tests/shader_runner: Move the check_readback_data_vec4() call to shader_runner.c.

Split the probe_vec4() directive into get_rt_readback() and release_readback().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-05-17 15:45:41 +02:00
committed by Alexandre Julliard
parent e6ea409bbf
commit 4a9d675c49
6 changed files with 74 additions and 51 deletions

View File

@@ -832,21 +832,21 @@ struct vulkan_resource_readback
VkBuffer buffer;
};
static void vulkan_runner_probe_vec4(struct shader_runner *r, const RECT *rect, const struct vec4 *v, unsigned int ulps)
static struct resource_readback *vulkan_runner_get_rt_readback(struct shader_runner *r)
{
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
struct vulkan_resource_readback rb;
struct vulkan_resource_readback *rb = malloc(sizeof(*rb));
VkDevice device = runner->device;
VkBufferImageCopy region = {0};
rb.rb.width = RENDER_TARGET_WIDTH;
rb.rb.height = RENDER_TARGET_HEIGHT;
rb.rb.depth = 1;
rb->rb.width = RENDER_TARGET_WIDTH;
rb->rb.height = RENDER_TARGET_HEIGHT;
rb->rb.depth = 1;
rb.rb.row_pitch = rb.rb.width * sizeof(struct vec4);
rb->rb.row_pitch = rb->rb.width * sizeof(struct vec4);
rb.buffer = create_buffer(runner, rb.rb.row_pitch * RENDER_TARGET_HEIGHT,
VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb.memory);
rb->buffer = create_buffer(runner, rb->rb.row_pitch * RENDER_TARGET_HEIGHT,
VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory);
begin_command_buffer(runner);
@@ -860,19 +860,28 @@ static void vulkan_runner_probe_vec4(struct shader_runner *r, const RECT *rect,
region.imageExtent.depth = 1;
VK_CALL(vkCmdCopyImageToBuffer(runner->cmd_buffer, runner->render_target,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb.buffer, 1, &region));
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, &region));
transition_image_layout(runner, runner->render_target,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
end_command_buffer(runner);
VK_CALL(vkMapMemory(device, rb.memory, 0, VK_WHOLE_SIZE, 0, &rb.rb.data));
todo_if (runner->r.is_todo) check_readback_data_vec4(&rb.rb, rect, v, ulps);
VK_CALL(vkUnmapMemory(device, rb.memory));
VK_CALL(vkMapMemory(device, rb->memory, 0, VK_WHOLE_SIZE, 0, &rb->rb.data));
return &rb->rb;
}
VK_CALL(vkFreeMemory(device, rb.memory, NULL));
VK_CALL(vkDestroyBuffer(device, rb.buffer, NULL));
static void vulkan_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
{
struct vulkan_resource_readback *vulkan_rb = CONTAINING_RECORD(rb, struct vulkan_resource_readback, rb);
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
VkDevice device = runner->device;
VK_CALL(vkUnmapMemory(device, vulkan_rb->memory));
VK_CALL(vkFreeMemory(device, vulkan_rb->memory, NULL));
VK_CALL(vkDestroyBuffer(device, vulkan_rb->buffer, NULL));
free(vulkan_rb);
}
static const struct shader_runner_ops vulkan_runner_ops =
@@ -880,7 +889,8 @@ static const struct shader_runner_ops vulkan_runner_ops =
.create_resource = vulkan_runner_create_resource,
.destroy_resource = vulkan_runner_destroy_resource,
.draw = vulkan_runner_draw,
.probe_vec4 = vulkan_runner_probe_vec4,
.get_rt_readback = vulkan_runner_get_rt_readback,
.release_readback = vulkan_runner_release_readback,
};
static bool get_graphics_queue_index(const struct vulkan_shader_runner *runner, uint32_t *index)