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vkd3d-shader: Find bindings for descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
d11510f02e
commit
2924a481a7
@@ -34624,6 +34624,7 @@ static void test_resource_arrays(void)
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get_cpu_descriptor_handle(&context, heap, ARRAY_SIZE(input_buffers) + i));
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}
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todo
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context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
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shader_bytecode(cs_code, sizeof(cs_code)));
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if (!context.pipeline_state)
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