libs/vkd3d: Implement d3d12_device_CreateRenderTargetView().

This commit is contained in:
Henri Verbeet 2016-09-28 13:00:39 +02:00
parent 3cc207c28e
commit 1b8be72657
3 changed files with 96 additions and 1 deletions

View File

@ -761,8 +761,11 @@ static void STDMETHODCALLTYPE d3d12_device_CreateRenderTargetView(ID3D12Device *
ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc, ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor) D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{ {
FIXME("iface %p, resource %p, desc %p, descriptor %#lx stub!\n", TRACE("iface %p, resource %p, desc %p, descriptor %#lx.\n",
iface, resource, desc, descriptor.ptr); iface, resource, desc, descriptor.ptr);
d3d12_rtv_desc_create_rtv((struct d3d12_rtv_desc *)descriptor.ptr,
impl_from_ID3D12Device(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
} }
static void STDMETHODCALLTYPE d3d12_device_CreateDepthStencilView(ID3D12Device *iface, static void STDMETHODCALLTYPE d3d12_device_CreateDepthStencilView(ID3D12Device *iface,

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@ -591,6 +591,14 @@ static const struct ID3D12ResourceVtbl d3d12_resource_vtbl =
d3d12_resource_GetHeapProperties, d3d12_resource_GetHeapProperties,
}; };
struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_resource_vtbl);
return impl_from_ID3D12Resource(iface);
}
static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, struct d3d12_device *device, static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
@ -671,6 +679,70 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
return S_OK; return S_OK;
} }
/* RTVs */
static void d3d12_rtv_desc_destroy(struct d3d12_rtv_desc *rtv, struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
if (rtv->magic != VKD3D_DESCRIPTOR_MAGIC_RTV)
return;
VK_CALL(vkDestroyImageView(device->vk_device, rtv->vk_view, NULL));
memset(rtv, 0, sizeof(*rtv));
}
void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device,
struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc)
{
const struct vkd3d_vk_device_procs *vk_procs;
struct VkImageViewCreateInfo view_desc;
DXGI_FORMAT format;
VkResult vr;
vk_procs = &device->vk_procs;
d3d12_rtv_desc_destroy(rtv_desc, device);
if (!resource)
{
FIXME("NULL resource RTV not implemented.\n");
return;
}
if (resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE2D)
{
FIXME("Resource dimension %#x not implemented.\n", resource->desc.Dimension);
return;
}
format = desc ? desc->Format : resource->desc.Format;
view_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_desc.pNext = NULL;
view_desc.flags = 0;
view_desc.image = resource->u.vk_image;
view_desc.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_desc.format = vk_format_from_dxgi_format(format);
view_desc.components.r = VK_COMPONENT_SWIZZLE_R;
view_desc.components.g = VK_COMPONENT_SWIZZLE_G;
view_desc.components.b = VK_COMPONENT_SWIZZLE_B;
view_desc.components.a = VK_COMPONENT_SWIZZLE_A;
view_desc.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
view_desc.subresourceRange.baseMipLevel = desc ? desc->u.Texture2D.MipSlice : 0;
view_desc.subresourceRange.levelCount = 1;
view_desc.subresourceRange.baseArrayLayer = desc ? desc->u.Texture2D.PlaneSlice : 0;
view_desc.subresourceRange.layerCount = 1;
if ((vr = VK_CALL(vkCreateImageView(device->vk_device, &view_desc, NULL, &rtv_desc->vk_view))) < 0)
{
WARN("Failed to create Vulkan image view, vr %d.\n", vr);
return;
}
rtv_desc->format = view_desc.format;
rtv_desc->width = resource->desc.Width;
rtv_desc->height = resource->desc.Height;
rtv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_RTV;
}
/* ID3D12DescriptorHeap */ /* ID3D12DescriptorHeap */
static inline struct d3d12_descriptor_heap *impl_from_ID3D12DescriptorHeap(ID3D12DescriptorHeap *iface) static inline struct d3d12_descriptor_heap *impl_from_ID3D12DescriptorHeap(ID3D12DescriptorHeap *iface)
{ {
@ -719,6 +791,17 @@ static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHea
if (!refcount) if (!refcount)
{ {
struct d3d12_device *device = heap->device; struct d3d12_device *device = heap->device;
unsigned int i;
if (heap->desc.Type == D3D12_DESCRIPTOR_HEAP_TYPE_RTV)
{
struct d3d12_rtv_desc *rtvs = (struct d3d12_rtv_desc *)heap->descriptors;
for (i = 0; i < heap->desc.NumDescriptors; ++i)
{
d3d12_rtv_desc_destroy(&rtvs[i], device);
}
}
vkd3d_free(heap); vkd3d_free(heap);

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@ -34,6 +34,7 @@
#include <assert.h> #include <assert.h>
#define VKD3D_DESCRIPTOR_MAGIC_FREE 0x00000000u #define VKD3D_DESCRIPTOR_MAGIC_FREE 0x00000000u
#define VKD3D_DESCRIPTOR_MAGIC_RTV 0x00565452u
struct d3d12_command_list; struct d3d12_command_list;
struct d3d12_device; struct d3d12_device;
@ -84,6 +85,7 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN; const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DECLSPEC_HIDDEN;
struct d3d12_cbv_srv_uav_desc struct d3d12_cbv_srv_uav_desc
{ {
@ -98,8 +100,15 @@ struct d3d12_sampler_desc
struct d3d12_rtv_desc struct d3d12_rtv_desc
{ {
uint32_t magic; uint32_t magic;
VkFormat format;
uint64_t width;
unsigned int height;
VkImageView vk_view;
}; };
void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device,
struct d3d12_resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
struct d3d12_dsv_desc struct d3d12_dsv_desc
{ {
uint32_t magic; uint32_t magic;