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https://gitlab.winehq.org/wine/vkd3d.git
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3093 lines
114 KiB
C
3093 lines
114 KiB
C
/*
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* Copyright 2017-2019 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_SHADER_H
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#define __VKD3D_SHADER_H
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#include <stdbool.h>
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#include <stdint.h>
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#include <stddef.h>
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#include <vkd3d_types.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/**
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* \file vkd3d_shader.h
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*
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* This file contains definitions for the vkd3d-shader library.
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*
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* The vkd3d-shader library provides multiple utilities related to the
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* compilation, transformation, and reflection of GPU shaders.
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*
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* \since 1.2
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*/
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/** \since 1.3 */
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enum vkd3d_shader_api_version
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{
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VKD3D_SHADER_API_VERSION_1_0,
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VKD3D_SHADER_API_VERSION_1_1,
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VKD3D_SHADER_API_VERSION_1_2,
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VKD3D_SHADER_API_VERSION_1_3,
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VKD3D_SHADER_API_VERSION_1_4,
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VKD3D_SHADER_API_VERSION_1_5,
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VKD3D_SHADER_API_VERSION_1_6,
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VKD3D_SHADER_API_VERSION_1_7,
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VKD3D_SHADER_API_VERSION_1_8,
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VKD3D_SHADER_API_VERSION_1_9,
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VKD3D_SHADER_API_VERSION_1_10,
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VKD3D_SHADER_API_VERSION_1_11,
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VKD3D_SHADER_API_VERSION_1_12,
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VKD3D_SHADER_API_VERSION_1_13,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
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};
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/** The type of a chained structure. */
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enum vkd3d_shader_structure_type
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{
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/** The structure is a vkd3d_shader_compile_info structure. */
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VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO,
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/** The structure is a vkd3d_shader_interface_info structure. */
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VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO,
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/** The structure is a vkd3d_shader_scan_descriptor_info structure. */
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VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO,
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/** The structure is a vkd3d_shader_spirv_domain_shader_target_info structure. */
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VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_DOMAIN_SHADER_TARGET_INFO,
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/** The structure is a vkd3d_shader_spirv_target_info structure. */
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VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO,
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/** The structure is a vkd3d_shader_transform_feedback_info structure. */
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VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO,
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/**
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* The structure is a vkd3d_shader_hlsl_source_info structure.
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* \since 1.3
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO,
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/**
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* The structure is a vkd3d_shader_preprocess_info structure.
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* \since 1.3
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO,
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/**
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* The structure is a vkd3d_shader_descriptor_offset_info structure.
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* \since 1.3
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO,
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/**
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* The structure is a vkd3d_shader_scan_signature_info structure.
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* \since 1.9
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO,
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/**
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* The structure is a vkd3d_shader_varying_map_info structure.
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* \since 1.9
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO,
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/**
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* The structure is a vkd3d_shader_scan_combined_resource_sampler_info structure.
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* \since 1.10
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO,
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/**
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* The structure is a vkd3d_shader_parameter_info structure.
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* \since 1.13
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
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};
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/**
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* Determines how buffer UAVs are stored.
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*
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* This also affects UAV counters in Vulkan environments. In OpenGL
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* environments, atomic counter buffers are always used for UAV counters.
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*/
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enum vkd3d_shader_compile_option_buffer_uav
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{
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/** Use buffer textures for buffer UAVs. This is the default value. */
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VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER = 0x00000000,
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/** Use storage buffers for buffer UAVs. */
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VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER = 0x00000001,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV),
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};
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/**
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* Determines how typed UAVs are declared.
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* \since 1.5
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*/
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enum vkd3d_shader_compile_option_typed_uav
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{
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/** Use R32(u)i/R32f format for UAVs which are read from. This is the default value. */
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VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_R32 = 0x00000000,
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/**
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* Use Unknown format for UAVs which are read from. This should only be set if
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* shaderStorageImageReadWithoutFormat is enabled in the target environment.
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*/
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VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_UNKNOWN = 0x00000001,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV),
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};
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enum vkd3d_shader_compile_option_formatting_flags
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{
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE = 0x00000000,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR = 0x00000001,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT = 0x00000002,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER = 0x00000008,
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS = 0x00000010,
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/**
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* Emit the signatures when disassembling a shader.
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*
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* \since 1.12
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*/
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES = 0x00000020,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
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};
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/** Determines how matrices are stored. \since 1.9 */
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enum vkd3d_shader_compile_option_pack_matrix_order
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{
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VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR = 0x00000001,
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VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR = 0x00000002,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER),
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};
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/** Individual options to enable various backward compatibility features. \since 1.10 */
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enum vkd3d_shader_compile_option_backward_compatibility
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{
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/**
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* Causes compiler to convert SM1-3 semantics to corresponding System Value semantics,
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* when compiling HLSL sources for SM4+ targets.
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*
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* This option does the following conversions:
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*
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* - POSITION to SV_Position for vertex shader outputs, pixel shader inputs,
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* and geometry shader inputs and outputs;
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* - COLORN to SV_TargetN for pixel shader outputs;
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* - DEPTH to SV_Depth for pixel shader outputs.
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*/
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VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES = 0x00000001,
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/**
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* Causes 'double' to behave as an alias for 'float'. This option only
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* applies to HLSL sources with shader model 1-3 target profiles. Without
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* this option using the 'double' type produces compilation errors in
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* these target profiles.
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*
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* This option is disabled by default.
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*
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* \since 1.14
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*/
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VKD3D_SHADER_COMPILE_OPTION_DOUBLE_AS_FLOAT_ALIAS = 0x00000002,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY),
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};
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/**
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* Determines the origin of fragment coordinates.
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*
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* \since 1.10
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*/
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enum vkd3d_shader_compile_option_fragment_coordinate_origin
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{
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/** Fragment coordinates originate from the upper-left. This is the
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* default; it's also the only value supported by Vulkan environments. */
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VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_UPPER_LEFT = 0x00000000,
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/** Fragment coordinates originate from the lower-left. This matches the
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* traditional behaviour of OpenGL environments. */
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VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_LOWER_LEFT = 0x00000001,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN),
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};
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/** Advertises feature availability. \since 1.11 */
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enum vkd3d_shader_compile_option_feature_flags
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{
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/** The SPIR-V target environment supports 64-bit integer types. This
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* corresponds to the "shaderInt64" feature in the Vulkan API, and the
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* "GL_ARB_gpu_shader_int64" extension in the OpenGL API. */
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VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64 = 0x00000001,
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/** The SPIR-V target environment supports 64-bit floating-point types.
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* This corresponds to the "shaderFloat64" feature in the Vulkan API, and
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* the "GL_ARB_gpu_shader_fp64" extension in the OpenGL API. */
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VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64 = 0x00000002,
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/** The SPIR-V target environment supports wave operations.
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* This flag is valid only in VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1
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* or greater, and corresponds to the following minimum requirements in
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* VkPhysicalDeviceSubgroupProperties:
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* - subgroupSize >= 4.
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* - supportedOperations has BASIC, VOTE, ARITHMETIC, BALLOT, SHUFFLE and
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* QUAD bits set.
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* - supportedStages include COMPUTE and FRAGMENT. \since 1.12 */
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VKD3D_SHADER_COMPILE_OPTION_FEATURE_WAVE_OPS = 0x00000004,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLAGS),
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};
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/**
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* Flags for vkd3d_shader_parse_dxbc().
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*
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* \since 1.12
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*/
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enum vkd3d_shader_parse_dxbc_flags
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{
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/** Ignore the checksum and continue parsing even if it is
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* incorrect. */
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VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM = 0x00000001,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARSE_DXBC_FLAGS),
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};
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enum vkd3d_shader_compile_option_name
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{
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/**
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* If \a value is nonzero, do not include debug information in the
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* compiled shader. The default value is zero.
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*
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* This option is supported by vkd3d_shader_compile(). However, not all
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* compilers support generating debug information.
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*/
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VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG = 0x00000001,
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/** \a value is a member of enum vkd3d_shader_compile_option_buffer_uav. */
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VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV = 0x00000002,
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/** \a value is a member of enum vkd3d_shader_compile_option_formatting_flags. */
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VKD3D_SHADER_COMPILE_OPTION_FORMATTING = 0x00000003,
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/** \a value is a member of enum vkd3d_shader_api_version. \since 1.3 */
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VKD3D_SHADER_COMPILE_OPTION_API_VERSION = 0x00000004,
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/** \a value is a member of enum vkd3d_shader_compile_option_typed_uav. \since 1.5 */
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VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV = 0x00000005,
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/**
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* If \a value is nonzero, write the point size for Vulkan tessellation and
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* geometry shaders. This option should be enabled if and only if the
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* shaderTessellationAndGeometryPointSize feature is enabled. The default
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* value is nonzero, i.e. write the point size.
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*
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* This option is supported by vkd3d_shader_compile() for the SPIR-V target
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* type and Vulkan targets; it should not be enabled otherwise.
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*
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* \since 1.7
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*/
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VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE = 0x00000006,
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/**
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* This option specifies default matrix packing order for HLSL sources.
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* Explicit variable modifiers or pragmas will take precedence.
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*
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* \a value is a member of enum vkd3d_shader_compile_option_pack_matrix_order.
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*
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* \since 1.9
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*/
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VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER = 0x00000007,
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/**
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* This option is used to enable various backward compatibility features.
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*
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* \a value is a mask of values from enum vkd3d_shader_compile_option_backward_compatibility.
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*
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* \since 1.10
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*/
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VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY = 0x00000008,
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/**
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* This option specifies the origin of fragment coordinates for SPIR-V
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* targets.
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*
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* \a value is a member of enum
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* vkd3d_shader_compile_option_fragment_coordinate_origin.
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*
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* \since 1.10
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*/
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VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN = 0x00000009,
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/**
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* This option specifies the shader features available in the target
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* environment. These are not extensions, i.e. they are always supported
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* by the driver, but may not be supported by the available hardware.
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*
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* \a value is a member of enum vkd3d_shader_compile_option_feature_flags.
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*
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* \since 1.11
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*/
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VKD3D_SHADER_COMPILE_OPTION_FEATURE = 0x0000000a,
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/**
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* If \a value is non-zero compilation will produce a child effect using
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* shared object descriptions, as instructed by the "shared" modifier.
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* Child effects are supported with fx_4_0, and fx_4_1 profiles. This option
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* and "shared" modifiers are ignored for the fx_5_0 profile and non-fx profiles.
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* The fx_2_0 profile does not have a separate concept of child effects, variables
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* marked with "shared" modifier will be marked as such in a binary.
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*
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* \since 1.12
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*/
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VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT = 0x0000000b,
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/**
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* If \a value is nonzero, emit a compile warning warn when vectors or
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* matrices are truncated in an implicit conversion.
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* If warnings are disabled, this option has no effect.
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* This option has no effects for targets other than HLSL.
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*
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* The default value is nonzero, i.e. enable implicit truncation warnings.
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*
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* \since 1.12
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*/
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VKD3D_SHADER_COMPILE_OPTION_WARN_IMPLICIT_TRUNCATION = 0x0000000c,
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/**
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* If \a value is nonzero, empty constant buffers descriptions are
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* written out in the output effect binary. This option applies only
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* to fx_4_0 and fx_4_1 profiles and is otherwise ignored.
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*
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* \since 1.12
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*/
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VKD3D_SHADER_COMPILE_OPTION_INCLUDE_EMPTY_BUFFERS_IN_EFFECTS = 0x0000000d,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
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};
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/**
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* Various settings which may affect shader compilation or scanning, passed as
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* part of struct vkd3d_shader_compile_info. For more details, see the
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* documentation for individual options.
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*/
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struct vkd3d_shader_compile_option
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{
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/** Name of the option. */
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enum vkd3d_shader_compile_option_name name;
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/**
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* A value associated with the option. The type and interpretation of the
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* value depends on the option in question.
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*/
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unsigned int value;
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};
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/** Describes which shader stages a resource is visible to. */
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enum vkd3d_shader_visibility
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{
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/** The resource is visible to all shader stages. */
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VKD3D_SHADER_VISIBILITY_ALL = 0,
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/** The resource is visible only to the vertex shader. */
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VKD3D_SHADER_VISIBILITY_VERTEX = 1,
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/** The resource is visible only to the hull shader. */
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VKD3D_SHADER_VISIBILITY_HULL = 2,
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/** The resource is visible only to the domain shader. */
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VKD3D_SHADER_VISIBILITY_DOMAIN = 3,
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/** The resource is visible only to the geometry shader. */
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VKD3D_SHADER_VISIBILITY_GEOMETRY = 4,
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/** The resource is visible only to the pixel shader. */
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VKD3D_SHADER_VISIBILITY_PIXEL = 5,
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/** The resource is visible only to the compute shader. */
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VKD3D_SHADER_VISIBILITY_COMPUTE = 1000000000,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY),
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};
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/** A generic structure containing a GPU shader, in text or byte-code format. */
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struct vkd3d_shader_code
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{
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/**
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* Pointer to the code. Note that textual formats are not null-terminated.
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* Therefore \a size should not include a null terminator, when this
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* structure is passed as input to a vkd3d-shader function, and the
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* allocated string will not include a null terminator when this structure
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* is used as output.
