diff --git a/README b/README index cac0d6dd..155f7de2 100644 --- a/README +++ b/README @@ -15,8 +15,8 @@ Vkd3d generates some of its headers from IDL files. If you are using the release tarballs, then these headers are pre-generated and are included. If you are building from git, then they will be generated at build-time using widl. By default, vkd3d will use the widl found in `PATH'. If widl is not -available or is not recent (>= 3.20), then you can build Wine with `make -tools/widl' to avoid building all of Wine. You can then point vkd3d's +available or is not recent (>= 3.21), then you can build Wine with `make +tools/widl/widl' to avoid building all of Wine. You can then point vkd3d's configure at that widl binary with `WIDL="/path/to/widl"'. For release builds, you may want to define NDEBUG. If you do not need debug log diff --git a/configure.ac b/configure.ac index b58c2f4d..213ab22e 100644 --- a/configure.ac +++ b/configure.ac @@ -27,7 +27,7 @@ AC_PROG_CC AM_PROG_CC_C_O AC_PROG_SED AC_PROG_MKDIR_P -VKD3D_PROG_WIDL(3, 20) +VKD3D_PROG_WIDL(3, 21) AS_IF([test "x$WIDL" = "xno"], [AC_MSG_WARN([widl is required to build header files.])]) AC_CHECK_PROGS([FLEX], [flex], [none])