vkd3d-shader: Avoid uint32_t in public interface.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-10-29 11:12:18 +01:00
committed by Alexandre Julliard
parent 0f0af935a6
commit 34f61154f7
3 changed files with 6 additions and 8 deletions

View File

@ -75,7 +75,7 @@ static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_
}
int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_code *spirv, uint32_t compiler_options,
struct vkd3d_shader_code *spirv, unsigned int compiler_options,
const struct vkd3d_shader_interface *shader_interface,
const struct vkd3d_shader_compile_arguments *compile_args)
{