vkd3d-shader/hlsl: Add support for RWBuffer object.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-05-03 03:47:05 +02:00
committed by Alexandre Julliard
parent 44a90f5d41
commit 3de824bfd8
Notes: Alexandre Julliard 2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
5 changed files with 46 additions and 22 deletions

View File

@@ -2959,6 +2959,8 @@ static D3D_SRV_DIMENSION sm4_rdef_resource_dimension(const struct hlsl_type *typ
return D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
case HLSL_SAMPLER_DIM_CUBEARRAY:
return D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
case HLSL_SAMPLER_DIM_BUFFER:
return D3D_SRV_DIMENSION_BUFFER;
default:
vkd3d_unreachable();
}
@@ -3258,6 +3260,8 @@ static enum vkd3d_sm4_resource_type sm4_resource_dimension(const struct hlsl_typ
return VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY;
case HLSL_SAMPLER_DIM_CUBEARRAY:
return VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY;
case HLSL_SAMPLER_DIM_BUFFER:
return VKD3D_SM4_RESOURCE_BUFFER;
default:
vkd3d_unreachable();
}