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vkd3d-shader/msl: Generate comments for unhandled instructions.
Similar to commit 8a60814476
for the GLSL
target.
This commit is contained in:
parent
23ba1a5e07
commit
47981def0d
Notes:
Henri Verbeet
2024-09-12 18:55:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1055
@ -18,12 +18,85 @@
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#include "vkd3d_shader_private.h"
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#include "vkd3d_shader_private.h"
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int msl_compile(struct vkd3d_shader_message_context *message_context)
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struct msl_generator
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{
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{
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struct vsir_program *program;
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struct vkd3d_string_buffer_cache string_buffers;
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struct vkd3d_string_buffer *buffer;
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struct vkd3d_shader_location location;
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struct vkd3d_shader_message_context *message_context;
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};
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static void VKD3D_PRINTF_FUNC(3, 4) msl_compiler_error(struct msl_generator *gen,
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enum vkd3d_shader_error error, const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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vkd3d_shader_verror(gen->message_context, &gen->location, error, fmt, args);
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va_end(args);
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}
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static void msl_unhandled(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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vkd3d_string_buffer_printf(gen->buffer, "/* <unhandled instruction %#x> */\n", ins->opcode);
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled instruction %#x.", ins->opcode);
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}
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static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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gen->location = ins->location;
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msl_unhandled(gen, ins);
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}
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static void msl_generator_generate(struct msl_generator *gen)
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{
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const struct vkd3d_shader_instruction_array *instructions = &gen->program->instructions;
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unsigned int i;
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MESSAGE("Generating a MSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
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MESSAGE("Generating a MSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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for (i = 0; i < instructions->count; ++i)
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"Internal compiler error: Unhandled instruction.");
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{
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msl_handle_instruction(gen, &instructions->elements[i]);
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}
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if (TRACE_ON())
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vkd3d_string_buffer_trace(gen->buffer);
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}
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static void msl_generator_cleanup(struct msl_generator *gen)
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{
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vkd3d_string_buffer_release(&gen->string_buffers, gen->buffer);
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vkd3d_string_buffer_cache_cleanup(&gen->string_buffers);
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}
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static int msl_generator_init(struct msl_generator *gen, struct vsir_program *program,
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struct vkd3d_shader_message_context *message_context)
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{
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memset(gen, 0, sizeof(*gen));
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gen->program = program;
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vkd3d_string_buffer_cache_init(&gen->string_buffers);
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if (!(gen->buffer = vkd3d_string_buffer_get(&gen->string_buffers)))
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{
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vkd3d_string_buffer_cache_cleanup(&gen->string_buffers);
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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gen->message_context = message_context;
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return VKD3D_OK;
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}
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int msl_compile(struct vsir_program *program, struct vkd3d_shader_message_context *message_context)
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{
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struct msl_generator generator;
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int ret;
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if ((ret = msl_generator_init(&generator, program, message_context)) < 0)
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return ret;
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msl_generator_generate(&generator);
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msl_generator_cleanup(&generator);
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return VKD3D_ERROR_INVALID_SHADER;
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return VKD3D_ERROR_INVALID_SHADER;
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}
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}
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@ -1649,7 +1649,7 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
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break;
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break;
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case VKD3D_SHADER_TARGET_MSL:
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case VKD3D_SHADER_TARGET_MSL:
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ret = msl_compile(message_context);
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ret = msl_compile(program, message_context);
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break;
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break;
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default:
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default:
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@ -1595,7 +1595,7 @@ int spirv_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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int msl_compile(struct vkd3d_shader_message_context *message_context);
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int msl_compile(struct vsir_program *program, struct vkd3d_shader_message_context *message_context);
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enum vkd3d_md5_variant
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enum vkd3d_md5_variant
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{
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{
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