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*/
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const void *code;
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/** Size of \a code, in bytes. */
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size_t size;
|
|
};
|
|
|
|
/** The type of a shader resource descriptor. */
|
|
enum vkd3d_shader_descriptor_type
|
|
{
|
|
/**
|
|
* The descriptor is a shader resource view. In Direct3D assembly, this is
|
|
* bound to a t# register.
|
|
*/
|
|
VKD3D_SHADER_DESCRIPTOR_TYPE_SRV = 0x0,
|
|
/**
|
|
* The descriptor is an unordered access view. In Direct3D assembly, this is
|
|
* bound to a u# register.
|
|
*/
|
|
VKD3D_SHADER_DESCRIPTOR_TYPE_UAV = 0x1,
|
|
/**
|
|
* The descriptor is a constant buffer view. In Direct3D assembly, this is
|
|
* bound to a cb# register.
|
|
*/
|
|
VKD3D_SHADER_DESCRIPTOR_TYPE_CBV = 0x2,
|
|
/**
|
|
* The descriptor is a sampler. In Direct3D assembly, this is bound to an s#
|
|
* register.
|
|
*/
|
|
VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER = 0x3,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_TYPE),
|
|
};
|
|
|
|
/**
|
|
* A common structure describing the bind point of a descriptor or descriptor
|
|
* array in the target environment.
|
|
*/
|
|
struct vkd3d_shader_descriptor_binding
|
|
{
|
|
/**
|
|
* The set of the descriptor. If the target environment does not support
|
|
* descriptor sets, this value must be set to 0.
|
|
*/
|
|
unsigned int set;
|
|
/** The binding index of the descriptor. */
|
|
unsigned int binding;
|
|
/**
|
|
* The size of this descriptor array. If an offset is specified for this
|
|
* binding by the vkd3d_shader_descriptor_offset_info structure, counting
|
|
* starts at that offset.
|
|
*/
|
|
unsigned int count;
|
|
};
|
|
|
|
enum vkd3d_shader_binding_flag
|
|
{
|
|
VKD3D_SHADER_BINDING_FLAG_BUFFER = 0x00000001,
|
|
VKD3D_SHADER_BINDING_FLAG_IMAGE = 0x00000002,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_BINDING_FLAG),
|
|
};
|
|
|
|
/**
|
|
* The manner in which a parameter value is provided to the shader, used in
|
|
* struct vkd3d_shader_parameter and struct vkd3d_shader_parameter1.
|
|
*/
|
|
enum vkd3d_shader_parameter_type
|
|
{
|
|
VKD3D_SHADER_PARAMETER_TYPE_UNKNOWN,
|
|
/** The parameter value is embedded directly in the shader. */
|
|
VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT,
|
|
/**
|
|
* The parameter value is provided to the shader via specialization
|
|
* constants. This value is only supported for the SPIR-V target type.
|
|
*/
|
|
VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT,
|
|
/**
|
|
* The parameter value is provided to the shader as part of a uniform
|
|
* buffer.
|
|
*
|
|
* \since 1.13
|
|
*/
|
|
VKD3D_SHADER_PARAMETER_TYPE_BUFFER,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_TYPE),
|
|
};
|
|
|
|
/**
|
|
* The format of data provided to the shader, used in
|
|
* struct vkd3d_shader_parameter and struct vkd3d_shader_parameter1.
|
|
*/
|
|
enum vkd3d_shader_parameter_data_type
|
|
{
|
|
VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN,
|
|
/** The parameter is provided as a 32-bit unsigned integer. */
|
|
VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32,
|
|
/** The parameter is provided as a 32-bit float. \since 1.13 */
|
|
VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32,
|
|
/**
|
|
* The parameter is provided as a 4-dimensional vector of 32-bit floats.
|
|
* This parameter must be used with struct vkd3d_shader_parameter1;
|
|
* it cannot be used with struct vkd3d_shader_parameter.
|
|
* \since 1.14
|
|
*/
|
|
VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_DATA_TYPE),
|
|
};
|
|
|
|
/**
|
|
* Names a specific shader parameter, used in
|
|
* struct vkd3d_shader_parameter and struct vkd3d_shader_parameter1.
|
|
*/
|
|
enum vkd3d_shader_parameter_name
|
|
{
|
|
VKD3D_SHADER_PARAMETER_NAME_UNKNOWN,
|
|
/**
|
|
* The sample count of the framebuffer, as returned by the HLSL function
|
|
* GetRenderTargetSampleCount() or the GLSL builtin gl_NumSamples.
|
|
*
|
|
* This parameter should be specified when compiling to SPIR-V, which
|
|
* provides no builtin ability to query this information from the shader.
|
|
*
|
|
* The default value is 1.
|
|
*
|
|
* The data type for this parameter must be
|
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
|
|
*/
|
|
VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT,
|
|
/**
|
|
* Alpha test comparison function. When this parameter is provided, if the
|
|
* alpha component of the pixel shader colour output at location 0 fails the
|
|
* test, as defined by this function and the reference value provided by
|
|
* VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF, the fragment will be
|
|
* discarded.
|
|
*
|
|
* This parameter, along with VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF,
|
|
* can be used to implement fixed function alpha test, as present in
|
|
* Direct3D versions up to 9, if the target environment does not support
|
|
* alpha test as part of its own fixed-function API (as Vulkan and core
|
|
* OpenGL).
|
|
*
|
|
* The default value is VKD3D_SHADER_COMPARISON_FUNC_ALWAYS.
|
|
*
|
|
* The data type for this parameter must be
|
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32. The value specified must be
|
|
* a member of enum vkd3d_shader_comparison_func.
|
|
*
|
|
* Only VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT is supported in this
|
|
* version of vkd3d-shader.
|
|
*
|
|
* \since 1.13
|
|
*/
|
|
VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_FUNC,
|
|
/**
|
|
* Alpha test reference value.
|
|
* See VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_FUNC for documentation of
|
|
* alpha test.
|
|
*
|
|
* The default value is zero.
|
|
*
|
|
* \since 1.13
|
|
*/
|
|
VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF,
|
|
/**
|
|
* Whether to use flat interpolation for fragment shader colour inputs.
|
|
* If the value is nonzero, inputs whose semantic usage is COLOR will use
|
|
* flat interpolation instead of linear.
|
|
* This parameter is ignored if the shader model is 4 or greater, since only
|
|
* shader model 3 and below do not specify the interpolation mode in the
|
|
* shader bytecode.
|
|
*
|
|
* This parameter can be used to implement fixed function shade mode, as
|
|
* present in Direct3D versions up to 9, if the target environment does not
|
|
* support shade mode as part of its own fixed-function API (as Vulkan and
|
|
* core OpenGL).
|
|
*
|
|
* The data type for this parameter must be
|
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
|
|
*
|
|
* The default value is zero, i.e. use linear interpolation.
|
|
*
|
|
* Only VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT is supported in this
|
|
* version of vkd3d-shader.
|
|
*
|
|
* \since 1.13
|
|
*/
|
|
VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION,
|
|
/**
|
|
* A mask of enabled clip planes.
|
|
*
|
|
* When this parameter is provided to a vertex shader, for each nonzero bit
|
|
* of this mask, a user clip distance will be generated from vertex position
|
|
* in clip space, and the clip plane defined by the indexed vector, taken
|
|
* from the VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_# parameter.
|
|
*
|
|
* Regardless of the specific clip planes which are enabled, the clip
|
|
* distances which are output are a contiguous array starting from clip
|
|
* distance 0. This affects the interface of OpenGL. For example, if only
|
|
* clip planes 1 and 3 are enabled (and so the value of the mask is 0xa),
|
|
* the user should enable only GL_CLIP_DISTANCE0 and GL_CLIP_DISTANCE1.
|
|
*
|
|
* The default value is zero, i.e. do not enable any clip planes.
|
|
*
|
|
* The data type for this parameter must be
|
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
|
|
*
|
|
* Only VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT is supported in this
|
|
* version of vkd3d-shader.
|
|
*
|
|
* If the source shader writes clip distances and this parameter is nonzero,
|
|
* compilation fails.
|
|
*
|
|
* \since 1.14
|
|
*/
|
|
VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK,
|
|
/**
|
|
* Clip plane values.
|
|
* See VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK for documentation of
|
|
* clip planes.
|
|
*
|
|
* These enum values are contiguous and arithmetic may safely be performed
|
|
* on them. That is, VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_[n] is
|
|
* VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_0 plus n.
|
|
*
|
|
* The data type for each parameter must be
|
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4.
|
|
*
|
|
* The default value for each plane is a (0, 0, 0, 0) vector.
|
|
*
|
|
* \since 1.14
|
|
*/
|
|
VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_0,
|
|
VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_1,
|
|
VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_2,
|
|
VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_3,
|
|
VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_4,
|
|
VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_5,
|
|
VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_6,
|
|
VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_7,
|
|
/**
|
|
* Point size.
|
|
*
|
|
* When this parameter is provided to a vertex, tessellation, or geometry
|
|
* shader, and the source shader does not write point size, it specifies a
|
|
* uniform value which will be written to point size.
|
|
* If the source shader writes point size, this parameter is ignored.
|
|
*
|
|
* This parameter can be used to implement fixed function point size, as
|
|
* present in Direct3D versions 8 and 9, if the target environment does not
|
|
* support point size as part of its own fixed-function API (as Vulkan and
|
|
* core OpenGL).
|
|
*
|
|
* The data type for this parameter must be
|
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
|
|
*
|
|
* \since 1.14
|
|
*/
|
|
VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE,
|
|
/**
|
|
* Minimum point size.
|
|
*
|
|
* When this parameter is provided to a vertex, tessellation, or geometry
|
|
* shader, and the source shader writes point size or uses the
|
|
* VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE parameter, the point size will
|
|
* be clamped to the provided minimum value.
|
|
* If point size is not written in one of these ways,
|
|
* this parameter is ignored.
|
|
* If this parameter is not provided, the point size will not be clamped
|
|
* to a minimum size by vkd3d-shader.
|
|
*
|
|
* This parameter can be used to implement fixed function point size, as
|
|
* present in Direct3D versions 8 and 9, if the target environment does not
|
|
* support point size as part of its own fixed-function API (as Vulkan and
|
|
* core OpenGL).
|
|
*
|
|
* The data type for this parameter must be
|
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
|
|
*
|
|
* \since 1.14
|
|
*/
|
|
VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN,
|
|
/**
|
|
* Maximum point size.
|
|
*
|
|
* This parameter has identical behaviour to
|
|
* VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN, except that it provides
|
|
* the maximum size rather than the minimum.
|
|
*
|
|
* \since 1.14
|
|
*/
|
|
VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MAX,
|
|
/**
|
|
* Whether texture coordinate inputs should take their values from the
|
|
* point coordinate.
|
|
*
|
|
* When this parameter is provided to a pixel shader, and the value is
|
|
* nonzero, any fragment shader input with the semantic name "TEXCOORD"
|
|
* takes its value from the point coordinates instead of from the previous
|
|
* shader. The point coordinates here are defined as a four-component vector
|
|
* whose X and Y components are the X and Y coordinates of the fragment
|
|
* within a point being rasterized, and whose Z and W components are zero.
|
|
*
|
|
* In GLSL, the X and Y components are drawn from gl_PointCoord; in SPIR-V,
|
|
* they are drawn from a variable with the BuiltinPointCoord decoration.
|
|
*
|
|
* This includes t# fragment shader inputs in shader model 2 shaders,
|
|
* as well as texture sampling in shader model 1 shaders.
|
|
*
|
|
* This parameter can be used to implement fixed function point sprite, as
|
|
* present in Direct3D versions 8 and 9, if the target environment does not
|
|
* support point sprite as part of its own fixed-function API (as Vulkan and
|
|
* core OpenGL).
|
|
*
|
|
* The data type for this parameter must be
|
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
|
|
*
|
|
* The default value is zero, i.e. use the original varyings.
|
|
*
|
|
* Only VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT is supported in this
|
|
* version of vkd3d-shader.
|
|
*
|
|
* \since 1.14
|
|
*/
|
|
VKD3D_SHADER_PARAMETER_NAME_POINT_SPRITE,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
|
|
};
|
|
|
|
/**
|
|
* The value of an immediate constant parameter, used in
|
|
* struct vkd3d_shader_parameter.
|
|
*/
|
|
struct vkd3d_shader_parameter_immediate_constant
|
|
{
|
|
union
|
|
{
|
|
/**
|
|
* The value if the parameter's data type is
|
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
|
|
*/
|
|
uint32_t u32;
|
|
/**
|
|
* The value if the parameter's data type is
|
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
|
|
*
|
|
* \since 1.13
|
|
*/
|
|
float f32;
|
|
} u;
|
|
};
|
|
|
|
/**
|
|
* The value of an immediate constant parameter, used in
|
|
* struct vkd3d_shader_parameter1.
|
|
*
|
|
* \since 1.13
|
|
*/
|
|
struct vkd3d_shader_parameter_immediate_constant1
|
|
{
|
|
union
|
|
{
|
|
/**
|
|
* The value if the parameter's data type is
|
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
|
|
*/
|
|
uint32_t u32;
|
|
/**
|
|
* The value if the parameter's data type is
|
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
|
|
*/
|
|
float f32;
|
|
/**
|
|
* A pointer to the value if the parameter's data type is
|
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4.
|
|
*
|
|
* \since 1.14
|
|
*/
|
|
float f32_vec4[4];
|
|
void *_pointer_pad;
|
|
uint32_t _pad[4];
|
|
} u;
|
|
};
|
|
|
|
/**
|
|
* The linkage of a specialization constant parameter, used in
|
|
* struct vkd3d_shader_parameter and struct vkd3d_shader_parameter1.
|
|
*/
|
|
struct vkd3d_shader_parameter_specialization_constant
|
|
{
|
|
/**
|
|
* The ID of the specialization constant.
|
|
* If the type comprises more than one constant, such as
|
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4, then a contiguous
|
|
* array of specialization constants should be used, one for each component,
|
|
* and this ID should point to the first component.
|
|
*/
|
|
uint32_t id;
|
|
};
|
|
|
|
/**
|
|
* The linkage of a parameter specified through a uniform buffer, used in
|
|
* struct vkd3d_shader_parameter1.
|
|
*/
|
|
struct vkd3d_shader_parameter_buffer
|
|
{
|
|
/**
|
|
* The set of the uniform buffer descriptor. If the target environment does
|
|
* not support descriptor sets, this value must be set to 0.
|
|
*/
|
|
unsigned int set;
|
|
/** The binding index of the uniform buffer descriptor. */
|
|
unsigned int binding;
|
|
/** The byte offset of the parameter within the buffer. */
|
|
uint32_t offset;
|
|
};
|
|
|
|
/**
|
|
* An individual shader parameter.
|
|
*
|
|
* This structure is an earlier version of struct vkd3d_shader_parameter1
|
|
* which supports fewer parameter types;
|
|
* refer to that structure for usage information.
|
|
*
|
|
* Only the following types may be used with this structure:
|
|
*
|
|
* - VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT
|
|
* - VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT
|
|
*/
|
|
struct vkd3d_shader_parameter
|
|
{
|
|
enum vkd3d_shader_parameter_name name;
|
|
enum vkd3d_shader_parameter_type type;
|
|
enum vkd3d_shader_parameter_data_type data_type;
|
|
union
|
|
{
|
|
struct vkd3d_shader_parameter_immediate_constant immediate_constant;
|
|
struct vkd3d_shader_parameter_specialization_constant specialization_constant;
|
|
} u;
|
|
};
|
|
|
|
/**
|
|
* An individual shader parameter.
|
|
*
|
|
* This structure is used in struct vkd3d_shader_parameter_info; see there for
|
|
* explanation of shader parameters.
|
|
*
|
|
* For example, to specify the rasterizer sample count to the shader via an
|
|
* unsigned integer specialization constant with ID 3,
|
|
* set the following members:
|
|
*
|
|
* - \a name = VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT
|
|
* - \a type = VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT
|
|
* - \a data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32
|
|
* - \a u.specialization_constant.id = 3
|
|
*
|
|
* This structure is an extended version of struct vkd3d_shader_parameter.
|
|
*/
|
|
struct vkd3d_shader_parameter1
|
|
{
|
|
/** The builtin parameter to be mapped. */
|
|
enum vkd3d_shader_parameter_name name;
|
|
/** How the parameter will be provided to the shader. */
|
|
enum vkd3d_shader_parameter_type type;
|
|
/**
|
|
* The data type of the supplied parameter, which determines how it is to
|
|
* be interpreted.
|
|
*/
|
|
enum vkd3d_shader_parameter_data_type data_type;
|
|
union
|
|
{
|
|
/**
|
|
* Additional information if \a type is
|
|
* VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT.
