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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
libs/vkd3d: Add ID3D12CommandAllocator interface stub.
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ffc3fe877d
commit
4636663bd5
@ -22,6 +22,163 @@
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#include "vkd3d_private.h"
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/* ID3D12CommandAllocator */
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static inline struct d3d12_command_allocator *impl_from_ID3D12CommandAllocator(ID3D12CommandAllocator *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d12_command_allocator, ID3D12CommandAllocator_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_QueryInterface(ID3D12CommandAllocator *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D12CommandAllocator)
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|| IsEqualGUID(riid, &IID_ID3D12Pageable)
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|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
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|| IsEqualGUID(riid, &IID_ID3D12Object)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3D12CommandAllocator_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d12_command_allocator_AddRef(ID3D12CommandAllocator *iface)
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{
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struct d3d12_command_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
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ULONG refcount = InterlockedIncrement(&allocator->refcount);
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TRACE("%p increasing refcount to %u.\n", allocator, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d12_command_allocator_Release(ID3D12CommandAllocator *iface)
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{
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struct d3d12_command_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
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ULONG refcount = InterlockedDecrement(&allocator->refcount);
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TRACE("%p decreasing refcount to %u.\n", allocator, refcount);
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if (!refcount)
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{
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struct d3d12_device *device = allocator->device;
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vkd3d_free(allocator);
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ID3D12Device_Release(&device->ID3D12Device_iface);
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}
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return refcount;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_GetPrivateData(ID3D12CommandAllocator *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_SetPrivateData(ID3D12CommandAllocator *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_SetPrivateDataInterface(ID3D12CommandAllocator *iface,
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REFGUID guid, const IUnknown *data)
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{
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FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_SetName(ID3D12CommandAllocator *iface, const WCHAR *name)
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{
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FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name));
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_GetDevice(ID3D12CommandAllocator *iface,
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REFIID riid, void **device)
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{
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struct d3d12_command_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
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TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
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return ID3D12Device_QueryInterface(&allocator->device->ID3D12Device_iface, riid, device);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_Reset(ID3D12CommandAllocator *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return E_NOTIMPL;
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}
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static const struct ID3D12CommandAllocatorVtbl d3d12_command_allocator_vtbl =
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{
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/* IUnknown methods */
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d3d12_command_allocator_QueryInterface,
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d3d12_command_allocator_AddRef,
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d3d12_command_allocator_Release,
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/* ID3D12Object methods */
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d3d12_command_allocator_GetPrivateData,
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d3d12_command_allocator_SetPrivateData,
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d3d12_command_allocator_SetPrivateDataInterface,
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d3d12_command_allocator_SetName,
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/* ID3D12DeviceChild methods */
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d3d12_command_allocator_GetDevice,
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/* ID3D12CommandAllocator methods */
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d3d12_command_allocator_Reset,
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};
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static void d3d12_command_allocator_init(struct d3d12_command_allocator *allocator,
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struct d3d12_device *device, D3D12_COMMAND_LIST_TYPE type)
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{
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allocator->ID3D12CommandAllocator_iface.lpVtbl = &d3d12_command_allocator_vtbl;
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allocator->refcount = 1;
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allocator->type = type;
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allocator->device = device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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}
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HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
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D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator)
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{
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struct d3d12_command_allocator *object;
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if (!(D3D12_COMMAND_LIST_TYPE_DIRECT <= type && type <= D3D12_COMMAND_LIST_TYPE_COPY))
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{
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WARN("Invalid type %#x.\n", type);
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return E_INVALIDARG;
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}
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if (!(object = vkd3d_malloc(sizeof(*object))))
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return E_OUTOFMEMORY;
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d3d12_command_allocator_init(object, device, type);
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TRACE("Created command allocator %p.\n", object);
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*allocator = object;
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return S_OK;
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}
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/* ID3D12CommandQueue */
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static inline struct d3d12_command_queue *impl_from_ID3D12CommandQueue(ID3D12CommandQueue *iface)
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{
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@ -131,10 +131,18 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandQueue(ID3D12Device *i
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandAllocator(ID3D12Device *iface,
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D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator)
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{
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FIXME("iface %p, type %#x, riid %s, command_allocator %p stub!.\n",
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struct d3d12_device *device = impl_from_ID3D12Device(iface);
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struct d3d12_command_allocator *object;
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HRESULT hr;
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TRACE("iface %p, type %#x, riid %s, command_allocator %p.\n",
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iface, type, debugstr_guid(riid), command_allocator);
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return E_NOTIMPL;
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if (FAILED(hr = d3d12_command_allocator_create(device, type, &object)))
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return hr;
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return return_interface((IUnknown *)&object->ID3D12CommandAllocator_iface, &IID_ID3D12CommandAllocator,
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riid, command_allocator);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateGraphicsPipelineState(ID3D12Device *iface,
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@ -33,6 +33,20 @@
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struct d3d12_device;
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/* ID3D12CommandAllocator */
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struct d3d12_command_allocator
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{
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ID3D12CommandAllocator ID3D12CommandAllocator_iface;
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ULONG refcount;
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D3D12_COMMAND_LIST_TYPE type;
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struct d3d12_device *device;
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};
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HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
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D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN;
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/* ID3D12CommandQueue */
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struct d3d12_command_queue
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{
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