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vkd3d-shader: Avoid uint32_t in public interface.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
0f0af935a6
commit
34f61154f7
@ -75,7 +75,7 @@ static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_
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}
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_code *spirv, uint32_t compiler_options,
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struct vkd3d_shader_code *spirv, unsigned int compiler_options,
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const struct vkd3d_shader_interface *shader_interface,
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const struct vkd3d_shader_compile_arguments *compile_args)
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{
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