|
|
*/
|
|
struct vkd3d_shader_parameter_immediate_constant1 immediate_constant;
|
|
/**
|
|
* Additional information if \a type is
|
|
* VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT.
|
|
*/
|
|
struct vkd3d_shader_parameter_specialization_constant specialization_constant;
|
|
/**
|
|
* Additional information if \a type is
|
|
* VKD3D_SHADER_PARAMETER_TYPE_BUFFER.
|
|
*/
|
|
struct vkd3d_shader_parameter_buffer buffer;
|
|
void *_pointer_pad;
|
|
uint32_t _pad[4];
|
|
} u;
|
|
};
|
|
|
|
/**
|
|
* Symbolic register indices for mapping uniform constant register sets in
|
|
* legacy Direct3D bytecode to constant buffer views in the target environment.
|
|
*
|
|
* Members of this enumeration are used in
|
|
* \ref vkd3d_shader_resource_binding.register_index.
|
|
*
|
|
* \since 1.9
|
|
*/
|
|
enum vkd3d_shader_d3dbc_constant_register
|
|
{
|
|
/** The float constant register set, c# in Direct3D assembly. */
|
|
VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER = 0x0,
|
|
/** The integer constant register set, i# in Direct3D assembly. */
|
|
VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER = 0x1,
|
|
/** The boolean constant register set, b# in Direct3D assembly. */
|
|
VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER = 0x2,
|
|
};
|
|
|
|
/**
|
|
* Describes the mapping of a single resource or resource array to its binding
|
|
* point in the target environment.
|
|
*
|
|
* For example, to map a Direct3D SRV with register space 2, register "t3" to
|
|
* a Vulkan descriptor in set 4 and with binding 5, set the following members:
|
|
* - \a type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
|
|
* - \a register_space = 2
|
|
* - \a register_index = 3
|
|
* - \a binding.set = 4
|
|
* - \a binding.binding = 5
|
|
* - \a binding.count = 1
|
|
*
|
|
* This structure is used in struct vkd3d_shader_interface_info.
|
|
*/
|
|
struct vkd3d_shader_resource_binding
|
|
{
|
|
/** The type of this descriptor. */
|
|
enum vkd3d_shader_descriptor_type type;
|
|
/**
|
|
* Register space of the Direct3D resource. If the source format does not
|
|
* support multiple register spaces, this parameter must be set to 0.
|
|
*/
|
|
unsigned int register_space;
|
|
/**
|
|
* Register index of the Direct3D resource.
|
|
*
|
|
* For legacy Direct3D shaders, vkd3d-shader maps each constant register
|
|
* set to a single constant buffer view. This parameter names the register
|
|
* set to map, and must be a member of
|
|
* enum vkd3d_shader_d3dbc_constant_register.
|
|
*/
|
|
unsigned int register_index;
|
|
/** Shader stage(s) to which the resource is visible. */
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
/** A combination of zero or more elements of vkd3d_shader_binding_flag. */
|
|
unsigned int flags;
|
|
|
|
/** The binding in the target environment. */
|
|
struct vkd3d_shader_descriptor_binding binding;
|
|
};
|
|
|
|
#define VKD3D_SHADER_DUMMY_SAMPLER_INDEX ~0u
|
|
|
|
/**
|
|
* Describes the mapping of a Direct3D resource-sampler pair to a combined
|
|
* sampler (i.e. sampled image).
|
|
*
|
|
* This structure is used in struct vkd3d_shader_interface_info.
|
|
*/
|
|
struct vkd3d_shader_combined_resource_sampler
|
|
{
|
|
/**
|
|
* Register space of the Direct3D resource. If the source format does not
|
|
* support multiple register spaces, this parameter must be set to 0.
|
|
*/
|
|
unsigned int resource_space;
|
|
/** Register index of the Direct3D resource. */
|
|
unsigned int resource_index;
|
|
/**
|
|
* Register space of the Direct3D sampler. If the source format does not
|
|
* support multiple register spaces, this parameter must be set to 0.
|
|
*/
|
|
unsigned int sampler_space;
|
|
/** Register index of the Direct3D sampler. */
|
|
unsigned int sampler_index;
|
|
/** Shader stage(s) to which the resource is visible. */
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
/** A combination of zero or more elements of vkd3d_shader_binding_flag. */
|
|
unsigned int flags;
|
|
|
|
/** The binding in the target environment. */
|
|
struct vkd3d_shader_descriptor_binding binding;
|
|
};
|
|
|
|
/**
|
|
* Describes the mapping of a single Direct3D UAV counter.
|
|
*
|
|
* This structure is used in struct vkd3d_shader_interface_info.
|
|
*/
|
|
struct vkd3d_shader_uav_counter_binding
|
|
{
|
|
/**
|
|
* Register space of the Direct3D UAV descriptor. If the source format does
|
|
* not support multiple register spaces, this parameter must be set to 0.
|
|
*/
|
|
unsigned int register_space;
|
|
/** Register index of the Direct3D UAV descriptor. */
|
|
unsigned int register_index;
|
|
/** Shader stage(s) to which the UAV counter is visible. */
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
|
|
/** The binding in the target environment. */
|
|
struct vkd3d_shader_descriptor_binding binding;
|
|
unsigned int offset;
|
|
};
|
|
|
|
/**
|
|
* Describes the mapping of a Direct3D constant buffer to a range of push
|
|
* constants in the target environment.
|
|
*
|
|
* This structure is used in struct vkd3d_shader_interface_info.
|
|
*/
|
|
struct vkd3d_shader_push_constant_buffer
|
|
{
|
|
/**
|
|
* Register space of the Direct3D resource. If the source format does not
|
|
* support multiple register spaces, this parameter must be set to 0.
|
|
*/
|
|
unsigned int register_space;
|
|
/** Register index of the Direct3D resource. */
|
|
unsigned int register_index;
|
|
/** Shader stage(s) to which the resource is visible. */
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
|
|
/** Offset, in bytes, of the target push constants. */
|
|
unsigned int offset;
|
|
/** Size, in bytes, of the target push constants. */
|
|
unsigned int size;
|
|
};
|
|
|
|
/**
|
|
* A chained structure describing the interface between a compiled shader and
|
|
* the target environment.
|
|
*
|
|
* For example, when compiling Direct3D shader byte code to SPIR-V, this
|
|
* structure contains mappings from Direct3D descriptor registers to SPIR-V
|
|
* descriptor bindings.
|
|
*
|
|
* This structure is optional. If omitted, vkd3d_shader_compile() will use a
|
|
* default mapping, in which resources are mapped to sequential bindings in
|
|
* register set 0.
|
|
*
|
|
* This structure extends vkd3d_shader_compile_info.
|
|
*
|
|
* This structure contains only input parameters.
|
|
*/
|
|
struct vkd3d_shader_interface_info
|
|
{
|
|
/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO. */
|
|
enum vkd3d_shader_structure_type type;
|
|
/** Optional pointer to a structure containing further parameters. */
|
|
const void *next;
|
|
|
|
/** Pointer to an array of bindings for shader resource descriptors. */
|
|
const struct vkd3d_shader_resource_binding *bindings;
|
|
/** Size, in elements, of \ref bindings. */
|
|
unsigned int binding_count;
|
|
|
|
/** Pointer to an array of bindings for push constant buffers. */
|
|
const struct vkd3d_shader_push_constant_buffer *push_constant_buffers;
|
|
/** Size, in elements, of \ref push_constant_buffers. */
|
|
unsigned int push_constant_buffer_count;
|
|
|
|
/** Pointer to an array of bindings for combined samplers. */
|
|
const struct vkd3d_shader_combined_resource_sampler *combined_samplers;
|
|
/** Size, in elements, of \ref combined_samplers. */
|
|
unsigned int combined_sampler_count;
|
|
|
|
/** Pointer to an array of bindings for UAV counters. */
|
|
const struct vkd3d_shader_uav_counter_binding *uav_counters;
|
|
/** Size, in elements, of \ref uav_counters. */
|
|
unsigned int uav_counter_count;
|
|
};
|
|
|
|
struct vkd3d_shader_transform_feedback_element
|
|
{
|
|
unsigned int stream_index;
|
|
const char *semantic_name;
|
|
unsigned int semantic_index;
|
|
uint8_t component_index;
|
|
uint8_t component_count;
|
|
uint8_t output_slot;
|
|
};
|
|
|
|
/* Extends vkd3d_shader_interface_info. */
|
|
struct vkd3d_shader_transform_feedback_info
|
|
{
|
|
enum vkd3d_shader_structure_type type;
|
|
const void *next;
|
|
|
|
const struct vkd3d_shader_transform_feedback_element *elements;
|
|
unsigned int element_count;
|
|
const unsigned int *buffer_strides;
|
|
unsigned int buffer_stride_count;
|
|
};
|
|
|
|
struct vkd3d_shader_descriptor_offset
|
|
{
|
|
unsigned int static_offset;
|
|
unsigned int dynamic_offset_index;
|
|
};
|
|
|
|
/**
|
|
* A chained structure containing descriptor offsets.
|
|
*
|
|
* This structure is optional.
|
|
*
|
|
* This structure extends vkd3d_shader_interface_info.
|
|
*
|
|
* This structure contains only input parameters.
|
|
*
|
|
* \since 1.3
|
|
*/
|
|
struct vkd3d_shader_descriptor_offset_info
|
|
{
|
|
/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO. */
|
|
enum vkd3d_shader_structure_type type;
|
|
/** Optional pointer to a structure containing further parameters. */
|
|
const void *next;
|
|
|
|
/**
|
|
* Byte offset within the push constants of an array of 32-bit
|
|
* descriptor array offsets. See the description of 'binding_offsets'
|
|
* below.
|
|
*/
|
|
unsigned int descriptor_table_offset;
|
|
/** Size, in elements, of the descriptor table push constant array. */
|
|
unsigned int descriptor_table_count;
|
|
|
|
/**
|
|
* Pointer to an array of struct vkd3d_shader_descriptor_offset objects.
|
|
* The 'static_offset' field contains an offset into the descriptor arrays
|
|
* referenced by the 'bindings' array in struct vkd3d_shader_interface_info.
|
|
* This allows mapping multiple shader resource arrays to a single binding
|
|
* point in the target environment.
|
|
*
|
|
* 'dynamic_offset_index' in struct vkd3d_shader_descriptor_offset allows
|
|
* offsets to be set at runtime. The 32-bit descriptor table push constant
|
|
* at this index will be added to 'static_offset' to calculate the final
|
|
* binding offset.
|
|
*
|
|
* If runtime offsets are not required, set all 'dynamic_offset_index'
|
|
* values to \c ~0u and 'descriptor_table_count' to zero.
|
|
*
|
|
* For example, to map Direct3D constant buffer registers 'cb0[0:3]' and
|
|
* 'cb1[6:7]' to descriptors 8-12 and 4-5 in the Vulkan descriptor array in
|
|
* descriptor set 3 and with binding 2, set the following values in the
|
|
* 'bindings' array in struct vkd3d_shader_interface_info:
|
|
*
|
|
* \code
|
|
* type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
|
|
* register_space = 0
|
|
* register_index = 0
|
|
* binding.set = 3
|
|
* binding.binding = 2
|
|
* binding.count = 4
|
|
*
|
|
* type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
|
|
* register_space = 0
|
|
* register_index = 6
|
|
* binding.set = 3
|
|
* binding.binding = 2
|
|
* binding.count = 2
|
|
* \endcode
|
|
*
|
|
* and then pass \c {8, \c 4} as static binding offsets here.
|
|
*
|
|
* This field may be NULL, in which case the corresponding offsets are
|
|
* specified to be 0.
|
|
*/
|
|
const struct vkd3d_shader_descriptor_offset *binding_offsets;
|
|
|
|
/**
|
|
* Pointer to an array of offsets into the descriptor arrays referenced by
|
|
* the 'uav_counters' array in struct vkd3d_shader_interface_info. This
|
|
* works the same way as \ref binding_offsets above.
|
|
*/
|
|
const struct vkd3d_shader_descriptor_offset *uav_counter_offsets;
|
|
};
|
|
|
|
/** The format of a shader to be compiled or scanned. */
|
|
enum vkd3d_shader_source_type
|
|
{
|
|
/**
|
|
* The shader has no type or is to be ignored. This is not a valid value
|
|
* for vkd3d_shader_compile() or vkd3d_shader_scan().
|
|
*/
|
|
VKD3D_SHADER_SOURCE_NONE,
|
|
/**
|
|
* A 'Tokenized Program Format' shader embedded in a DXBC container. This is
|
|
* the format used for Direct3D shader model 4 and 5 shaders.
|
|
*/
|
|
VKD3D_SHADER_SOURCE_DXBC_TPF,
|
|
/** High-Level Shader Language source code. \since 1.3 */
|
|
VKD3D_SHADER_SOURCE_HLSL,
|
|
/**
|
|
* Legacy Direct3D byte-code. This is the format used for Direct3D shader
|
|
* model 1, 2, and 3 shaders. \since 1.3
|
|
*/
|
|
VKD3D_SHADER_SOURCE_D3D_BYTECODE,
|
|
/**
|
|
* A 'DirectX Intermediate Language' shader embedded in a DXBC container. This is
|
|
* the format used for Direct3D shader model 6 shaders. \since 1.9
|
|
*/
|
|
VKD3D_SHADER_SOURCE_DXBC_DXIL,
|
|
/**
|
|
* Binary format used by Direct3D 9/10.x/11 effects.
|
|
* Input is a raw FX section without container. \since 1.14
|
|
*/
|
|
VKD3D_SHADER_SOURCE_FX,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
|
|
};
|
|
|
|
/** The output format of a compiled shader. */
|
|
enum vkd3d_shader_target_type
|
|
{
|
|
/**
|
|
* The shader has no type or is to be ignored. This is not a valid value
|
|
* for vkd3d_shader_compile().
|
|
*/
|
|
VKD3D_SHADER_TARGET_NONE,
|
|
/**
|
|
* A SPIR-V shader in binary form. This is the format used for Vulkan
|
|
* shaders.
|
|
*/
|
|
VKD3D_SHADER_TARGET_SPIRV_BINARY,
|
|
VKD3D_SHADER_TARGET_SPIRV_TEXT,
|
|
/**
|
|
* Direct3D shader assembly. \since 1.3
|
|
*/
|
|
VKD3D_SHADER_TARGET_D3D_ASM,
|
|
/**
|
|
* Legacy Direct3D byte-code. This is the format used for Direct3D shader
|
|
* model 1, 2, and 3 shaders. \since 1.3
|
|
*/
|
|
VKD3D_SHADER_TARGET_D3D_BYTECODE,
|
|
/**
|
|
* A 'Tokenized Program Format' shader embedded in a DXBC container. This is
|
|
* the format used for Direct3D shader model 4 and 5 shaders. \since 1.3
|
|
*/
|
|
VKD3D_SHADER_TARGET_DXBC_TPF,
|
|
/**
|
|
* An 'OpenGL Shading Language' shader. \since 1.3
|
|
*/
|
|
VKD3D_SHADER_TARGET_GLSL,
|
|
/**
|
|
* Binary format used by Direct3D 9/10.x/11 effects profiles.
