vkd3d-shader/ir: Validate EQO instructions.

This commit is contained in:
Giovanni Mascellani
2025-05-30 14:49:14 +02:00
committed by Henri Verbeet
parent 596f02210d
commit 17b0e0d1d9
Notes: Henri Verbeet 2025-06-25 17:09:52 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1604

View File

@@ -10621,6 +10621,17 @@ static void vsir_validate_double_comparison_operation(struct validation_context
vsir_validate_comparison_operation(ctx, instruction, types);
}
static void vsir_validate_float_comparison_operation(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
{
static const bool types[VKD3D_DATA_COUNT] =
{
[VKD3D_DATA_FLOAT] = true,
};
vsir_validate_comparison_operation(ctx, instruction, types);
}
static void vsir_validate_branch(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
{
size_t i;
@@ -11331,6 +11342,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VSIR_OP_DSY] = {1, 1, vsir_validate_float_elementwise_operation},
[VSIR_OP_DSY_COARSE] = {1, 1, vsir_validate_float_elementwise_operation},
[VSIR_OP_DSY_FINE] = {1, 1, vsir_validate_float_elementwise_operation},
[VSIR_OP_EQO] = {1, 2, vsir_validate_float_comparison_operation},
[VSIR_OP_HS_CONTROL_POINT_PHASE] = {0, 0, vsir_validate_hull_shader_phase},
[VSIR_OP_HS_DECLS] = {0, 0, vsir_validate_hull_shader_phase},
[VSIR_OP_HS_FORK_PHASE] = {0, 0, vsir_validate_hull_shader_phase},