mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests: Add some basic tests for ConstantBuffer type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
ea177a7750
commit
163aaf9729
Notes:
Alexandre Julliard
2024-05-30 23:27:00 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/886
@ -860,3 +860,92 @@ uniform 12 float4 12.0 13.0 14.0 15.0
|
||||
uniform 16 float4 16.0 17.0 18.0 19.0
|
||||
todo(glsl) draw quad
|
||||
probe all rgba (124.0, 135.0, 146.0, 150.5)
|
||||
|
||||
[require]
|
||||
shader model >= 5.1
|
||||
|
||||
[pixel shader fail todo]
|
||||
float4 ConstantBuffer;
|
||||
|
||||
float4 main() : sv_target
|
||||
{
|
||||
return ConstantBuffer;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
struct s
|
||||
{
|
||||
float4 m;
|
||||
};
|
||||
|
||||
float4 cb;
|
||||
ConstantBuffer<s> cb;
|
||||
|
||||
float4 main() : sv_target
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail(sm>=6) todo]
|
||||
struct s
|
||||
{
|
||||
float4 m;
|
||||
};
|
||||
|
||||
float4 main() : sv_target
|
||||
{
|
||||
// Local variable do not create resource definitions,
|
||||
// acting like a constant
|
||||
ConstantBuffer<s> cb = (s)1;
|
||||
float4 var = 0.1f;
|
||||
var += cb.m;
|
||||
return var;
|
||||
}
|
||||
|
||||
[test]
|
||||
todo draw quad
|
||||
probe all rgba (1.1, 1.1, 1.1, 1.1)
|
||||
|
||||
[pixel shader fail]
|
||||
struct s
|
||||
{
|
||||
float4 m;
|
||||
};
|
||||
|
||||
float4 main() : sv_target
|
||||
{
|
||||
ConstantBuffer<s> cb = (s)0;
|
||||
cb.m = 1.0f;
|
||||
return cb.m;
|
||||
}
|
||||
|
||||
[pixel shader todo]
|
||||
struct s
|
||||
{
|
||||
float4 m;
|
||||
};
|
||||
|
||||
float4 var;
|
||||
|
||||
ConstantBuffer<s> cb[2][3] : register(b1);
|
||||
cbuffer cb
|
||||
{
|
||||
float4 m2;
|
||||
};
|
||||
|
||||
float4 main() : sv_target
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
[require]
|
||||
shader model >= 2.0
|
||||
shader model < 5.1
|
||||
|
||||
[pixel shader]
|
||||
float4 ConstantBuffer;
|
||||
|
||||
float4 main() : sv_target
|
||||
{
|
||||
return ConstantBuffer;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user