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vkd3d-shader/hlsl: Don't optimize semantic register allocations in SM1.
This matches the behaviour of fxc/d3dcompiler.
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Notes:
Henri Verbeet
2025-06-02 21:02:42 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1530
@@ -6464,6 +6464,8 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
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if ((!output && !var->last_read) || (output && !var->first_write))
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return;
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optimize = false;
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}
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else
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{
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