|
|
* Output is a raw FX section without container. \since 1.11
|
|
*/
|
|
VKD3D_SHADER_TARGET_FX,
|
|
/**
|
|
* A 'Metal Shading Language' shader. \since 1.14
|
|
*/
|
|
VKD3D_SHADER_TARGET_MSL,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
|
|
};
|
|
|
|
/**
|
|
* Describes the minimum severity of compilation messages returned by
|
|
* vkd3d_shader_compile() and similar functions.
|
|
*/
|
|
enum vkd3d_shader_log_level
|
|
{
|
|
/** No messages will be returned. */
|
|
VKD3D_SHADER_LOG_NONE,
|
|
/** Only fatal errors which prevent successful compilation will be returned. */
|
|
VKD3D_SHADER_LOG_ERROR,
|
|
/** Non-fatal warnings and fatal errors will be returned. */
|
|
VKD3D_SHADER_LOG_WARNING,
|
|
/**
|
|
* All messages, including general informational messages, will be returned.
|
|
*/
|
|
VKD3D_SHADER_LOG_INFO,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_LOG_LEVEL),
|
|
};
|
|
|
|
/**
|
|
* A chained structure containing compilation parameters.
|
|
*/
|
|
struct vkd3d_shader_compile_info
|
|
{
|
|
/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO. */
|
|
enum vkd3d_shader_structure_type type;
|
|
/**
|
|
* Optional pointer to a structure containing further parameters. For a list
|
|
* of valid structures, refer to the respective function documentation. If
|
|
* no further parameters are needed, this field should be set to NULL.
|
|
*/
|
|
const void *next;
|
|
|
|
/** Input source code or byte code. */
|
|
struct vkd3d_shader_code source;
|
|
|
|
/** Format of the input code passed in \ref source. */
|
|
enum vkd3d_shader_source_type source_type;
|
|
/** Desired output format. */
|
|
enum vkd3d_shader_target_type target_type;
|
|
|
|
/**
|
|
* Pointer to an array of compilation options. This field is ignored if
|
|
* \ref option_count is zero, but must be valid otherwise.
|
|
*
|
|
* If the same option is specified multiple times, only the last value is
|
|
* used.
|
|
*
|
|
* Options not relevant to or not supported by a particular shader compiler
|
|
* or scanner will be ignored.
|
|
*/
|
|
const struct vkd3d_shader_compile_option *options;
|
|
/** Size, in elements, of \ref options. */
|
|
unsigned int option_count;
|
|
|
|
/** Minimum severity of messages returned from the shader function. */
|
|
enum vkd3d_shader_log_level log_level;
|
|
/**
|
|
* Name of the initial source file, which may be used in error messages or
|
|
* debug information. This parameter is optional and may be NULL.
|
|
*/
|
|
const char *source_name;
|
|
};
|
|
|
|
enum vkd3d_shader_spirv_environment
|
|
{
|
|
VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE,
|
|
VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5,
|
|
VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, /* default target */
|
|
/** \since 1.12 */
|
|
VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_ENVIRONMENT),
|
|
};
|
|
|
|
enum vkd3d_shader_spirv_extension
|
|
{
|
|
VKD3D_SHADER_SPIRV_EXTENSION_NONE,
|
|
VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION,
|
|
/** \since 1.3 */
|
|
VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING,
|
|
/** \since 1.3 */
|
|
VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT,
|
|
/** \since 1.11 */
|
|
VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER,
|
|
/** \since 1.12 */
|
|
VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
|
|
};
|
|
|
|
/* Extends vkd3d_shader_compile_info. */
|
|
struct vkd3d_shader_spirv_target_info
|
|
{
|
|
enum vkd3d_shader_structure_type type;
|
|
const void *next;
|
|
|
|
const char *entry_point; /* "main" if NULL. */
|
|
|
|
enum vkd3d_shader_spirv_environment environment;
|
|
|
|
const enum vkd3d_shader_spirv_extension *extensions;
|
|
unsigned int extension_count;
|
|
|
|
const struct vkd3d_shader_parameter *parameters;
|
|
unsigned int parameter_count;
|
|
|
|
bool dual_source_blending;
|
|
const unsigned int *output_swizzles;
|
|
unsigned int output_swizzle_count;
|
|
};
|
|
|
|
enum vkd3d_shader_tessellator_output_primitive
|
|
{
|
|
VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
|
|
VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
|
|
VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
|
|
VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
|
|
};
|
|
|
|
enum vkd3d_shader_tessellator_partitioning
|
|
{
|
|
VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER = 0x1,
|
|
VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2 = 0x2,
|
|
VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 0x3,
|
|
VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 0x4,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_PARTITIONING),
|
|
};
|
|
|
|
/* Extends vkd3d_shader_spirv_target_info. */
|
|
struct vkd3d_shader_spirv_domain_shader_target_info
|
|
{
|
|
enum vkd3d_shader_structure_type type;
|
|
const void *next;
|
|
|
|
enum vkd3d_shader_tessellator_output_primitive output_primitive;
|
|
enum vkd3d_shader_tessellator_partitioning partitioning;
|
|
};
|
|
|
|
/**
|
|
* A single preprocessor macro, passed as part of struct
|
|
* vkd3d_shader_preprocess_info.
|
|
*/
|
|
struct vkd3d_shader_macro
|
|
{
|
|
/**
|
|
* Pointer to a null-terminated string containing the name of a macro. This
|
|
* macro must not be a parameterized (i.e. function-like) macro. If this
|
|
* field is not a valid macro identifier, this macro will be ignored.
|
|
*/
|
|
const char *name;
|
|
/**
|
|
* Optional pointer to a null-terminated string containing the expansion of
|
|
* the macro. This field may be set to NULL, in which case the macro has an
|
|
* empty expansion.
|
|
*/
|
|
const char *value;
|
|
};
|
|
|
|
/**
|
|
* Type of a callback function which will be used to open preprocessor includes.
|
|
*
|
|
* This callback function is passed as part of struct
|
|
* vkd3d_shader_preprocess_info.
|
|
*
|
|
* If this function fails, vkd3d-shader will emit a compilation error, and the
|
|
* \a pfn_close_include callback will not be called.
|
|
*
|
|
* \param filename Unquoted string used as an argument to the \#include
|
|
* directive.
|
|
*
|
|
* \param local Whether the \#include directive is requesting a local (i.e.
|
|
* double-quoted) or system (i.e. angle-bracketed) include.
|
|
*
|
|
* \param parent_data Unprocessed source code of the file in which this
|
|
* \#include directive is evaluated. This parameter may be NULL.
|
|
*
|
|
* \param context The user-defined pointer passed to struct
|
|
* vkd3d_shader_preprocess_info.
|
|
*
|
|
* \param out Output location for the full contents of the included file. The
|
|
* code need not be allocated using standard vkd3d functions, but must remain
|
|
* valid until the corresponding call to \a pfn_close_include. If this function
|
|
* fails, the contents of this parameter are ignored.
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*/
|
|
typedef int (*PFN_vkd3d_shader_open_include)(const char *filename, bool local,
|
|
const char *parent_data, void *context, struct vkd3d_shader_code *out);
|
|
/**
|
|
* Type of a callback function which will be used to close preprocessor
|
|
* includes.
|
|
*
|
|
* This callback function is passed as part of struct
|
|
* vkd3d_shader_preprocess_info.
|
|
*
|
|
* \param code Contents of the included file, which were allocated by the
|
|
* vkd3d_shader_preprocess_info.pfn_open_include callback.
|
|
* The user must free them.
|
|
*
|
|
* \param context The user-defined pointer passed to struct
|
|
* vkd3d_shader_preprocess_info.
|
|
*/
|
|
typedef void (*PFN_vkd3d_shader_close_include)(const struct vkd3d_shader_code *code, void *context);
|
|
|
|
/**
|
|
* A chained structure containing preprocessing parameters.
|
|
*
|
|
* This structure is optional.
|
|
*
|
|
* This structure extends vkd3d_shader_compile_info.
|
|
*
|
|
* This structure contains only input parameters.
|
|
*
|
|
* \since 1.3
|
|
*/
|
|
struct vkd3d_shader_preprocess_info
|
|
{
|
|
/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO. */
|
|
enum vkd3d_shader_structure_type type;
|
|
/** Optional pointer to a structure containing further parameters. */
|
|
const void *next;
|
|
|
|
/**
|
|
* Pointer to an array of predefined macros. Each macro in this array will
|
|
* be expanded as if a corresponding \#define statement were prepended to
|
|
* the source code.
|
|
*
|
|
* If the same macro is specified multiple times, only the last value is
|
|
* used.
|
|
*/
|
|
const struct vkd3d_shader_macro *macros;
|
|
/** Size, in elements, of \ref macros. */
|
|
unsigned int macro_count;
|
|
|
|
/**
|
|
* Optional pointer to a callback function, which will be called in order to
|
|
* evaluate \#include directives. The function receives parameters
|
|
* corresponding to the directive's arguments, and should return the
|
|
* complete text of the included file.
|
|
*
|
|
* If this field is set to NULL, or if this structure is omitted,
|
|
* vkd3d-shader will attempt to open included files using POSIX file APIs.
|
|
*
|
|
* If this field is set to NULL, the \ref pfn_close_include field must also
|
|
* be set to NULL.
|
|
*/
|
|
PFN_vkd3d_shader_open_include pfn_open_include;
|
|
/**
|
|
* Optional pointer to a callback function, which will be called whenever an
|
|
* included file is closed. This function will be called exactly once for
|
|
* each successful call to \ref pfn_open_include, and should be used to free
|
|
* any resources allocated thereby.
|
|
*
|
|
* If this field is set to NULL, the \ref pfn_open_include field must also
|
|
* be set to NULL.
|
|
*/
|
|
PFN_vkd3d_shader_close_include pfn_close_include;
|
|
/**
|
|
* User-defined pointer which will be passed unmodified to the
|
|
* \ref pfn_open_include and \ref pfn_close_include callbacks.
|
|
*/
|
|
void *include_context;
|
|
};
|
|
|
|
/**
|
|
* A chained structure containing HLSL compilation parameters.
|
|
*
|
|
* This structure is optional.
|
|
*
|
|
* This structure extends vkd3d_shader_compile_info.
|
|
*
|
|
* This structure contains only input parameters.
|
|
*
|
|
* \since 1.3
|
|
*/
|
|
struct vkd3d_shader_hlsl_source_info
|
|
{
|
|
/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO. */
|
|
enum vkd3d_shader_structure_type type;
|
|
/** Optional pointer to a structure containing further parameters. */
|
|
const void *next;
|
|
|
|
/**
|
|
* Optional pointer to a null-terminated string containing the shader entry
|
|
* point.
|
|
*
|
|
* If this parameter is NULL, vkd3d-shader uses the entry point "main".
|
|
*/
|
|
const char *entry_point;
|
|
struct vkd3d_shader_code secondary_code;
|
|
/**
|
|
* Pointer to a null-terminated string containing the target shader
|
|
* profile.
|
|
*/
|
|
const char *profile;
|
|
};
|
|
|
|
/* root signature 1.0 */
|
|
enum vkd3d_shader_filter
|
|
{
|
|
VKD3D_SHADER_FILTER_MIN_MAG_MIP_POINT = 0x000,
|
|
VKD3D_SHADER_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x001,
|
|
VKD3D_SHADER_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x004,
|
|
VKD3D_SHADER_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x005,
|
|
VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x010,
|
|
VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x011,
|
|
VKD3D_SHADER_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x014,
|
|
VKD3D_SHADER_FILTER_MIN_MAG_MIP_LINEAR = 0x015,
|
|
VKD3D_SHADER_FILTER_ANISOTROPIC = 0x055,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x080,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x081,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x084,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x085,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x090,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x091,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x094,
|
|
VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x095,
|
|
VKD3D_SHADER_FILTER_COMPARISON_ANISOTROPIC = 0x0d5,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
|
|
VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
|
|
VKD3D_SHADER_FILTER_MINIMUM_ANISOTROPIC = 0x155,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
|
|
VKD3D_SHADER_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FILTER),
|
|
};
|
|
|
|
enum vkd3d_shader_texture_address_mode
|
|
{
|
|
VKD3D_SHADER_TEXTURE_ADDRESS_MODE_WRAP = 0x1,
|
|
VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR = 0x2,
|
|
VKD3D_SHADER_TEXTURE_ADDRESS_MODE_CLAMP = 0x3,
|
|
VKD3D_SHADER_TEXTURE_ADDRESS_MODE_BORDER = 0x4,
|
|
VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 0x5,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TEXTURE_ADDRESS_MODE),
|
|
};
|
|
|
|
enum vkd3d_shader_comparison_func
|
|
{
|
|
VKD3D_SHADER_COMPARISON_FUNC_NEVER = 0x1,
|
|
VKD3D_SHADER_COMPARISON_FUNC_LESS = 0x2,
|
|
VKD3D_SHADER_COMPARISON_FUNC_EQUAL = 0x3,
|
|
VKD3D_SHADER_COMPARISON_FUNC_LESS_EQUAL = 0x4,
|
|
VKD3D_SHADER_COMPARISON_FUNC_GREATER = 0x5,
|
|
VKD3D_SHADER_COMPARISON_FUNC_NOT_EQUAL = 0x6,
|
|
VKD3D_SHADER_COMPARISON_FUNC_GREATER_EQUAL = 0x7,
|
|
VKD3D_SHADER_COMPARISON_FUNC_ALWAYS = 0x8,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPARISON_FUNC),
|
|
};
|
|
|
|
enum vkd3d_shader_static_border_colour
|
|
{
|
|
VKD3D_SHADER_STATIC_BORDER_COLOUR_TRANSPARENT_BLACK = 0x0,
|
|
VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_BLACK = 0x1,
|
|
VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_WHITE = 0x2,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STATIC_BORDER_COLOUR),
|
|
};
|
|
|
|
struct vkd3d_shader_static_sampler_desc
|
|
{
|
|
enum vkd3d_shader_filter filter;
|
|
enum vkd3d_shader_texture_address_mode address_u;
|
|
enum vkd3d_shader_texture_address_mode address_v;
|
|
enum vkd3d_shader_texture_address_mode address_w;
|
|
float mip_lod_bias;
|
|
unsigned int max_anisotropy;
|
|
enum vkd3d_shader_comparison_func comparison_func;
|
|
enum vkd3d_shader_static_border_colour border_colour;
|
|
float min_lod;
|
|
float max_lod;
|
|
unsigned int shader_register;
|
|
unsigned int register_space;
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
};
|
|
|
|
struct vkd3d_shader_descriptor_range
|
|
{
|
|
enum vkd3d_shader_descriptor_type range_type;
|
|
unsigned int descriptor_count;
|
|
unsigned int base_shader_register;
|
|
unsigned int register_space;
|
|
unsigned int descriptor_table_offset;
|
|
};
|
|
|
|
struct vkd3d_shader_root_descriptor_table
|
|
{
|
|
unsigned int descriptor_range_count;
|
|
const struct vkd3d_shader_descriptor_range *descriptor_ranges;
|
|
};
|
|
|
|
struct vkd3d_shader_root_constants
|
|
{
|
|
unsigned int shader_register;
|
|
unsigned int register_space;
|
|
unsigned int value_count;
|
|
};
|
|
|
|
struct vkd3d_shader_root_descriptor
|
|
{
|
|
unsigned int shader_register;
|
|
unsigned int register_space;
|
|
};
|
|
|
|
enum vkd3d_shader_root_parameter_type
|
|
{
|
|
VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0x0,
|
|
VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 0x1,
|
|
VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV = 0x2,
|
|
VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV = 0x3,
|
|
VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV = 0x4,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_PARAMETER_TYPE),
|
|
};
|
|
|
|
struct vkd3d_shader_root_parameter
|
|
{
|
|
enum vkd3d_shader_root_parameter_type parameter_type;
|
|
union
|
|
{
|
|
struct vkd3d_shader_root_descriptor_table descriptor_table;
|
|
struct vkd3d_shader_root_constants constants;
|
|
struct vkd3d_shader_root_descriptor descriptor;
|
|
} u;
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
};
|
|
|
|
enum vkd3d_shader_root_signature_flags
|
|
{
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_NONE = 0x00,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_FLAGS),
|
|
};
|
|
|
|
struct vkd3d_shader_root_signature_desc
|
|
{
|
|
unsigned int parameter_count;
|
|
const struct vkd3d_shader_root_parameter *parameters;
|
|
unsigned int static_sampler_count;
|
|
const struct vkd3d_shader_static_sampler_desc *static_samplers;
|
|
enum vkd3d_shader_root_signature_flags flags;
|
|
};
|
|
|
|
/* root signature 1.1 */
|
|
enum vkd3d_shader_root_descriptor_flags
|
|
{
|
|
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
|
|
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
|
|
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
|
|
VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAGS),
|
|
};
|
|
|
|
enum vkd3d_shader_descriptor_range_flags
|
|
{
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
|
|
/** \since 1.11 */
|
|
VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAGS),
|
|
};
|
|
|
|
struct vkd3d_shader_descriptor_range1
|
|
{
|
|
enum vkd3d_shader_descriptor_type range_type;
|
|
unsigned int descriptor_count;
|
|
unsigned int base_shader_register;
|
|
unsigned int register_space;
|
|
enum vkd3d_shader_descriptor_range_flags flags;
|
|
unsigned int descriptor_table_offset;
|
|
};
|
|
|
|
struct vkd3d_shader_root_descriptor_table1
|
|
{
|
|
unsigned int descriptor_range_count;
|
|
const struct vkd3d_shader_descriptor_range1 *descriptor_ranges;
|
|
};
|
|
|
|
struct vkd3d_shader_root_descriptor1
|
|
{
|
|
unsigned int shader_register;
|
|
unsigned int register_space;
|
|
enum vkd3d_shader_root_descriptor_flags flags;
|
|
};
|
|
|
|
struct vkd3d_shader_root_parameter1
|
|
{
|
|
enum vkd3d_shader_root_parameter_type parameter_type;
|
|
union
|
|
{
|
|
struct vkd3d_shader_root_descriptor_table1 descriptor_table;
|
|
struct vkd3d_shader_root_constants constants;
|
|
struct vkd3d_shader_root_descriptor1 descriptor;
|
|
} u;
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
};
|
|
|
|
struct vkd3d_shader_root_signature_desc1
|
|
{
|
|
unsigned int parameter_count;
|
|
const struct vkd3d_shader_root_parameter1 *parameters;
|
|
unsigned int static_sampler_count;
|
|
const struct vkd3d_shader_static_sampler_desc *static_samplers;
|
|
enum vkd3d_shader_root_signature_flags flags;
|
|
};
|
|
|
|
enum vkd3d_shader_root_signature_version
|
|
{
|
|
VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
|
|
VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_VERSION),
|
|
};
|
|
|
|
struct vkd3d_shader_versioned_root_signature_desc
|
|
{
|
|
enum vkd3d_shader_root_signature_version version;
|
|
union
|
|
{
|
|
struct vkd3d_shader_root_signature_desc v_1_0;
|
|
struct vkd3d_shader_root_signature_desc1 v_1_1;
|
|
} u;
|
|
};
|
|
|
|
/**
|
|
* The type of a shader resource, returned as part of struct
|
|
* vkd3d_shader_descriptor_info.
|
|
*/
|
|
enum vkd3d_shader_resource_type
|
|
{
|
|
/**
|
|
* The type is invalid or not applicable for this descriptor. This value is
|
|
* returned for samplers.
|
|
*/
|
|
VKD3D_SHADER_RESOURCE_NONE = 0x0,
|
|
/** Dimensionless buffer. */
|
|
VKD3D_SHADER_RESOURCE_BUFFER = 0x1,
|
|
/** 1-dimensional texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_1D = 0x2,
|
|
/** 2-dimensional texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_2D = 0x3,
|
|
/** Multisampled 2-dimensional texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_2DMS = 0x4,
|
|
/** 3-dimensional texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_3D = 0x5,
|
|
/** Cubemap texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_CUBE = 0x6,
|
|
/** 1-dimensional array texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY = 0x7,
|
|
/** 2-dimensional array texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY = 0x8,
|
|
/** Multisampled 2-dimensional array texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
|
|
/** Cubemap array texture. */
|
|
VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY = 0xa,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_TYPE),
|
|
};
|
|
|
|
/**
|
|
* The type of the data contained in a shader resource, returned as part of
|
|
* struct vkd3d_shader_descriptor_info. All formats are 32-bit.
|
|
*/
|
|
enum vkd3d_shader_resource_data_type
|
|
{
|
|
/** Unsigned normalized integer. */
|
|
VKD3D_SHADER_RESOURCE_DATA_UNORM = 0x1,
|
|
/** Signed normalized integer. */
|
|
VKD3D_SHADER_RESOURCE_DATA_SNORM = 0x2,
|
|
/** Signed integer. */
|
|
VKD3D_SHADER_RESOURCE_DATA_INT = 0x3,
|
|
/** Unsigned integer. */
|
|
VKD3D_SHADER_RESOURCE_DATA_UINT = 0x4,
|
|
/** IEEE single-precision floating-point. */
|
|
VKD3D_SHADER_RESOURCE_DATA_FLOAT = 0x5,
|
|
/** Undefined/type-less. \since 1.3 */
|
|
VKD3D_SHADER_RESOURCE_DATA_MIXED = 0x6,
|
|
/** IEEE double-precision floating-point. \since 1.3 */
|
|
VKD3D_SHADER_RESOURCE_DATA_DOUBLE = 0x7,
|
|
/** Continuation of the previous component. For example, 64-bit
|
|
* double-precision floating-point data may be returned as two 32-bit
|
|
* components, with the first component (containing the LSB) specified as
|
|
* VKD3D_SHADER_RESOURCE_DATA_DOUBLE, and the second component specified
|
|
* as VKD3D_SHADER_RESOURCE_DATA_CONTINUED. \since 1.3 */
|
|
VKD3D_SHADER_RESOURCE_DATA_CONTINUED = 0x8,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
|
|
};
|
|
|
|
/**
|
|
* Additional flags describing a shader descriptor, returned as part of struct
|
|
* vkd3d_shader_descriptor_info.
|
|
*/
|
|
enum vkd3d_shader_descriptor_info_flag
|
|
{
|
|
/**
|
|
* The descriptor is a UAV resource, whose counter is read from or written
|
|
* to by the shader.
|
|
*/
|
|
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER = 0x00000001,
|
|
/** The descriptor is a UAV resource, which is read from by the shader. */
|
|
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ = 0x00000002,
|
|
/** The descriptor is a comparison sampler. */
|
|
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE = 0x00000004,
|
|
/** The descriptor is a UAV resource, on which the shader performs
|
|
* atomic ops. \since 1.6 */
|
|
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS = 0x00000008,
|
|
/** The descriptor is a raw (byte-addressed) buffer. \since 1.9 */
|
|
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER = 0x00000010,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
|
|
};
|
|
|
|
/**
|
|
* Describes a single shader descriptor; returned as part of
|
|
* struct vkd3d_shader_scan_descriptor_info.
|
|
*/
|
|
struct vkd3d_shader_descriptor_info
|
|
{
|
|
/** Type of the descriptor (for example, SRV, CBV, UAV, or sampler). */
|
|
enum vkd3d_shader_descriptor_type type;
|
|
/**
|
|
* Register space of the resource, or 0 if the shader does not
|
|
* support multiple register spaces.
|
|
*/
|
|
unsigned int register_space;
|
|
/** Register index of the descriptor. */
|
|
unsigned int register_index;
|
|
/** Resource type, if applicable, including its dimension. */
|
|
enum vkd3d_shader_resource_type resource_type;
|
|
/** Data type contained in the resource (for example, float or integer). */
|
|
enum vkd3d_shader_resource_data_type resource_data_type;
|
|
/**
|
|
* Bitwise combination of zero or more members of
|
|
* \ref vkd3d_shader_descriptor_info_flag.
|
|
*/
|
|
unsigned int flags;
|
|
/**
|
|
* Size of this descriptor array, or 1 if a single descriptor.
|
|
* For an unbounded array this value is ~0u.
|
|
*/
|
|
unsigned int count;
|
|
};
|
|
|
|
/**
|
|
* A chained structure enumerating the descriptors declared by a shader.
|
|
*
|
|
* This structure extends vkd3d_shader_compile_info.
|
|
*
|
|
* When scanning a legacy Direct3D shader, vkd3d-shader enumerates descriptors
|
|
* as follows:
|
|
*
|
|
* - Each constant register set used by the shader is scanned as a single
|
|
* constant buffer descriptor.
|
|
* There may therefore be up to three such descriptors, one for each register
|
|
* set used by the shader: float, integer, and boolean.
|
|
* The fields are set as follows:
|
|
* * The \ref vkd3d_shader_descriptor_info.type field is set to
|
|
* VKD3D_SHADER_DESCRIPTOR_TYPE_CBV.
|
|
* * The \ref vkd3d_shader_descriptor_info.register_space field is set to zero.
|
|
* * The \ref vkd3d_shader_descriptor_info.register_index field is set to a
|
|
* member of enum vkd3d_shader_d3dbc_constant_register denoting which set
|
|
* is used.
|
|
* * The \ref vkd3d_shader_descriptor_info.count field is set to one.
|
|
* - Each sampler used by the shader is scanned as two separate descriptors,
|
|
* one representing the texture, and one representing the sampler state.
|
|
* If desired, these may be mapped back into a single combined sampler using
|
|
* struct vkd3d_shader_combined_resource_sampler.
|
|
* The fields are set as follows:
|
|
* * The \ref vkd3d_shader_descriptor_info.type field is set to
|
|
* VKD3D_SHADER_DESCRIPTOR_TYPE_SRV and VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
|
|
* respectively.
|
|
* * The \ref vkd3d_shader_descriptor_info.register_space field is set to zero.
|
|
* * The \ref vkd3d_shader_descriptor_info.register_index field is set to the
|
|
* binding index of the original sampler, for both descriptors.
|
|
* * The \ref vkd3d_shader_descriptor_info.count field is set to one.
|
|
*/
|
|
struct vkd3d_shader_scan_descriptor_info
|
|
{
|
|
/**
|
|
* Input; must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO.
|
|
*/
|
|
enum vkd3d_shader_structure_type type;
|
|
/** Input; optional pointer to a structure containing further parameters. */
|
|
const void *next;
|
|
|
|
/** Output; returns a pointer to an array of descriptors. */
|
|
struct vkd3d_shader_descriptor_info *descriptors;
|
|
/** Output; size, in elements, of \ref descriptors. */
|
|
unsigned int descriptor_count;
|
|
};
|
|
|
|
/**
|
|
* This structure describes a single resource-sampler pair. It is returned as
|
|
* part of struct vkd3d_shader_scan_combined_resource_sampler_info.
|
|
*
|
|
* \since 1.10
|
|
*/
|
|
struct vkd3d_shader_combined_resource_sampler_info
|
|
{
|
|
unsigned int resource_space;
|
|
unsigned int resource_index;
|
|
unsigned int sampler_space;
|
|
unsigned int sampler_index;
|
|
};
|
|
|
|
/**
|
|
* A chained structure describing the resource-sampler pairs used by a shader.
|
|
*
|
|
* This structure extends vkd3d_shader_compile_info.
|
|
*
|
|
* The information returned in this structure can be used to populate the
|
|
* \ref vkd3d_shader_interface_info.combined_samplers field. This is
|
|
* particularly useful when targeting environments without separate binding
|
|
* points for samplers and resources, like OpenGL.
|
|
*
|
|
* No resource-sampler pairs are returned for dynamic accesses to
|
|
* resource/sampler descriptor arrays, as can occur in Direct3D shader model
|
|
* 5.1 shaders.
|
|
*
|
|
* Members of this structure are allocated by vkd3d-shader and should be freed
|
|
* with vkd3d_shader_free_scan_combined_resource_sampler_info() when no longer
|
|
* needed.
|
|
*
|
|
* \since 1.10
|
|
*/
|
|
struct vkd3d_shader_scan_combined_resource_sampler_info
|
|
{
|
|
/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO. */
|
|
enum vkd3d_shader_structure_type type;
|
|
/** Optional pointer to a structure containing further parameters. */
|
|
const void *next;
|
|
|
|
/** Pointer to an array of resource-sampler pairs. */
|
|
struct vkd3d_shader_combined_resource_sampler_info *combined_samplers;
|
|
/** The number of resource-sampler pairs in \ref combined_samplers. */
|
|
unsigned int combined_sampler_count;
|
|
};
|
|
|
|
/**
|
|
* Data type of a shader varying, returned as part of struct
|
|
* vkd3d_shader_signature_element.
