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tests: Add test for creating command allocator.
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@ -244,6 +244,66 @@ static void test_check_feature_support(void)
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_create_command_allocator(void)
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{
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ID3D12CommandAllocator *command_allocator;
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ID3D12Device *device, *tmp_device;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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hr = ID3D12CommandAllocator_GetDevice(command_allocator, &IID_ID3D12Device, (void **)&tmp_device);
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ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(tmp_device);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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check_interface(command_allocator, &IID_ID3D12Object, TRUE);
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check_interface(command_allocator, &IID_ID3D12DeviceChild, TRUE);
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check_interface(command_allocator, &IID_ID3D12Pageable, TRUE);
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check_interface(command_allocator, &IID_ID3D12CommandAllocator, TRUE);
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refcount = ID3D12CommandAllocator_Release(command_allocator);
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ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_BUNDLE,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
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refcount = ID3D12CommandAllocator_Release(command_allocator);
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ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COMPUTE,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
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refcount = ID3D12CommandAllocator_Release(command_allocator);
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ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COPY,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
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refcount = ID3D12CommandAllocator_Release(command_allocator);
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ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
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hr = ID3D12Device_CreateCommandAllocator(device, ~0u,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(hr == E_INVALIDARG, "CreateCommandAllocator failed, hr %#x.\n", hr);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_create_command_queue(void)
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{
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D3D12_COMMAND_QUEUE_DESC desc, result_desc;
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@ -305,5 +365,6 @@ START_TEST(d3d12)
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test_create_device();
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test_node_count();
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test_check_feature_support();
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test_create_command_allocator();
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test_create_command_queue();
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}
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