diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 3d819521..d0304e08 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1530,6 +1530,13 @@ static uint32_t vkd3d_spirv_build_op_image_query_samples(struct vkd3d_spirv_buil SpvOpImageQuerySamples, result_type, image_id); } +static uint32_t vkd3d_spirv_build_op_image_query_lod(struct vkd3d_spirv_builder *builder, + uint32_t result_type, uint32_t image_id, uint32_t coordinate_id) +{ + return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, + SpvOpImageQueryLod, result_type, image_id, coordinate_id); +} + static void vkd3d_spirv_build_op_emit_vertex(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_op(&builder->function_stream, SpvOpEmitVertex); @@ -6966,6 +6973,32 @@ static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler, dst, val_id, image.sampled_type, src[1].swizzle); } +static void vkd3d_dxbc_compiler_emit_lod(struct vkd3d_dxbc_compiler *compiler, + const struct vkd3d_shader_instruction *instruction) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + const struct vkd3d_shader_dst_param *dst = instruction->dst; + const struct vkd3d_shader_src_param *src = instruction->src; + const struct vkd3d_shader_src_param *resource, *sampler; + uint32_t type_id, coordinate_id, val_id; + struct vkd3d_shader_image image; + + vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery); + + resource = &src[1]; + sampler = &src[2]; + vkd3d_dxbc_compiler_prepare_image(compiler, &image, + &resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_SAMPLED); + + type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 2); + coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL); + val_id = vkd3d_spirv_build_op_image_query_lod(builder, + type_id, image.sampled_image_id, coordinate_id); + + vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler, + dst, val_id, image.sampled_type, resource->swizzle); +} + static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { @@ -8258,6 +8291,9 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler, case VKD3DSIH_LD: vkd3d_dxbc_compiler_emit_ld(compiler, instruction); break; + case VKD3DSIH_LOD: + vkd3d_dxbc_compiler_emit_lod(compiler, instruction); + break; case VKD3DSIH_SAMPLE: case VKD3DSIH_SAMPLE_B: case VKD3DSIH_SAMPLE_GRAD: