vec4(struct shader_runner *r, const RECT *rect, const struct vec4 *v, unsigned int ulps)
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{
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struct d3d9_shader_runner *runner = d3d9_shader_runner(r);
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struct d3d9_resource_readback rb;
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init_readback(runner, &rb);
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check_readback_data_vec4(&rb.rb, rect, v, ulps);
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release_readback(&rb);
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IDirect3DSurface9_UnlockRect(d3d9_rb->surface);
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IDirect3DSurface9_Release(d3d9_rb->surface);
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free(d3d9_rb);
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}
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static const struct shader_runner_ops d3d9_runner_ops =
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@ -502,7 +498,8 @@ static const struct shader_runner_ops d3d9_runner_ops =
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.create_resource = d3d9_runner_create_resource,
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.destroy_resource = d3d9_runner_destroy_resource,
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.draw = d3d9_runner_draw,
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.probe_vec4 = d3d9_runner_probe_vec4,
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.get_rt_readback = d3d9_runner_get_rt_readback,
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.release_readback = d3d9_runner_release_readback,
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};
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void run_shader_tests_d3d9(int argc, char **argv)
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@ -832,21 +832,21 @@ struct vulkan_resource_readback
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VkBuffer buffer;
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};
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static void vulkan_runner_probe_vec4(struct shader_runner *r, const RECT *rect, const struct vec4 *v, unsigned int ulps)
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static struct resource_readback *vulkan_runner_get_rt_readback(struct shader_runner *r)
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{
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struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
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struct vulkan_resource_readback rb;
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struct vulkan_resource_readback *rb = malloc(sizeof(*rb));
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VkDevice device = runner->device;
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VkBufferImageCopy region = {0};
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rb.rb.width = RENDER_TARGET_WIDTH;
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rb.rb.height = RENDER_TARGET_HEIGHT;
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rb.rb.depth = 1;
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rb->rb.width = RENDER_TARGET_WIDTH;
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rb->rb.height = RENDER_TARGET_HEIGHT;
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rb->rb.depth = 1;
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rb.rb.row_pitch = rb.rb.width * sizeof(struct vec4);
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rb->rb.row_pitch = rb->rb.width * sizeof(struct vec4);
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rb.buffer = create_buffer(runner, rb.rb.row_pitch * RENDER_TARGET_HEIGHT,
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VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb.memory);
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rb->buffer = create_buffer(runner, rb->rb.row_pitch * RENDER_TARGET_HEIGHT,
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VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory);
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begin_command_buffer(runner);
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@ -860,19 +860,28 @@ static void vulkan_runner_probe_vec4(struct shader_runner *r, const RECT *rect,
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region.imageExtent.depth = 1;
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VK_CALL(vkCmdCopyImageToBuffer(runner->cmd_buffer, runner->render_target,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb.buffer, 1, ®ion));
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, ®ion));
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transition_image_layout(runner, runner->render_target,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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end_command_buffer(runner);
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VK_CALL(vkMapMemory(device, rb.memory, 0, VK_WHOLE_SIZE, 0, &rb.rb.data));
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todo_if (runner->r.is_todo) check_readback_data_vec4(&rb.rb, rect, v, ulps);
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VK_CALL(vkUnmapMemory(device, rb.memory));
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VK_CALL(vkMapMemory(device, rb->memory, 0, VK_WHOLE_SIZE, 0, &rb->rb.data));
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return &rb->rb;
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}
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VK_CALL(vkFreeMemory(device, rb.memory, NULL));
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VK_CALL(vkDestroyBuffer(device, rb.buffer, NULL));
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static void vulkan_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
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{
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struct vulkan_resource_readback *vulkan_rb = CONTAINING_RECORD(rb, struct vulkan_resource_readback, rb);
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struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
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VkDevice device = runner->device;
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VK_CALL(vkUnmapMemory(device, vulkan_rb->memory));
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VK_CALL(vkFreeMemory(device, vulkan_rb->memory, NULL));
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VK_CALL(vkDestroyBuffer(device, vulkan_rb->buffer, NULL));
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free(vulkan_rb);
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}
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static const struct shader_runner_ops vulkan_runner_ops =
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@ -880,7 +889,8 @@ static const struct shader_runner_ops vulkan_runner_ops =
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.create_resource = vulkan_runner_create_resource,
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.destroy_resource = vulkan_runner_destroy_resource,
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.draw = vulkan_runner_draw,
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.probe_vec4 = vulkan_runner_probe_vec4,
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.get_rt_readback = vulkan_runner_get_rt_readback,
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.release_readback = vulkan_runner_release_readback,
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};
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static bool get_graphics_queue_index(const struct vulkan_shader_runner *runner, uint32_t *index)
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