vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_bool_constant().

This commit is contained in:
Zebediah Figura
2022-11-10 19:37:41 -06:00
committed by Alexandre Julliard
parent 0654d88edd
commit 1bf3aa9275
Notes: Alexandre Julliard 2023-04-18 22:35:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/153
4 changed files with 13 additions and 13 deletions

View File

@@ -628,18 +628,18 @@ static bool lower_return(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fun
else if (instr->type == HLSL_IR_JUMP)
{
struct hlsl_ir_jump *jump = hlsl_ir_jump(instr);
struct hlsl_ir_constant *constant;
struct hlsl_ir_node *constant;
struct hlsl_ir_store *store;
if (jump->type == HLSL_IR_JUMP_RETURN)
{
if (!(constant = hlsl_new_bool_constant(ctx, true, &jump->node.loc)))
return false;
list_add_before(&jump->node.entry, &constant->node.entry);
list_add_before(&jump->node.entry, &constant->entry);
if (!(store = hlsl_new_simple_store(ctx, func->early_return_var, &constant->node)))
if (!(store = hlsl_new_simple_store(ctx, func->early_return_var, constant)))
return false;
list_add_after(&constant->node.entry, &store->node.entry);
list_add_after(&constant->entry, &store->node.entry);
has_early_return = true;
if (in_loop)