|
|
*/
|
|
enum vkd3d_shader_component_type
|
|
{
|
|
/** The varying has no type. */
|
|
VKD3D_SHADER_COMPONENT_VOID = 0x0,
|
|
/** 32-bit unsigned integer. */
|
|
VKD3D_SHADER_COMPONENT_UINT = 0x1,
|
|
/** 32-bit signed integer. */
|
|
VKD3D_SHADER_COMPONENT_INT = 0x2,
|
|
/** 32-bit IEEE floating-point. */
|
|
VKD3D_SHADER_COMPONENT_FLOAT = 0x3,
|
|
/** Boolean. */
|
|
VKD3D_SHADER_COMPONENT_BOOL = 0x4,
|
|
/** 64-bit IEEE floating-point. */
|
|
VKD3D_SHADER_COMPONENT_DOUBLE = 0x5,
|
|
/** 64-bit unsigned integer. \since 1.11 */
|
|
VKD3D_SHADER_COMPONENT_UINT64 = 0x6,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
|
|
};
|
|
|
|
/** System value semantic, returned as part of struct vkd3d_shader_signature. */
|
|
enum vkd3d_shader_sysval_semantic
|
|
{
|
|
/** No system value. */
|
|
VKD3D_SHADER_SV_NONE = 0x00,
|
|
/** Vertex position; SV_Position in Direct3D. */
|
|
VKD3D_SHADER_SV_POSITION = 0x01,
|
|
/** Clip distance; SV_ClipDistance in Direct3D. */
|
|
VKD3D_SHADER_SV_CLIP_DISTANCE = 0x02,
|
|
/** Cull distance; SV_CullDistance in Direct3D. */
|
|
VKD3D_SHADER_SV_CULL_DISTANCE = 0x03,
|
|
/** Render target layer; SV_RenderTargetArrayIndex in Direct3D. */
|
|
VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX = 0x04,
|
|
/** Viewport index; SV_ViewportArrayIndex in Direct3D. */
|
|
VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX = 0x05,
|
|
/** Vertex ID; SV_VertexID in Direct3D. */
|
|
VKD3D_SHADER_SV_VERTEX_ID = 0x06,
|
|
/** Primitive ID; SV_PrimitiveID in Direct3D. */
|
|
VKD3D_SHADER_SV_PRIMITIVE_ID = 0x07,
|
|
/** Instance ID; SV_InstanceID in Direct3D. */
|
|
VKD3D_SHADER_SV_INSTANCE_ID = 0x08,
|
|
/** Whether the triangle is front-facing; SV_IsFrontFace in Direct3D. */
|
|
VKD3D_SHADER_SV_IS_FRONT_FACE = 0x09,
|
|
/** Sample index; SV_SampleIndex in Direct3D. */
|
|
VKD3D_SHADER_SV_SAMPLE_INDEX = 0x0a,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE = 0x0b,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_QUADINT = 0x0c,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE = 0x0d,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_TRIINT = 0x0e,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_LINEDET = 0x0f,
|
|
VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN = 0x10,
|
|
/** Render target; SV_Target in Direct3D. \since 1.9 */
|
|
VKD3D_SHADER_SV_TARGET = 0x40,
|
|
/** Depth; SV_Depth in Direct3D. \since 1.9 */
|
|
VKD3D_SHADER_SV_DEPTH = 0x41,
|
|
/** Sample mask; SV_Coverage in Direct3D. \since 1.9 */
|
|
VKD3D_SHADER_SV_COVERAGE = 0x42,
|
|
/**
|
|
* Depth, which is guaranteed to be greater than or equal to the current
|
|
* depth; SV_DepthGreaterEqual in Direct3D. \since 1.9
|
|
*/
|
|
VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL = 0x43,
|
|
/**
|
|
* Depth, which is guaranteed to be less than or equal to the current
|
|
* depth; SV_DepthLessEqual in Direct3D. \since 1.9
|
|
*/
|
|
VKD3D_SHADER_SV_DEPTH_LESS_EQUAL = 0x44,
|
|
/** Stencil reference; SV_StencilRef in Direct3D. \since 1.9 */
|
|
VKD3D_SHADER_SV_STENCIL_REF = 0x45,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SYSVAL_SEMANTIC),
|
|
};
|
|
|
|
/**
|
|
* Minimum interpolation precision of a shader varying, returned as part of
|
|
* struct vkd3d_shader_signature_element.
|
|
*/
|
|
enum vkd3d_shader_minimum_precision
|
|
{
|
|
VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0,
|
|
/** 16-bit floating-point. */
|
|
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16 = 1,
|
|
/** 10-bit fixed point (2 integer and 8 fractional bits). */
|
|
VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2 = 2,
|
|
/** 16-bit signed integer. */
|
|
VKD3D_SHADER_MINIMUM_PRECISION_INT_16 = 4,
|
|
/** 16-bit unsigned integer. */
|
|
VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 = 5,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_MINIMUM_PRECISION),
|
|
};
|
|
|
|
/**
|
|
* A single shader varying, returned as part of struct vkd3d_shader_signature.
|
|
*/
|
|
struct vkd3d_shader_signature_element
|
|
{
|
|
/** Semantic name. */
|
|
const char *semantic_name;
|
|
/** Semantic index, or 0 if the semantic is not indexed. */
|
|
unsigned int semantic_index;
|
|
/**
|
|
* Stream index of a geometry shader output semantic. If the signature is
|
|
* not a geometry shader output signature, this field will be set to 0.
|
|
*/
|
|
unsigned int stream_index;
|
|
/**
|
|
* System value semantic. If the varying is not a system value, this field
|
|
* will be set to VKD3D_SHADER_SV_NONE.
|
|
*/
|
|
enum vkd3d_shader_sysval_semantic sysval_semantic;
|
|
/** Data type. */
|
|
enum vkd3d_shader_component_type component_type;
|
|
/** Register index. */
|
|
unsigned int register_index;
|
|
/** Mask of the register components allocated to this varying. */
|
|
unsigned int mask;
|
|
/**
|
|
* Subset of \ref mask which the shader reads from or writes to. Unlike
|
|
* Direct3D shader bytecode, the mask for output and tessellation signatures
|
|
* is not inverted, i.e. bits set in this field denote components which are
|
|
* written to.
|
|
*/
|
|
unsigned int used_mask;
|
|
/** Minimum interpolation precision. */
|
|
enum vkd3d_shader_minimum_precision min_precision;
|
|
};
|
|
|
|
/**
|
|
* Description of a shader input or output signature. This structure is
|
|
* populated by vkd3d_shader_parse_input_signature().
|
|
*
|
|
* The helper function vkd3d_shader_find_signature_element() will look up a
|
|
* varying element by its semantic name, semantic index, and stream index.
|
|
*/
|
|
struct vkd3d_shader_signature
|
|
{
|
|
/** Pointer to an array of varyings. */
|
|
struct vkd3d_shader_signature_element *elements;
|
|
/** Size, in elements, of \ref elements. */
|
|
unsigned int element_count;
|
|
};
|
|
|
|
/** Possible values for a single component of a vkd3d-shader swizzle. */
|
|
enum vkd3d_shader_swizzle_component
|
|
{
|
|
VKD3D_SHADER_SWIZZLE_X = 0x0,
|
|
VKD3D_SHADER_SWIZZLE_Y = 0x1,
|
|
VKD3D_SHADER_SWIZZLE_Z = 0x2,
|
|
VKD3D_SHADER_SWIZZLE_W = 0x3,
|
|
|
|
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SWIZZLE_COMPONENT),
|
|
};
|
|
|
|
/**
|
|
* A description of a DXBC section.
|
|
*
|
|
* \since 1.7
|
|
*/
|
|
struct vkd3d_shader_dxbc_section_desc
|
|
{
|
|
/** The section tag. */
|
|
uint32_t tag;
|
|
/** The contents of the section. */
|
|
struct vkd3d_shader_code data;
|
|
};
|
|
|
|
/**
|
|
* A description of a DXBC blob, as returned by vkd3d_shader_parse_dxbc().
|
|
*
|
|
* \since 1.7
|
|
*/
|
|
struct vkd3d_shader_dxbc_desc
|
|
{
|
|
/**
|
|
* The DXBC tag. This will always be "DXBC" in structures returned by
|
|
* this version of vkd3d-shader.
|
|
*/
|
|
uint32_t tag;
|
|
/** A checksum of the DXBC contents. */
|
|
uint32_t checksum[4];
|
|
/**
|
|
* The DXBC version. This will always be 1 in structures returned by this
|
|
* version of vkd3d-shader.
|
|
*/
|
|
unsigned int version;
|
|
/** The total size of the DXBC blob. */
|
|
size_t size;
|
|
/** The number of sections contained in the DXBC. */
|
|
size_t section_count;
|
|
/** Descriptions of the sections contained in the DXBC. */
|
|
struct vkd3d_shader_dxbc_section_desc *sections;
|
|
};
|
|
|
|
/**
|
|
* A mask selecting one component from a vkd3d-shader swizzle. The component has
|
|
* type \ref vkd3d_shader_swizzle_component.
|
|
*/
|
|
#define VKD3D_SHADER_SWIZZLE_MASK (0xffu)
|
|
/** The offset, in bits, of the nth parameter of a vkd3d-shader swizzle. */
|
|
#define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (8u * (idx))
|
|
|
|
/**
|
|
* A helper macro which returns a vkd3d-shader swizzle with the given
|
|
* components. The components are specified as the suffixes to members of
|
|
* \ref vkd3d_shader_swizzle_component. For example, the swizzle ".xwyy" can be
|
|
* represented as:
|
|
* \code
|
|
* VKD3D_SHADER_SWIZZLE(X, W, Y, Y)
|
|
* \endcode
|
|
*/
|
|
#define VKD3D_SHADER_SWIZZLE(x, y, z, w) \
|
|
(VKD3D_SHADER_SWIZZLE_ ## x << VKD3D_SHADER_SWIZZLE_SHIFT(0) \
|
|
| VKD3D_SHADER_SWIZZLE_ ## y << VKD3D_SHADER_SWIZZLE_SHIFT(1) \
|
|
| VKD3D_SHADER_SWIZZLE_ ## z << VKD3D_SHADER_SWIZZLE_SHIFT(2) \
|
|
| VKD3D_SHADER_SWIZZLE_ ## w << VKD3D_SHADER_SWIZZLE_SHIFT(3))
|
|
|
|
/** The identity swizzle ".xyzw". */
|
|
#define VKD3D_SHADER_NO_SWIZZLE VKD3D_SHADER_SWIZZLE(X, Y, Z, W)
|
|
|
|
/** Build a vkd3d-shader swizzle with the given components. */
|
|
static inline uint32_t vkd3d_shader_create_swizzle(enum vkd3d_shader_swizzle_component x,
|
|
enum vkd3d_shader_swizzle_component y, enum vkd3d_shader_swizzle_component z,
|
|
enum vkd3d_shader_swizzle_component w)
|
|
{
|
|
return ((x & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(0))
|
|
| ((y & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(1))
|
|
| ((z & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(2))
|
|
| ((w & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(3));
|
|
}
|
|
|
|
/**
|
|
* A chained structure containing descriptions of shader inputs and outputs.
|
|
*
|
|
* This structure is currently implemented only for DXBC and legacy D3D bytecode
|
|
* source types.
|
|
* For DXBC shaders, the returned information is parsed directly from the
|
|
* signatures embedded in the DXBC shader.
|
|
* For legacy D3D shaders, the returned information is synthesized based on
|
|
* registers declared or used by shader instructions.
|
|
* For all other shader types, the structure is zeroed.
|
|
*
|
|
* All members (except for \ref type and \ref next) are output-only.
|
|
*
|
|
* This structure is passed to vkd3d_shader_scan() and extends
|
|
* vkd3d_shader_compile_info.
|
|
*
|
|
* Members of this structure are allocated by vkd3d-shader and should be freed
|
|
* with vkd3d_shader_free_scan_signature_info() when no longer needed.
|
|
*
|
|
* All signatures may contain pointers into the input shader, and should only
|
|
* be accessed while the input shader remains valid.
|
|
*
|
|
* Signature elements are synthesized from legacy Direct3D bytecode as follows:
|
|
* - The \ref vkd3d_shader_signature_element.semantic_name field is set to an
|
|
* uppercase string corresponding to the HLSL name for the usage, e.g.
|
|
* "POSITION", "BLENDWEIGHT", "COLOR", "PSIZE", etc.
|
|
* - The \ref vkd3d_shader_signature_element.semantic_index field is set to the
|
|
* usage index.
|
|
* - The \ref vkd3d_shader_signature_element.stream_index is always 0.
|
|
*
|
|
* Signature elements are synthesized for any input or output register declared
|
|
* or used in a legacy Direct3D bytecode shader, including the following:
|
|
* - Shader model 1 and 2 colour and texture coordinate registers.
|
|
* - The shader model 1 pixel shader output register.
|
|
* - Shader model 1 and 2 vertex shader output registers (position, fog, and
|
|
* point size).
|
|
* - Shader model 3 pixel shader system value input registers (pixel position
|
|
* and face).
|
|
*
|
|
* \since 1.9
|
|
*/
|
|
struct vkd3d_shader_scan_signature_info
|
|
{
|
|
/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO. */
|
|
enum vkd3d_shader_structure_type type;
|
|
/** Optional pointer to a structure containing further parameters. */
|
|
const void *next;
|
|
|
|
/** The shader input varyings. */
|
|
struct vkd3d_shader_signature input;
|
|
|
|
/** The shader output varyings. */
|
|
struct vkd3d_shader_signature output;
|
|
|
|
/** The shader patch constant varyings. */
|
|
struct vkd3d_shader_signature patch_constant;
|
|
};
|
|
|
|
/**
|
|
* Describes the mapping of a output varying register in a shader stage,
|
|
* to an input varying register in the following shader stage.
|
|
*
|
|
* This structure is used in struct vkd3d_shader_varying_map_info.
|
|
*/
|
|
struct vkd3d_shader_varying_map
|
|
{
|
|
/**
|
|
* The signature index (in the output signature) of the output varying.
|
|
* If greater than or equal to the number of elements in the output
|
|
* signature, signifies that the varying is consumed by the next stage but
|
|
* not written by this one.
|
|
*/
|
|
unsigned int output_signature_index;
|
|
/** The register index of the input varying to map this register to. */
|
|
unsigned int input_register_index;
|
|
/** The mask consumed by the destination register. */
|
|
unsigned int input_mask;
|
|
};
|
|
|
|
/**
|
|
* A chained structure which describes how output varyings in this shader stage
|
|
* should be mapped to input varyings in the next stage.
|
|
*
|
|
* This structure is optional. It should not be provided if there is no shader
|
|
* stage.
|
|
* However, depending on the input and output formats, this structure may be
|
|
* necessary in order to generate shaders which correctly match each other.
|
|
*
|
|
* If this structure is absent, vkd3d-shader will map varyings from one stage
|
|
* to another based on their register index.
|
|
* For Direct3D shader model 3.0, such a default mapping will be incorrect
|
|
* unless the registers are allocated in the same order, and hence this
|
|
* field is necessary to correctly match inter-stage varyings.
|
|
* This mapping may also be necessary under other circumstances where the
|
|
* varying interface does not match exactly.
|
|
*
|
|
* This structure is passed to vkd3d_shader_compile() and extends
|
|
* vkd3d_shader_compile_info.
|
|
*
|
|
* This structure contains only input parameters.
|
|
*
|
|
* \since 1.9
|
|
*/
|
|
struct vkd3d_shader_varying_map_info
|
|
{
|
|
/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO. */
|
|
enum vkd3d_shader_structure_type type;
|
|
/** Optional pointer to a structure containing further parameters. */
|
|
const void *next;
|
|
|
|
/**
|
|
* A mapping of output varyings in this shader stage to input varyings
|
|
* in the next shader stage.
