vkd3d-shader/hlsl: Write SM4 casts from bool.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani
2022-07-01 11:23:30 +02:00
committed by Alexandre Julliard
parent 98ebe9b69c
commit 3e88a46d4c
6 changed files with 56 additions and 11 deletions

View File

@@ -12,3 +12,21 @@ float4 main() : SV_TARGET
[test]
draw quad
probe all rgba (0.0, 0.0, 1.0, 1.0)
[require]
shader model >= 4.0
[pixel shader]
uniform float4 x;
uniform int4 y;
float4 main() : SV_TARGET
{
return (float4)(bool4)x + 10.0 * (float4)(int4)(bool4)y;
}
[test]
uniform 0 float4 0.0 0.0 2.0 4.0
uniform 4 int4 0 1 0 10
draw quad
probe all rgba (0.0, 10.0, 1.0, 11.0)