libs/vkd3d: Implement d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart().

This commit is contained in:
Henri Verbeet 2016-09-29 17:55:55 +02:00
parent 9262f87249
commit 3cc207c28e

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@ -783,7 +783,11 @@ static D3D12_DESCRIPTOR_HEAP_DESC * STDMETHODCALLTYPE d3d12_descriptor_heap_GetD
static D3D12_CPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart(
ID3D12DescriptorHeap *iface, D3D12_CPU_DESCRIPTOR_HANDLE *descriptor)
{
FIXME("iface %p, descriptor %p stub!\n", iface, descriptor);
struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
TRACE("iface %p, descriptor %p.\n", iface, descriptor);
descriptor->ptr = (SIZE_T)heap->descriptors;
return descriptor;
}