vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-05 20:13:17 -06:00
committed by Alexandre Julliard
parent f57db442b0
commit 220362cbad
Notes: Alexandre Julliard 2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
7 changed files with 120 additions and 88 deletions

View File

@@ -437,6 +437,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
case HLSL_CLASS_ARRAY:
vkd3d_unreachable();
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
case HLSL_CLASS_VOID:
FIXME("Writing type class %u is not implemented.\n", type->class);
@@ -810,7 +811,6 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
}
break;
case HLSL_TYPE_SAMPLER:
case HLSL_TYPE_PIXELSHADER:
case HLSL_TYPE_VERTEXSHADER:
hlsl_fixme(ctx, loc, "Write fx 2.0 parameter object type %#x.", type->base_type);
@@ -820,6 +820,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
return false;
}
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
hlsl_fixme(ctx, loc, "Write fx 2.0 parameter class %#x.", type->class);
return false;
@@ -1097,18 +1098,24 @@ static bool is_object_variable(const struct hlsl_ir_var *var)
{
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
if (type->class != HLSL_CLASS_OBJECT)
return false;
switch (type->base_type)
switch (type->class)
{
case HLSL_TYPE_SAMPLER:
case HLSL_TYPE_TEXTURE:
case HLSL_TYPE_UAV:
case HLSL_TYPE_PIXELSHADER:
case HLSL_TYPE_VERTEXSHADER:
case HLSL_TYPE_RENDERTARGETVIEW:
case HLSL_CLASS_SAMPLER:
return true;
case HLSL_CLASS_OBJECT:
switch (type->base_type)
{
case HLSL_TYPE_TEXTURE:
case HLSL_TYPE_UAV:
case HLSL_TYPE_PIXELSHADER:
case HLSL_TYPE_VERTEXSHADER:
case HLSL_TYPE_RENDERTARGETVIEW:
return true;
default:
return false;
}
default:
return false;
}