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vkd3d-shader/fx: Handle bool types when parsing fx_2_0 assignment values.
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committed by
Henri Verbeet
parent
c895f63a1c
commit
b6ef417e71
Notes:
Henri Verbeet
2025-06-02 21:02:29 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1528
@@ -3986,7 +3986,7 @@ static void fx_parse_fx_2_assignment(struct fx_parser *parser, const struct fx_a
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}
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else if (state)
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{
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if (state->type == FX_UINT || state->type == FX_FLOAT)
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if (state->type == FX_UINT || state->type == FX_FLOAT || state->type == FX_BOOL)
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{
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uint32_t offset = entry->type, base_type;
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unsigned int size;
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