include: Document the binary effect transformations supported by vkd3d_shader_compile().

This commit is contained in:
Henri Verbeet 2024-11-20 16:07:46 +01:00
parent 05c87b02f6
commit 1f09f4fb3a
Notes: Henri Verbeet 2024-11-21 12:37:30 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1269

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@ -2511,6 +2511,7 @@ VKD3D_SHADER_API const enum vkd3d_shader_target_type *vkd3d_shader_get_supported
* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_D3D_BYTECODE
* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_DXBC_TPF
* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_FX
* - VKD3D_SHADER_SOURCE_FX to VKD3D_SHADER_TARGET_D3D_ASM
*
* Supported transformations can also be detected at runtime with the functions
* vkd3d_shader_get_supported_source_types() and