vkd3d-shader: Find bindings for descriptor arrays.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-07-23 23:01:35 +10:00
committed by Alexandre Julliard
parent d11510f02e
commit 2924a481a7
2 changed files with 4 additions and 10 deletions

View File

@@ -34624,6 +34624,7 @@ static void test_resource_arrays(void)
get_cpu_descriptor_handle(&context, heap, ARRAY_SIZE(input_buffers) + i));
}
todo
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
shader_bytecode(cs_code, sizeof(cs_code)));
if (!context.pipeline_state)