mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_emit_cbv_declaration().
This commit is contained in:
parent
2a52ccf2c6
commit
22aad955ec
Notes:
Henri Verbeet
2024-09-04 11:47:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1024
@ -6194,11 +6194,12 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
|
||||
}
|
||||
|
||||
static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
|
||||
const struct vkd3d_shader_register_range *range, unsigned int register_id, unsigned int size_in_bytes)
|
||||
const struct vkd3d_shader_register_range *range, const struct vkd3d_shader_descriptor_info1 *descriptor)
|
||||
{
|
||||
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
|
||||
uint32_t vec4_id, array_type_id, length_id, struct_id, var_id;
|
||||
const SpvStorageClass storage_class = SpvStorageClassUniform;
|
||||
unsigned int size_in_bytes = descriptor->buffer_size;
|
||||
struct vkd3d_push_constant_buffer_binding *push_cb;
|
||||
struct vkd3d_descriptor_variable_info var_info;
|
||||
struct vkd3d_shader_register reg;
|
||||
@ -6206,7 +6207,7 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
|
||||
unsigned int size;
|
||||
|
||||
vsir_register_init(®, VKD3DSPR_CONSTBUFFER, VKD3D_DATA_FLOAT, 3);
|
||||
reg.idx[0].offset = register_id;
|
||||
reg.idx[0].offset = descriptor->register_id;
|
||||
reg.idx[1].offset = range->first;
|
||||
reg.idx[2].offset = range->last;
|
||||
|
||||
@ -10567,7 +10568,7 @@ static void spirv_compiler_emit_descriptor_declarations(struct spirv_compiler *c
|
||||
break;
|
||||
|
||||
case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
|
||||
spirv_compiler_emit_cbv_declaration(compiler, &range, descriptor->register_id, descriptor->buffer_size);
|
||||
spirv_compiler_emit_cbv_declaration(compiler, &range, descriptor);
|
||||
break;
|
||||
|
||||
case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
|
||||
|
Loading…
Reference in New Issue
Block a user