libs/vkd3d: Add ID3D12CommandAllocator interface stub.

This commit is contained in:
Józef Kucia 2016-09-21 15:33:17 +02:00
parent ffc3fe877d
commit 4636663bd5
3 changed files with 181 additions and 2 deletions

View File

@ -22,6 +22,163 @@
#include "vkd3d_private.h"
/* ID3D12CommandAllocator */
static inline struct d3d12_command_allocator *impl_from_ID3D12CommandAllocator(ID3D12CommandAllocator *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_command_allocator, ID3D12CommandAllocator_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_QueryInterface(ID3D12CommandAllocator *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12CommandAllocator)
|| IsEqualGUID(riid, &IID_ID3D12Pageable)
|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(riid, &IID_ID3D12Object)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D12CommandAllocator_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_command_allocator_AddRef(ID3D12CommandAllocator *iface)
{
struct d3d12_command_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
ULONG refcount = InterlockedIncrement(&allocator->refcount);
TRACE("%p increasing refcount to %u.\n", allocator, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d12_command_allocator_Release(ID3D12CommandAllocator *iface)
{
struct d3d12_command_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
ULONG refcount = InterlockedDecrement(&allocator->refcount);
TRACE("%p decreasing refcount to %u.\n", allocator, refcount);
if (!refcount)
{
struct d3d12_device *device = allocator->device;
vkd3d_free(allocator);
ID3D12Device_Release(&device->ID3D12Device_iface);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_GetPrivateData(ID3D12CommandAllocator *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_SetPrivateData(ID3D12CommandAllocator *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_SetPrivateDataInterface(ID3D12CommandAllocator *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_SetName(ID3D12CommandAllocator *iface, const WCHAR *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name));
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_GetDevice(ID3D12CommandAllocator *iface,
REFIID riid, void **device)
{
struct d3d12_command_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
return ID3D12Device_QueryInterface(&allocator->device->ID3D12Device_iface, riid, device);
}
static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_Reset(ID3D12CommandAllocator *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static const struct ID3D12CommandAllocatorVtbl d3d12_command_allocator_vtbl =
{
/* IUnknown methods */
d3d12_command_allocator_QueryInterface,
d3d12_command_allocator_AddRef,
d3d12_command_allocator_Release,
/* ID3D12Object methods */
d3d12_command_allocator_GetPrivateData,
d3d12_command_allocator_SetPrivateData,
d3d12_command_allocator_SetPrivateDataInterface,
d3d12_command_allocator_SetName,
/* ID3D12DeviceChild methods */
d3d12_command_allocator_GetDevice,
/* ID3D12CommandAllocator methods */
d3d12_command_allocator_Reset,
};
static void d3d12_command_allocator_init(struct d3d12_command_allocator *allocator,
struct d3d12_device *device, D3D12_COMMAND_LIST_TYPE type)
{
allocator->ID3D12CommandAllocator_iface.lpVtbl = &d3d12_command_allocator_vtbl;
allocator->refcount = 1;
allocator->type = type;
allocator->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
}
HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator)
{
struct d3d12_command_allocator *object;
if (!(D3D12_COMMAND_LIST_TYPE_DIRECT <= type && type <= D3D12_COMMAND_LIST_TYPE_COPY))
{
WARN("Invalid type %#x.\n", type);
return E_INVALIDARG;
}
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
d3d12_command_allocator_init(object, device, type);
TRACE("Created command allocator %p.\n", object);
*allocator = object;
return S_OK;
}
/* ID3D12CommandQueue */
static inline struct d3d12_command_queue *impl_from_ID3D12CommandQueue(ID3D12CommandQueue *iface)
{

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@ -131,10 +131,18 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandQueue(ID3D12Device *i
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandAllocator(ID3D12Device *iface,
D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator)
{
FIXME("iface %p, type %#x, riid %s, command_allocator %p stub!.\n",
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_command_allocator *object;
HRESULT hr;
TRACE("iface %p, type %#x, riid %s, command_allocator %p.\n",
iface, type, debugstr_guid(riid), command_allocator);
return E_NOTIMPL;
if (FAILED(hr = d3d12_command_allocator_create(device, type, &object)))
return hr;
return return_interface((IUnknown *)&object->ID3D12CommandAllocator_iface, &IID_ID3D12CommandAllocator,
riid, command_allocator);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateGraphicsPipelineState(ID3D12Device *iface,

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@ -33,6 +33,20 @@
struct d3d12_device;
/* ID3D12CommandAllocator */
struct d3d12_command_allocator
{
ID3D12CommandAllocator ID3D12CommandAllocator_iface;
ULONG refcount;
D3D12_COMMAND_LIST_TYPE type;
struct d3d12_device *device;
};
HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN;
/* ID3D12CommandQueue */
struct d3d12_command_queue
{