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vkd3d-shader/msl: Implement VSIR_OP_HSIN.
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Notes:
Henri Verbeet
2025-09-29 13:05:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1753
@@ -82,13 +82,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -6.28318531 -0.88137359 0.88137359 6.28318531
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (-267.744894, -1.0, 1.0, 267.744894) 2
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draw quad
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probe (0, 0) f32(-267.744894, -1.0, 1.0, 267.744894) 2
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uniform 0 float4 -0.0 0.0 -90.0 90.0
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todo(msl & sm>=6) draw quad
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% mingw does not support "inf" for scanf(), but numbers beyond FLOAT_MAX consistently result in inf.
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probe (0, 0) rgba (0.0, 0.0, -1.0e39, 1.0e39) 1
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draw quad
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probe (0, 0) f32(0.0, 0.0, -inf, inf) 1
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[pixel shader]
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uniform float4 a;
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