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libs/vkd3d: Implement d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart().
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@ -783,7 +783,11 @@ static D3D12_DESCRIPTOR_HEAP_DESC * STDMETHODCALLTYPE d3d12_descriptor_heap_GetD
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static D3D12_CPU_DESCRIPTOR_HANDLE * STDMETHODCALLTYPE d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart(
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ID3D12DescriptorHeap *iface, D3D12_CPU_DESCRIPTOR_HANDLE *descriptor)
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{
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FIXME("iface %p, descriptor %p stub!\n", iface, descriptor);
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struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
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TRACE("iface %p, descriptor %p.\n", iface, descriptor);
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descriptor->ptr = (SIZE_T)heap->descriptors;
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return descriptor;
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}
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