vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.

SPIR-V already handled DSX/DSY, so only D3DBC/TPF needed new case blocks.

Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
This commit is contained in:
Ethan Lee
2023-04-22 00:07:10 -04:00
committed by Alexandre Julliard
parent af4bb03795
commit 138c32ce88
Notes: Alexandre Julliard 2023-04-28 22:02:10 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/179
3 changed files with 42 additions and 0 deletions

View File

@@ -3948,6 +3948,16 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_unary_op_with_two_destinations(buffer, VKD3D_SM4_OP_SINCOS, &expr->node, 1, arg1);
break;
case HLSL_OP1_DSX:
assert(type_is_float(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_DERIV_RTX, &expr->node, arg1, 0);
break;
case HLSL_OP1_DSY:
assert(type_is_float(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_DERIV_RTY, &expr->node, arg1, 0);
break;
case HLSL_OP1_EXP2:
assert(type_is_float(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);