tests: Add test for creating command allocator.

This commit is contained in:
Józef Kucia 2016-09-21 15:44:19 +02:00
parent 4636663bd5
commit 3cde5ba56c

View File

@ -244,6 +244,66 @@ static void test_check_feature_support(void)
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_create_command_allocator(void)
{
ID3D12CommandAllocator *command_allocator;
ID3D12Device *device, *tmp_device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
hr = ID3D12CommandAllocator_GetDevice(command_allocator, &IID_ID3D12Device, (void **)&tmp_device);
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(tmp_device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
check_interface(command_allocator, &IID_ID3D12Object, TRUE);
check_interface(command_allocator, &IID_ID3D12DeviceChild, TRUE);
check_interface(command_allocator, &IID_ID3D12Pageable, TRUE);
check_interface(command_allocator, &IID_ID3D12CommandAllocator, TRUE);
refcount = ID3D12CommandAllocator_Release(command_allocator);
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_BUNDLE,
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
refcount = ID3D12CommandAllocator_Release(command_allocator);
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COMPUTE,
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
refcount = ID3D12CommandAllocator_Release(command_allocator);
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COPY,
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
refcount = ID3D12CommandAllocator_Release(command_allocator);
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
hr = ID3D12Device_CreateCommandAllocator(device, ~0u,
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
ok(hr == E_INVALIDARG, "CreateCommandAllocator failed, hr %#x.\n", hr);
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_create_command_queue(void)
{
D3D12_COMMAND_QUEUE_DESC desc, result_desc;
@ -305,5 +365,6 @@ START_TEST(d3d12)
test_create_device();
test_node_count();
test_check_feature_support();
test_create_command_allocator();
test_create_command_queue();
}