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vkd3d-shader/hlsl: Add support for RWBuffer object.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
44a90f5d41
commit
3de824bfd8
Notes:
Alexandre Julliard
2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
@@ -1937,7 +1937,7 @@ static int compare_function_decl_rb(const void *key, const struct rb_entry *entr
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struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const struct hlsl_type *type)
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{
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struct vkd3d_string_buffer *string;
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struct vkd3d_string_buffer *string, *inner_string;
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static const char *const base_types[] =
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{
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@@ -1977,7 +1977,6 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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case HLSL_CLASS_ARRAY:
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{
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struct vkd3d_string_buffer *inner_string;
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const struct hlsl_type *t;
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for (t = type; t->class == HLSL_CLASS_ARRAY; t = t->e.array.type)
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@@ -2029,13 +2028,24 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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assert(type->sampler_dim < ARRAY_SIZE(dimensions));
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assert(type->e.resource_format->base_type < ARRAY_SIZE(base_types));
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vkd3d_string_buffer_printf(string, "Texture%s<%s%u>", dimensions[type->sampler_dim],
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base_types[type->e.resource_format->base_type], type->e.resource_format->dimx);
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vkd3d_string_buffer_printf(string, "Texture%s", dimensions[type->sampler_dim]);
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if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format)))
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{
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vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
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hlsl_release_string_buffer(ctx, inner_string);
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}
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return string;
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case HLSL_TYPE_UAV:
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vkd3d_string_buffer_printf(string, "RWTexture%s<%s%u>", dimensions[type->sampler_dim],
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base_types[type->e.resource_format->base_type], type->e.resource_format->dimx);
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if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
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vkd3d_string_buffer_printf(string, "RWBuffer");
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else
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vkd3d_string_buffer_printf(string, "RWTexture%s", dimensions[type->sampler_dim]);
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if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format)))
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{
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vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
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hlsl_release_string_buffer(ctx, inner_string);
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}
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return string;
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default:
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