vkd3d-shader/hlsl: Add support for RWBuffer object.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-05-03 03:47:05 +02:00
committed by Alexandre Julliard
parent 44a90f5d41
commit 3de824bfd8
Notes: Alexandre Julliard 2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
5 changed files with 46 additions and 22 deletions

View File

@@ -4146,6 +4146,7 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type
%token KW_RETURN
%token KW_REGISTER
%token KW_ROW_MAJOR
%token KW_RWBUFFER
%token KW_RWTEXTURE1D
%token KW_RWTEXTURE2D
%token KW_RWTEXTURE3D
@@ -4955,7 +4956,11 @@ texture_ms_type:
}
uav_type:
KW_RWTEXTURE1D
KW_RWBUFFER
{
$$ = HLSL_SAMPLER_DIM_BUFFER;
}
| KW_RWTEXTURE1D
{
$$ = HLSL_SAMPLER_DIM_1D;
}