|
|
*
|
|
* This mapping should include exactly one element for each varying
|
|
* consumed by the next shader stage.
|
|
* If this shader stage outputs a varying that is not consumed by the next
|
|
* shader stage, that varying should be absent from this array.
|
|
*
|
|
* This mapping may be constructed by vkd3d_shader_build_varying_map().
|
|
*/
|
|
const struct vkd3d_shader_varying_map *varying_map;
|
|
/** The number of registers provided in \ref varying_map. */
|
|
unsigned int varying_count;
|
|
};
|
|
|
|
/**
|
|
* Interface information regarding a builtin shader parameter.
|
|
*
|
|
* Like compile options specified with struct vkd3d_shader_compile_option,
|
|
* parameters are used to specify certain values which are not part of the
|
|
* source shader bytecode but which need to be specified in the shader bytecode
|
|
* in the target format.
|
|
* Unlike struct vkd3d_shader_compile_option, however, this structure allows
|
|
* parameters to be specified in a variety of different ways, as described by
|
|
* enum vkd3d_shader_parameter_type.
|
|
*
|
|
* This structure is an extended version of struct vkd3d_shader_parameter as
|
|
* used in struct vkd3d_shader_spirv_target_info, which allows more parameter
|
|
* types to be used, and also allows specifying parameters when compiling
|
|
* shaders to target types other than SPIR-V. If this structure is chained
|
|
* along with vkd3d_shader_spirv_target_info, any parameters specified in the
|
|
* latter structure are ignored.
|
|
*
|
|
* This structure is passed to vkd3d_shader_compile() and extends
|
|
* vkd3d_shader_compile_info.
|
|
*
|
|
* This structure contains only input parameters.
|
|
*
|
|
* \since 1.13
|
|
*/
|
|
struct vkd3d_shader_parameter_info
|
|
{
|
|
/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO. */
|
|
enum vkd3d_shader_structure_type type;
|
|
/** Optional pointer to a structure containing further parameters. */
|
|
const void *next;
|
|
|
|
/** Pointer to an array of dynamic parameters for this shader instance. */
|
|
const struct vkd3d_shader_parameter1 *parameters;
|
|
/** Size, in elements, of \ref parameters. */
|
|
unsigned int parameter_count;
|
|
};
|
|
|
|
#ifdef LIBVKD3D_SHADER_SOURCE
|
|
# define VKD3D_SHADER_API VKD3D_EXPORT
|
|
#else
|
|
# define VKD3D_SHADER_API VKD3D_IMPORT
|
|
#endif
|
|
|
|
#ifndef VKD3D_SHADER_NO_PROTOTYPES
|
|
|
|
/**
|
|
* Returns the current version of this library.
|
|
*
|
|
* \param major Output location for the major version of this library.
|
|
*
|
|
* \param minor Output location for the minor version of this library.
|
|
*
|
|
* \return A human-readable string describing the library name and version. This
|
|
* string is null-terminated and UTF-8 encoded. This may be a pointer to static
|
|
* data in libvkd3d-shader; it should not be freed.
|
|
*/
|
|
VKD3D_SHADER_API const char *vkd3d_shader_get_version(unsigned int *major, unsigned int *minor);
|
|
/**
|
|
* Returns the source types supported, with any target type, by
|
|
* vkd3d_shader_compile(). Future versions of the library may introduce
|
|
* additional source types; callers should ignore unrecognised source types.
|
|
*
|
|
* Use vkd3d_shader_get_supported_target_types() to determine which target types
|
|
* are supported for each source type.
|
|
*
|
|
* \param count Output location for the size, in elements, of the returned
|
|
* array.
|
|
*
|
|
* \return Pointer to an array of source types supported by this version of
|
|
* vkd3d-shader. This array may be a pointer to static data in libvkd3d-shader;
|
|
* it should not be freed.
|
|
*/
|
|
VKD3D_SHADER_API const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(unsigned int *count);
|
|
/**
|
|
* Returns the target types supported, with the given source type, by
|
|
* vkd3d_shader_compile(). Future versions of the library may introduce
|
|
* additional target types; callers should ignore unrecognised target types.
|
|
*
|
|
* \param source_type Source type for which to enumerate supported target types.
|
|
*
|
|
* \param count Output location for the size, in elements, of the returned
|
|
* array.
|
|
*
|
|
* \return Pointer to an array of target types supported by this version of
|
|
* vkd3d-shader. This array may be a pointer to static data in libvkd3d-shader;
|
|
* it should not be freed.
|
|
*/
|
|
VKD3D_SHADER_API const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
|
|
enum vkd3d_shader_source_type source_type, unsigned int *count);
|
|
|
|
/**
|
|
* Transform a form of GPU shader source code or byte code into another form of
|
|
* source code or byte code.
|
|
*
|
|
* This version of vkd3d-shader supports the following transformations:
|
|
* - VKD3D_SHADER_SOURCE_DXBC_TPF to VKD3D_SHADER_TARGET_SPIRV_BINARY
|
|
* - VKD3D_SHADER_SOURCE_DXBC_TPF to VKD3D_SHADER_TARGET_SPIRV_TEXT
|
|
* (if vkd3d was compiled with SPIRV-Tools)
|
|
* - VKD3D_SHADER_SOURCE_DXBC_TPF to VKD3D_SHADER_TARGET_D3D_ASM
|
|
* - VKD3D_SHADER_SOURCE_D3D_BYTECODE to VKD3D_SHADER_TARGET_SPIRV_BINARY
|
|
* - VKD3D_SHADER_SOURCE_D3D_BYTECODE to VKD3D_SHADER_TARGET_SPIRV_TEXT
|
|
* (if vkd3d was compiled with SPIRV-Tools)
|
|
* - VKD3D_SHADER_SOURCE_D3D_BYTECODE to VKD3D_SHADER_TARGET_D3D_ASM
|
|
* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_SPIRV_BINARY
|
|
* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_SPIRV_TEXT
|
|
* (if vkd3d was compiled with SPIRV-Tools)
|
|
* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_D3D_ASM
|
|
* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_D3D_BYTECODE
|
|
* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_DXBC_TPF
|
|
* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_FX
|
|
* - VKD3D_SHADER_SOURCE_FX to VKD3D_SHADER_TARGET_D3D_ASM
|
|
*
|
|
* Supported transformations can also be detected at runtime with the functions
|
|
* vkd3d_shader_get_supported_source_types() and
|
|
* vkd3d_shader_get_supported_target_types().
|
|
*
|
|
* Depending on the source and target types, this function may support the
|
|
* following chained structures:
|
|
* - vkd3d_shader_descriptor_offset_info
|
|
* - vkd3d_shader_hlsl_source_info
|
|
* - vkd3d_shader_interface_info
|
|
* - vkd3d_shader_parameter_info
|
|
* - vkd3d_shader_preprocess_info
|
|
* - vkd3d_shader_scan_combined_resource_sampler_info
|
|
* - vkd3d_shader_scan_descriptor_info
|
|
* - vkd3d_shader_scan_signature_info
|
|
* - vkd3d_shader_spirv_domain_shader_target_info
|
|
* - vkd3d_shader_spirv_target_info
|
|
* - vkd3d_shader_transform_feedback_info
|
|
* - vkd3d_shader_varying_map_info
|
|
*
|
|
* \param compile_info A chained structure containing compilation parameters.
|
|
*
|
|
* \param out A pointer to a vkd3d_shader_code structure in which the compiled
|
|
* code will be stored.
|
|
* \n
|
|
* The compiled shader is allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_shader_code() when no longer needed.
|
|
*
|
|
* \param messages Optional output location for error or informational messages
|
|
* produced by the compiler.
|
|
* \n
|
|
* This string is null-terminated and UTF-8 encoded.
|
|
* \n
|
|
* The messages are allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_messages() when no longer needed.
|
|
* \n
|
|
* The messages returned can be regulated with the \a log_level member of struct
|
|
* vkd3d_shader_compile_info. Regardless of the requested level, if this
|
|
* parameter is NULL, no compilation messages will be returned.
|
|
* \n
|
|
* If no messages are produced by the compiler, this parameter may
|
|
* receive NULL instead of a valid string pointer.
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
|
|
struct vkd3d_shader_code *out, char **messages);
|
|
/**
|
|
* Free shader messages allocated by another vkd3d-shader function, such as
|
|
* vkd3d_shader_compile().
|
|
*
|
|
* \param messages Messages to free. This pointer is optional and may be NULL,
|
|
* in which case no action will be taken.
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_free_messages(char *messages);
|
|
/**
|
|
* Free shader code allocated by another vkd3d-shader function, such as
|
|
* vkd3d_shader_compile().
|
|
*
|
|
* This function frees the \ref vkd3d_shader_code.code member, but does not free
|
|
* the structure itself.
|
|
*
|
|
* \param code Code to free.
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
|
|
|
|
/**
|
|
* Convert a byte code description of a shader root signature to a structural
|
|
* description which can be easily parsed by C code.
|
|
*
|
|
* This function corresponds to
|
|
* ID3D12VersionedRootSignatureDeserializer::GetUnconvertedRootSignatureDesc().
|
|
*
|
|
* This function performs the reverse transformation of
|
|
* vkd3d_shader_serialize_root_signature().
|
|
*
|
|
* This function parses a standalone root signature, and should not be confused
|
|
* with vkd3d_shader_parse_input_signature().
|
|
*
|
|
* \param dxbc Compiled byte code, in DXBC format.
|
|
*
|
|
* \param root_signature Output location in which the decompiled root signature
|
|
* will be stored.
|
|
* \n
|
|
* Members of \a root_signature may be allocated by vkd3d-shader. The signature
|
|
* should be freed with vkd3d_shader_free_root_signature() when no longer
|
|
* needed.
|
|
*
|
|
* \param messages Optional output location for error or informational messages
|
|
* produced by the parser.
|
|
* \n
|
|
* This string is null-terminated and UTF-8 encoded.
|
|
* \n
|
|
* The messages are allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_messages() when no longer needed.
|
|
* \n
|
|
* If no messages are produced by the parser, this parameter may
|
|
* receive NULL instead of a valid string pointer.
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages);
|
|
/**
|
|
* Free a structural representation of a shader root signature allocated by
|
|
* vkd3d_shader_convert_root_signature() or vkd3d_shader_parse_root_signature().
|
|
*
|
|
* This function may free members of struct
|
|
* vkd3d_shader_versioned_root_signature_desc, but does not free the structure
|
|
* itself.
|
|
*
|
|
* \param root_signature Signature description to free.
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_free_root_signature(
|
|
struct vkd3d_shader_versioned_root_signature_desc *root_signature);
|
|
|
|
/**
|
|
* Convert a structural description of a shader root signature to a byte code
|
|
* format capable of being read by ID3D12Device::CreateRootSignature. The
|
|
* compiled signature is compatible with Microsoft D3D 12.
|
|
*
|
|
* This function corresponds to D3D12SerializeVersionedRootSignature().
|
|
*
|
|
* \param root_signature Description of the root signature.
|
|
*
|
|
* \param dxbc A pointer to a vkd3d_shader_code structure in which the compiled
|
|
* code will be stored.
|
|
* \n
|
|
* The compiled signature is allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_shader_code() when no longer needed.
|
|
*
|
|
* \param messages Optional output location for error or informational messages
|
|
* produced by the serializer.
|
|
* \n
|
|
* This string is null-terminated and UTF-8 encoded.
|
|
* \n
|
|
* The messages are allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_messages() when no longer needed.
|
|
* \n
|
|
* If no messages are produced by the serializer, this parameter may
|
|
* receive NULL instead of a valid string pointer.
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_serialize_root_signature(
|
|
const struct vkd3d_shader_versioned_root_signature_desc *root_signature,
|
|
struct vkd3d_shader_code *dxbc, char **messages);
|
|
/**
|
|
* Convert a structural representation of a root signature to a different
|
|
* version of structural representation.
|
|
*
|
|
* This function corresponds to
|
|
* ID3D12VersionedRootSignatureDeserializer::GetRootSignatureDescAtVersion().
|
|
*
|
|
* \param dst A pointer to a vkd3d_shader_versioned_root_signature_desc
|
|
* structure in which the converted signature will be stored.
|
|
* \n
|
|
* Members of \a dst may be allocated by vkd3d-shader. The signature should be
|
|
* freed with vkd3d_shader_free_root_signature() when no longer needed.
|
|
*
|
|
* \param version The desired version to convert \a src to. This version must
|
|
* not be equal to \a src->version.
|
|
*
|
|
* \param src Input root signature description.
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst,
|
|
enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
|
|
|
|
/**
|
|
* Parse shader source code or byte code, returning various types of requested
|
|
* information.
|
|
*
|
|
* The \a source_type member of \a compile_info must be set to the type of the
|
|
* shader.
|
|
*
|
|
* The \a target_type member may be set to VKD3D_SHADER_TARGET_NONE, in which
|
|
* case vkd3d_shader_scan() will return information about the shader in
|
|
* isolation. Alternatively, it may be set to a valid compilation target for the
|
|
* shader, in which case vkd3d_shader_scan() will return information that
|
|
* reflects the interface for a shader as it will be compiled to that target.
|
|
* In this case other chained structures may be appended to \a compile_info as
|
|
* they would be passed to vkd3d_shader_compile(), and interpreted accordingly,
|
|
* such as vkd3d_shader_spirv_target_info.
|
|
*
|
|
* (For a hypothetical example, suppose the source shader distinguishes float
|
|
* and integer texture data, but the target environment does not support integer
|
|
* textures. In this case vkd3d_shader_compile() might translate integer
|
|
* operations to float. Accordingly using VKD3D_SHADER_TARGET_NONE would
|
|
* accurately report whether the texture expects integer or float data, but
|
|
* using the relevant specific target type would report
|
|
* VKD3D_SHADER_RESOURCE_DATA_FLOAT.)
|
|
*
|
|
* Currently this function supports the following code types:
|
|
* - VKD3D_SHADER_SOURCE_DXBC_TPF
|
|
* - VKD3D_SHADER_SOURCE_D3D_BYTECODE
|
|
*
|
|
* \param compile_info A chained structure containing scan parameters.
|
|
* \n
|
|
* The scanner supports the following chained structures:
|
|
* - vkd3d_shader_scan_descriptor_info
|
|
* - vkd3d_shader_scan_signature_info
|
|
* - vkd3d_shader_scan_combined_resource_sampler_info
|
|
* \n
|
|
* Although the \a compile_info parameter is read-only, chained structures
|
|
* passed to this function need not be, and may serve as output parameters,
|
|
* depending on their structure type.
|
|
*
|
|
* \param messages Optional output location for error or informational messages
|
|
* produced by the parser.
|
|
* \n
|
|
* This string is null-terminated and UTF-8 encoded.
|
|
* \n
|
|
* The messages are allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_messages() when no longer needed.
|
|
* \n
|
|
* The messages returned can be regulated with the \a log_level member of struct
|
|
* vkd3d_shader_compile_info. Regardless of the requested level, if this
|
|
* parameter is NULL, no compilation messages will be returned.
|
|
* \n
|
|
* If no messages are produced by the parser, this parameter may
|
|
* receive NULL instead of a valid string pointer.
