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vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.
This commit is contained in:
committed by
Alexandre Julliard
parent
f57db442b0
commit
220362cbad
Notes:
Alexandre Julliard
2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
@@ -226,50 +226,61 @@ unsigned int hlsl_get_multiarray_size(const struct hlsl_type *type)
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bool hlsl_type_is_resource(const struct hlsl_type *type)
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{
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if (type->class == HLSL_CLASS_ARRAY)
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return hlsl_type_is_resource(type->e.array.type);
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if (type->class == HLSL_CLASS_OBJECT)
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switch (type->class)
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{
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switch (type->base_type)
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{
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case HLSL_TYPE_TEXTURE:
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case HLSL_TYPE_SAMPLER:
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case HLSL_TYPE_UAV:
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return true;
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default:
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return false;
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}
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case HLSL_CLASS_ARRAY:
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return hlsl_type_is_resource(type->e.array.type);
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case HLSL_CLASS_SAMPLER:
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return true;
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case HLSL_CLASS_OBJECT:
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switch (type->base_type)
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{
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case HLSL_TYPE_TEXTURE:
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case HLSL_TYPE_UAV:
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return true;
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default:
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return false;
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}
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default:
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return false;
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}
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return false;
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}
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/* Only intended to be used for derefs (after copies have been lowered to components or vectors) or
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* resources, since for both their data types span across a single regset. */
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static enum hlsl_regset type_get_regset(const struct hlsl_type *type)
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{
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if (hlsl_is_numeric_type(type))
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return HLSL_REGSET_NUMERIC;
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if (type->class == HLSL_CLASS_ARRAY)
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return type_get_regset(type->e.array.type);
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if (type->class == HLSL_CLASS_OBJECT)
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switch (type->class)
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{
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switch (type->base_type)
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{
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case HLSL_TYPE_TEXTURE:
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return HLSL_REGSET_TEXTURES;
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_VECTOR:
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case HLSL_CLASS_MATRIX:
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return HLSL_REGSET_NUMERIC;
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case HLSL_TYPE_SAMPLER:
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return HLSL_REGSET_SAMPLERS;
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case HLSL_CLASS_ARRAY:
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return type_get_regset(type->e.array.type);
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case HLSL_TYPE_UAV:
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return HLSL_REGSET_UAVS;
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case HLSL_CLASS_SAMPLER:
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return HLSL_REGSET_SAMPLERS;
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default:
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vkd3d_unreachable();
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}
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case HLSL_CLASS_OBJECT:
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switch (type->base_type)
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{
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case HLSL_TYPE_TEXTURE:
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return HLSL_REGSET_TEXTURES;
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case HLSL_TYPE_UAV:
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return HLSL_REGSET_UAVS;
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default:
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vkd3d_unreachable();
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}
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default:
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break;
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}
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vkd3d_unreachable();
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@@ -366,6 +377,10 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
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break;
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}
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case HLSL_CLASS_SAMPLER:
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type->reg_size[HLSL_REGSET_SAMPLERS] = 1;
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break;
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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break;
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@@ -429,6 +444,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
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{
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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return true;
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@@ -561,6 +577,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
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break;
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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assert(idx == 0);
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break;
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@@ -933,6 +950,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
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return hlsl_type_component_count(type->e.array.type) * type->e.array.elements_count;
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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return 1;
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@@ -952,7 +970,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
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return false;
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if (t1->base_type != t2->base_type)
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return false;
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if (t1->base_type == HLSL_TYPE_SAMPLER || t1->base_type == HLSL_TYPE_TEXTURE
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if (t1->class == HLSL_CLASS_SAMPLER || t1->base_type == HLSL_TYPE_TEXTURE
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|| t1->base_type == HLSL_TYPE_UAV)
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{
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if (t1->sampler_dim != t2->sampler_dim)
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@@ -2359,6 +2377,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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}
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}
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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break;
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@@ -3647,7 +3666,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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for (bt = 0; bt <= HLSL_SAMPLER_DIM_LAST_SAMPLER; ++bt)
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{
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type = hlsl_new_type(ctx, sampler_names[bt], HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
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type = hlsl_new_simple_type(ctx, sampler_names[bt], HLSL_CLASS_SAMPLER);
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type->sampler_dim = bt;
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ctx->builtin_types.sampler[bt] = type;
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}
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