vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.

SPIR-V already handled DSX/DSY, so only D3DBC/TPF needed new case blocks.

Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
This commit is contained in:
Ethan Lee
2023-04-22 00:07:10 -04:00
committed by Alexandre Julliard
parent af4bb03795
commit 138c32ce88
Notes: Alexandre Julliard 2023-04-28 22:02:10 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/179
3 changed files with 42 additions and 0 deletions

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@@ -1696,6 +1696,14 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
write_sm1_unary_op(ctx, buffer, D3DSIO_ABS, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_DSX:
write_sm1_unary_op(ctx, buffer, D3DSIO_DSX, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_DSY:
write_sm1_unary_op(ctx, buffer, D3DSIO_DSY, &instr->reg, &arg1->reg, 0, 0);
break;
case HLSL_OP1_EXP2:
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_EXP);
break;