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages);
|
|
/**
|
|
* Free members of struct vkd3d_shader_scan_descriptor_info() allocated by
|
|
* vkd3d_shader_scan().
|
|
*
|
|
* This function may free members of vkd3d_shader_scan_descriptor_info, but
|
|
* does not free the structure itself.
|
|
*
|
|
* \param scan_descriptor_info Descriptor information to free.
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_free_scan_descriptor_info(
|
|
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
|
|
|
|
/**
|
|
* Read the input signature of a compiled DXBC shader, returning a structural
|
|
* description which can be easily parsed by C code.
|
|
*
|
|
* This function parses a compiled shader. To parse a standalone root signature,
|
|
* use vkd3d_shader_parse_root_signature().
|
|
*
|
|
* This function only parses DXBC shaders, and only retrieves the input
|
|
* signature. To retrieve signatures from other shader types, or other signature
|
|
* types, use vkd3d_shader_scan() and struct vkd3d_shader_scan_signature_info.
|
|
* This function returns the same input signature that is returned in
|
|
* struct vkd3d_shader_scan_signature_info.
|
|
*
|
|
* \param dxbc Compiled byte code, in DXBC format.
|
|
*
|
|
* \param signature Output location in which the parsed root signature will be
|
|
* stored.
|
|
* \n
|
|
* Members of \a signature may be allocated by vkd3d-shader. The signature
|
|
* should be freed with vkd3d_shader_free_shader_signature() when no longer
|
|
* needed.
|
|
* \n
|
|
* The signature may contain pointers into the input shader, and should only be
|
|
* accessed while the input shader remains valid.
|
|
*
|
|
* \param messages Optional output location for error or informational messages
|
|
* produced by the parser.
|
|
* \n
|
|
* This string is null-terminated and UTF-8 encoded.
|
|
* \n
|
|
* The messages are allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_messages() when no longer needed.
|
|
* \n
|
|
* If no messages are produced by the parser, this parameter may
|
|
* receive NULL instead of a valid string pointer.
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
|
|
struct vkd3d_shader_signature *signature, char **messages);
|
|
/**
|
|
* Find a single element of a parsed input signature.
|
|
*
|
|
* \param signature The parsed input signature. This structure is normally
|
|
* populated by vkd3d_shader_parse_input_signature().
|
|
*
|
|
* \param semantic_name Semantic name of the desired element. This function
|
|
* performs a case-insensitive comparison with respect to the ASCII plane.
|
|
*
|
|
* \param semantic_index Semantic index of the desired element.
|
|
*
|
|
* \param stream_index Geometry shader stream index of the desired element. If
|
|
* the signature is not a geometry shader output signature, this parameter must
|
|
* be set to 0.
|
|
*
|
|
* \return A description of the element matching the requested parameters, or
|
|
* NULL if no such element was found. If not NULL, the return value points into
|
|
* the \a signature parameter and should not be explicitly freed.
|
|
*/
|
|
VKD3D_SHADER_API struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
|
|
const struct vkd3d_shader_signature *signature, const char *semantic_name,
|
|
unsigned int semantic_index, unsigned int stream_index);
|
|
/**
|
|
* Free a structural representation of a shader input signature allocated by
|
|
* vkd3d_shader_parse_input_signature().
|
|
*
|
|
* This function may free members of struct vkd3d_shader_signature, but does not
|
|
* free the structure itself.
|
|
*
|
|
* \param signature Signature description to free.
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature);
|
|
|
|
/* 1.3 */
|
|
|
|
/**
|
|
* Preprocess the given source code.
|
|
*
|
|
* This function supports the following chained structures:
|
|
* - vkd3d_shader_preprocess_info
|
|
*
|
|
* \param compile_info A chained structure containing compilation parameters.
|
|
*
|
|
* \param out A pointer to a vkd3d_shader_code structure in which the
|
|
* preprocessed code will be stored.
|
|
* \n
|
|
* The preprocessed shader is allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_shader_code() when no longer needed.
|
|
*
|
|
* \param messages Optional output location for error or informational messages
|
|
* produced by the preprocessor.
|
|
* \n
|
|
* This string is null-terminated and UTF-8 encoded.
|
|
* \n
|
|
* The messages are allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_messages() when no longer needed.
|
|
* \n
|
|
* The messages returned can be regulated with the \a log_level member of struct
|
|
* vkd3d_shader_compile_info. Regardless of the requested level, if this
|
|
* parameter is NULL, no compilation messages will be returned.
|
|
* \n
|
|
* If no messages are produced by the preprocessor, this parameter may
|
|
* receive NULL instead of a valid string pointer.
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*
|
|
* \since 1.3
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info,
|
|
struct vkd3d_shader_code *out, char **messages);
|
|
|
|
/**
|
|
* Set a callback to be called when vkd3d-shader outputs debug logging.
|
|
*
|
|
* If NULL, or if this function has not been called, libvkd3d-shader will print
|
|
* all enabled log output to stderr.
|
|
*
|
|
* \param callback Callback function to set.
|
|
*
|
|
* \since 1.4
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback);
|
|
|
|
/**
|
|
* Free the contents of a vkd3d_shader_dxbc_desc structure allocated by
|
|
* another vkd3d-shader function, such as vkd3d_shader_parse_dxbc().
|
|
*
|
|
* This function may free the \ref vkd3d_shader_dxbc_desc.sections member, but
|
|
* does not free the structure itself.
|
|
*
|
|
* \param dxbc The vkd3d_shader_dxbc_desc structure to free.
|
|
*
|
|
* \since 1.7
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_free_dxbc(struct vkd3d_shader_dxbc_desc *dxbc);
|
|
|
|
/**
|
|
* Parse a DXBC blob contained in a vkd3d_shader_code structure.
|
|
*
|
|
* \param dxbc A vkd3d_shader_code structure containing the DXBC blob to parse.
|
|
*
|
|
* \param flags A combination of zero or more elements of enum
|
|
* vkd3d_shader_parse_dxbc_flags.
|
|
*
|
|
* \param desc A vkd3d_shader_dxbc_desc structure describing the contents of
|
|
* the DXBC blob. Its vkd3d_shader_dxbc_section_desc structures will contain
|
|
* pointers into the input blob; its contents are only valid while the input
|
|
* blob is valid. The contents of this structure should be freed with
|
|
* vkd3d_shader_free_dxbc() when no longer needed.
|
|
*
|
|
* \param messages Optional output location for error or informational messages
|
|
* produced by the parser.
|
|
* \n
|
|
* This string is null-terminated and UTF-8 encoded.
|
|
* \n
|
|
* The messages are allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_messages() when no longer needed.
|
|
* \n
|
|
* If no messages are produced by the parser, this parameter may
|
|
* receive NULL instead of a valid string pointer.
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*
|
|
* \since 1.7
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc,
|
|
uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages);
|
|
|
|
/**
|
|
* Serialize a DXBC description into a blob stored in a vkd3d_shader_code
|
|
* structure.
|
|
*
|
|
* \param section_count The number of DXBC sections to serialize.
|
|
*
|
|
* \param sections An array of vkd3d_shader_dxbc_section_desc structures
|
|
* to serialize.
|
|
*
|
|
* \param dxbc A pointer to a vkd3d_shader_code structure in which the
|
|
* serialized blob will be stored.
|
|
* \n
|
|
* The output blob is allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_shader_code() when no longer needed.
|
|
*
|
|
* \param messages Optional output location for error or informational messages
|
|
* produced by the serializer.
|
|
* \n
|
|
* This string is null-terminated and UTF-8 encoded.
|
|
* \n
|
|
* The messages are allocated by vkd3d-shader and should be freed with
|
|
* vkd3d_shader_free_messages() when no longer needed.
|
|
* \n
|
|
* If no messages are produced by the serializer, this parameter may
|
|
* receive NULL instead of a valid string pointer.
|
|
*
|
|
* \return A member of \ref vkd3d_result.
|
|
*
|
|
* \since 1.7
|
|
*/
|
|
VKD3D_SHADER_API int vkd3d_shader_serialize_dxbc(size_t section_count,
|
|
const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages);
|
|
|
|
/**
|
|
* Free members of struct vkd3d_shader_scan_signature_info allocated by
|
|
* vkd3d_shader_scan().
|
|
*
|
|
* This function may free members of vkd3d_shader_scan_signature_info, but
|
|
* does not free the structure itself.
|
|
*
|
|
* \param info Scan information to free.
|
|
*
|
|
* \since 1.9
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_free_scan_signature_info(struct vkd3d_shader_scan_signature_info *info);
|
|
|
|
/**
|
|
* Build a mapping of output varyings in a shader stage to input varyings in
|
|
* the following shader stage.
|
|
*
|
|
* This mapping should be used in struct vkd3d_shader_varying_map_info to
|
|
* compile the first shader.
|
|
*
|
|
* \param output_signature The output signature of the first shader.
|
|
*
|
|
* \param input_signature The input signature of the second shader.
|
|
*
|
|
* \param count On output, contains the number of entries written into
|
|
* "varyings".
|
|
*
|
|
* \param varyings Pointer to an output array of varyings.
|
|
* This must point to space for N varyings, where N is the number of elements
|
|
* in the input signature.
|
|
*
|
|
* \remark Valid legacy Direct3D pixel shaders have at most 12 varying inputs:
|
|
* 10 inter-stage varyings, face, and position.
|
|
* Therefore, in practice, it is safe to call this function with a
|
|
* pre-allocated array with a fixed size of 12.
|
|
*
|
|
* \since 1.9
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_build_varying_map(const struct vkd3d_shader_signature *output_signature,
|
|
const struct vkd3d_shader_signature *input_signature,
|
|
unsigned int *count, struct vkd3d_shader_varying_map *varyings);
|
|
|
|
/**
|
|
* Free members of struct vkd3d_shader_scan_combined_resource_sampler_info
|
|
* allocated by vkd3d_shader_scan().
|
|
*
|
|
* This function may free members of
|
|
* vkd3d_shader_scan_combined_resource_sampler_info, but does not free the
|
|
* structure itself.
|
|
*
|
|
* \param info Combined resource-sampler information to free.
|
|
*
|
|
* \since 1.10
|
|
*/
|
|
VKD3D_SHADER_API void vkd3d_shader_free_scan_combined_resource_sampler_info(
|
|
struct vkd3d_shader_scan_combined_resource_sampler_info *info);
|
|
|
|
#endif /* VKD3D_SHADER_NO_PROTOTYPES */
|
|
|
|
/** Type of vkd3d_shader_get_version(). */
|
|
typedef const char *(*PFN_vkd3d_shader_get_version)(unsigned int *major, unsigned int *minor);
|
|
/** Type of vkd3d_shader_get_supported_source_types(). */
|
|
typedef const enum vkd3d_shader_source_type *(*PFN_vkd3d_shader_get_supported_source_types)(unsigned int *count);
|
|
/** Type of vkd3d_shader_get_supported_target_types(). */
|
|
typedef const enum vkd3d_shader_target_type *(*PFN_vkd3d_shader_get_supported_target_types)(
|
|
enum vkd3d_shader_source_type source_type, unsigned int *count);
|
|
|
|
/** Type of vkd3d_shader_compile(). */
|
|
typedef int (*PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, char **messages);
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/** Type of vkd3d_shader_free_messages(). */
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typedef void (*PFN_vkd3d_shader_free_messages)(char *messages);
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/** Type of vkd3d_shader_free_shader_code(). */
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typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
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/** Type of vkd3d_shader_parse_root_signature(). */
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typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages);
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/** Type of vkd3d_shader_free_root_signature(). */
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typedef void (*PFN_vkd3d_shader_free_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *root_signature);
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/** Type of vkd3d_shader_serialize_root_signature(). */
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typedef int (*PFN_vkd3d_shader_serialize_root_signature)(
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const struct vkd3d_shader_versioned_root_signature_desc *root_signature,
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struct vkd3d_shader_code *dxbc, char **messages);
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/** Type of vkd3d_shader_convert_root_signature(). */
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typedef int (*PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *dst,
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enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
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/** Type of vkd3d_shader_scan(). */
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typedef int (*PFN_vkd3d_shader_scan)(const struct vkd3d_shader_compile_info *compile_info, char **messages);
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/** Type of vkd3d_shader_free_scan_descriptor_info(). */
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typedef void (*PFN_vkd3d_shader_free_scan_descriptor_info)(
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struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
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/** Type of vkd3d_shader_parse_input_signature(). */
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typedef int (*PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_signature *signature, char **messages);
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/** Type of vkd3d_shader_find_signature_element(). */
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typedef struct vkd3d_shader_signature_element * (*PFN_vkd3d_shader_find_signature_element)(
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const struct vkd3d_shader_signature *signature, const char *semantic_name,
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unsigned int semantic_index, unsigned int stream_index);
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/** Type of vkd3d_shader_free_shader_signature(). */
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typedef void (*PFN_vkd3d_shader_free_shader_signature)(struct vkd3d_shader_signature *signature);
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/** Type of vkd3d_shader_preprocess(). \since 1.3 */
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typedef void (*PFN_vkd3d_shader_preprocess)(struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, char **messages);
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/** Type of vkd3d_shader_set_log_callback(). \since 1.4 */
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typedef void (*PFN_vkd3d_shader_set_log_callback)(PFN_vkd3d_log callback);
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/** Type of vkd3d_shader_free_dxbc(). \since 1.7 */
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typedef void (*PFN_vkd3d_shader_free_dxbc)(struct vkd3d_shader_dxbc_desc *dxbc);
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/** Type of vkd3d_shader_parse_dxbc(). \since 1.7 */
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typedef int (*PFN_vkd3d_shader_parse_dxbc)(const struct vkd3d_shader_code *dxbc,
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uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages);
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/** Type of vkd3d_shader_serialize_dxbc(). \since 1.7 */
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typedef int (*PFN_vkd3d_shader_serialize_dxbc)(size_t section_count,
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const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages);
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/** Type of vkd3d_shader_build_varying_map(). \since 1.9 */
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typedef void (*PFN_vkd3d_shader_build_varying_map)(const struct vkd3d_shader_signature *output_signature,
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const struct vkd3d_shader_signature *input_signature,
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unsigned int *count, struct vkd3d_shader_varying_map *varyings);
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/** Type of vkd3d_shader_free_scan_signature_info(). \since 1.9 */
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typedef void (*PFN_vkd3d_shader_free_scan_signature_info)(struct vkd3d_shader_scan_signature_info *info);
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/** Type of vkd3d_shader_free_scan_combined_resource_sampler_info(). \since 1.10 */
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typedef void (*PFN_vkd3d_shader_free_scan_combined_resource_sampler_info)(
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struct vkd3d_shader_scan_combined_resource_sampler_info *info);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* __VKD3D_SHADER_H */
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